Search found 16 matches

by cooltv27
Sat Sep 09, 2017 7:53 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Thoughts on my gear design?
Replies: 2
Views: 3370

Thoughts on my gear design?

I wanted a gear design for a belt factory and I came up with this 0eNqlV+2OmzAQfBf/xpW/MEle5VSdSLLNWTIGGdNrFPHudTjKnRon8XK/EKCdHc+Od+0L2dsBOm9cILsLMYfW9WT3ciG9ObnaXr+FcwdkR0yAhhTE1c305ltHT1B7+v4GYMlYEOOO8Ifs+Fh8I1p8K1pmRNd9D83eGneiTX14Mw6o+AKhxp8FARdMMPChxPRyfnVDswcf17cgDTHCn3wbn3QPNsQcXdvHwNZds0cwK...
by cooltv27
Tue May 09, 2017 1:08 am
Forum: Gameplay Help
Topic: trains not loading fast enough
Replies: 18
Views: 7928

Re: trains not loading fast enough

you say dont set the condition to iron ore = 0 cause thats never going to happen, but it works reliably when I have it set up. probably only cause im not inputting a full belt (I was actually surprised when it did work) that miner setup looks pretty sweet and I will totally be using that from now on...
by cooltv27
Mon May 08, 2017 10:29 pm
Forum: Gameplay Help
Topic: trains not loading fast enough
Replies: 18
Views: 7928

Re: trains not loading fast enough

http://steamcommunity.com/profiles/7656 ... reenshots/
I have wires going across the chests an into the station.

based on what ive been told the issue should simply be that I dont have enough miners going to supply 3 cars.
by cooltv27
Mon May 08, 2017 12:25 am
Forum: Gameplay Help
Topic: trains not loading fast enough
Replies: 18
Views: 7928

trains not loading fast enough

im currently having problems with my trains. when they leave a station they are usually not even half full (3 cars). the problem is that im not getting enough material into the buffer chests in the time the train leaves the mining station and comes back. is this simply an insufficient quantity error...
by cooltv27
Sat May 06, 2017 1:47 am
Forum: Ideas and Suggestions
Topic: Self-Replicating Mode (Thing ive wanted for a while)
Replies: 1
Views: 1447

Self-Replicating Mode (Thing ive wanted for a while)

with the recent friday facts the devs mentioned a game mode where you start with power armor and personal robo ports. I suggest a slightly different version with the free camera mode. you start with a robo port, some construction robots, and enough solar panels to power them. along with some basic s...
by cooltv27
Mon May 01, 2017 2:24 am
Forum: Gameplay Help
Topic: train braking force
Replies: 4
Views: 2984

Re: train braking force

I dont feel like being able to slow down faster (achieve a greater negative acceleration) is useful
im a math-y person so I would be ok with some math on how big of an effect it is
by cooltv27
Sun Apr 30, 2017 11:55 pm
Forum: Gameplay Help
Topic: train braking force
Replies: 4
Views: 2984

train braking force

im currently stuck with my research and my only option is train braking force. I was wondering how useful it is?
it really doesnt seem useful at all but im kinda hoping im wrong
by cooltv27
Mon Apr 24, 2017 11:45 pm
Forum: Gameplay Help
Topic: expensive setting
Replies: 3
Views: 3182

expensive setting

what exactly does the expensive setting change for research and recipes?
by cooltv27
Mon Apr 24, 2017 11:42 pm
Forum: General discussion
Topic: Getting rid of alien artifacts is a bad idea
Replies: 74
Views: 30681

Re: Getting rid of alien artifacts is a bad idea

there needs to be a resource that you can obtain in small amounts without fighting biters but large amounts if you do choose to deal with them obtaining them without fighting should be really inefficient requiring: far more resources than just shooting nests or whatever they drop from much much more...
by cooltv27
Wed Nov 12, 2014 3:38 am
Forum: Gameplay Help
Topic: whats a good starting strategy?
Replies: 23
Views: 21223

Re: whats a good starting strategy?

alright, ill try that soon
but a constant problem I face (this has held true for over 50 maps) is I never spawn near any trees, so I have to save all the wood for power poles, and still normally dont have enough
by cooltv27
Wed Nov 12, 2014 12:16 am
Forum: Gameplay Help
Topic: whats a good starting strategy?
Replies: 23
Views: 21223

whats a good starting strategy?

so ive restarted maps a few times now (playing several worlds different ways) and I noticed the start is always really slow, even slower then other resource gathering games I normally place the miner on coal and get 5 by and for it to mine, then manually grab stone and iron and smelt the iron I then...
by cooltv27
Fri Sep 26, 2014 10:36 pm
Forum: Ideas and Suggestions
Topic: A way of making smart inserters more useful
Replies: 5
Views: 2327

Re: A way of making smart inserters more useful

FishSandwich wrote:
cooltv27 wrote:when you have 2 things you want produced equally but only have a limited flow into they system that produces it, you would be able to have it alternating between the 2
You can do that with splitters. :)
well im doing a factory using only drones
by cooltv27
Fri Sep 26, 2014 12:01 pm
Forum: Ideas and Suggestions
Topic: A way of making smart inserters more useful
Replies: 5
Views: 2327

Re: A way of making smart inserters more useful

when you have 2 things you want produced equally but only have a limited flow into they system that produces it, you would be able to have it alternating between the 2
by cooltv27
Fri Sep 26, 2014 3:19 am
Forum: Ideas and Suggestions
Topic: A way of making smart inserters more useful
Replies: 5
Views: 2327

A way of making smart inserters more useful

suggestion: smart insterers are currently "when item is less then x, work" I would love to see "when item A is less then item B, work" reasoning: so having played for a long time and having a fully drone based factory, I automated the production of passive provider and requester ...
by cooltv27
Fri Aug 08, 2014 1:03 am
Forum: Implemented Suggestions
Topic: Total material usage
Replies: 2
Views: 2144

Re: Total material usage

well then this can be disregarded, thx was exactly what I needed
by cooltv27
Thu Aug 07, 2014 11:38 pm
Forum: Implemented Suggestions
Topic: Total material usage
Replies: 2
Views: 2144

Total material usage

so ive been playing for a few hours, and im at the point where ive built a base with almost no conveyers, just flying robots and im short on iron ive doubled my iron mining and smelting twice (total of x4) and im still short my suggestion is something for the logistic system that shows the productio...

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