I wanted a gear design for a belt factory and I came up with this
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Search found 16 matches
- Sat Sep 09, 2017 7:53 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Thoughts on my gear design?
- Replies: 2
- Views: 3585
- Tue May 09, 2017 1:08 am
- Forum: Gameplay Help
- Topic: trains not loading fast enough
- Replies: 18
- Views: 8749
Re: trains not loading fast enough
you say dont set the condition to iron ore = 0 cause thats never going to happen, but it works reliably when I have it set up. probably only cause im not inputting a full belt (I was actually surprised when it did work)
that miner setup looks pretty sweet and I will totally be using that from now ...
that miner setup looks pretty sweet and I will totally be using that from now ...
- Mon May 08, 2017 10:29 pm
- Forum: Gameplay Help
- Topic: trains not loading fast enough
- Replies: 18
- Views: 8749
Re: trains not loading fast enough
http://steamcommunity.com/profiles/7656 ... reenshots/
I have wires going across the chests an into the station.
based on what ive been told the issue should simply be that I dont have enough miners going to supply 3 cars.
I have wires going across the chests an into the station.
based on what ive been told the issue should simply be that I dont have enough miners going to supply 3 cars.
- Mon May 08, 2017 12:25 am
- Forum: Gameplay Help
- Topic: trains not loading fast enough
- Replies: 18
- Views: 8749
trains not loading fast enough
im currently having problems with my trains. when they leave a station they are usually not even half full (3 cars).
the problem is that im not getting enough material into the buffer chests in the time the train leaves the mining station and comes back. is this simply an insufficient quantity error ...
the problem is that im not getting enough material into the buffer chests in the time the train leaves the mining station and comes back. is this simply an insufficient quantity error ...
- Sat May 06, 2017 1:47 am
- Forum: Ideas and Suggestions
- Topic: Self-Replicating Mode (Thing ive wanted for a while)
- Replies: 1
- Views: 1641
Self-Replicating Mode (Thing ive wanted for a while)
with the recent friday facts the devs mentioned a game mode where you start with power armor and personal robo ports.
I suggest a slightly different version with the free camera mode. you start with a robo port, some construction robots, and enough solar panels to power them. along with some basic ...
I suggest a slightly different version with the free camera mode. you start with a robo port, some construction robots, and enough solar panels to power them. along with some basic ...
- Mon May 01, 2017 2:24 am
- Forum: Gameplay Help
- Topic: train braking force
- Replies: 4
- Views: 3167
Re: train braking force
I dont feel like being able to slow down faster (achieve a greater negative acceleration) is useful
im a math-y person so I would be ok with some math on how big of an effect it is
im a math-y person so I would be ok with some math on how big of an effect it is
- Sun Apr 30, 2017 11:55 pm
- Forum: Gameplay Help
- Topic: train braking force
- Replies: 4
- Views: 3167
train braking force
im currently stuck with my research and my only option is train braking force. I was wondering how useful it is?
it really doesnt seem useful at all but im kinda hoping im wrong
it really doesnt seem useful at all but im kinda hoping im wrong
- Mon Apr 24, 2017 11:45 pm
- Forum: Gameplay Help
- Topic: expensive setting
- Replies: 3
- Views: 3550
expensive setting
what exactly does the expensive setting change for research and recipes?
- Mon Apr 24, 2017 11:42 pm
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 34100
Re: Getting rid of alien artifacts is a bad idea
there needs to be a resource that you can obtain in small amounts without fighting biters but large amounts if you do choose to deal with them
obtaining them without fighting should be really inefficient requiring:
far more resources than just shooting nests or whatever they drop from
much much ...
obtaining them without fighting should be really inefficient requiring:
far more resources than just shooting nests or whatever they drop from
much much ...
- Wed Nov 12, 2014 3:38 am
- Forum: Gameplay Help
- Topic: whats a good starting strategy?
- Replies: 23
- Views: 22910
Re: whats a good starting strategy?
alright, ill try that soon
but a constant problem I face (this has held true for over 50 maps) is I never spawn near any trees, so I have to save all the wood for power poles, and still normally dont have enough
but a constant problem I face (this has held true for over 50 maps) is I never spawn near any trees, so I have to save all the wood for power poles, and still normally dont have enough
- Wed Nov 12, 2014 12:16 am
- Forum: Gameplay Help
- Topic: whats a good starting strategy?
- Replies: 23
- Views: 22910
whats a good starting strategy?
so ive restarted maps a few times now (playing several worlds different ways) and I noticed the start is always really slow, even slower then other resource gathering games
I normally place the miner on coal and get 5 by and for it to mine, then manually grab stone and iron and smelt the iron
I then ...
I normally place the miner on coal and get 5 by and for it to mine, then manually grab stone and iron and smelt the iron
I then ...
- Fri Sep 26, 2014 10:36 pm
- Forum: Ideas and Suggestions
- Topic: A way of making smart inserters more useful
- Replies: 5
- Views: 2570
Re: A way of making smart inserters more useful
well im doing a factory using only dronesFishSandwich wrote:You can do that with splitters.cooltv27 wrote:when you have 2 things you want produced equally but only have a limited flow into they system that produces it, you would be able to have it alternating between the 2
- Fri Sep 26, 2014 12:01 pm
- Forum: Ideas and Suggestions
- Topic: A way of making smart inserters more useful
- Replies: 5
- Views: 2570
Re: A way of making smart inserters more useful
when you have 2 things you want produced equally but only have a limited flow into they system that produces it, you would be able to have it alternating between the 2
- Fri Sep 26, 2014 3:19 am
- Forum: Ideas and Suggestions
- Topic: A way of making smart inserters more useful
- Replies: 5
- Views: 2570
A way of making smart inserters more useful
suggestion: smart insterers are currently "when item is less then x, work" I would love to see "when item A is less then item B, work"
reasoning: so having played for a long time and having a fully drone based factory, I automated the production of passive provider and requester chests (using the ...
reasoning: so having played for a long time and having a fully drone based factory, I automated the production of passive provider and requester chests (using the ...
- Fri Aug 08, 2014 1:03 am
- Forum: Implemented Suggestions
- Topic: Total material usage
- Replies: 2
- Views: 2362
Re: Total material usage
well then this can be disregarded, thx was exactly what I needed
- Thu Aug 07, 2014 11:38 pm
- Forum: Implemented Suggestions
- Topic: Total material usage
- Replies: 2
- Views: 2362
Total material usage
so ive been playing for a few hours, and im at the point where ive built a base with almost no conveyers, just flying robots and im short on iron
ive doubled my iron mining and smelting twice (total of x4) and im still short
my suggestion is something for the logistic system that shows the ...
ive doubled my iron mining and smelting twice (total of x4) and im still short
my suggestion is something for the logistic system that shows the ...