We were doing chest and cargo wagon limiting on steel plate.
Save game loads correctly without issue, not sure it will be of any help.
Factorio crashed. Generating symbolized stacktrace, please wait ...
44670.436 Warning Logger.cpp:446: Symbols.size() == 21, usedSize == 17
#0 0x0000000000b07b4d ...
Search found 5 matches
- Thu Dec 28, 2017 12:37 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.7] Segmentation Fault
- Replies: 1
- Views: 2530
- Sat Aug 12, 2017 1:03 am
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 90754
Re: Factorio Friday Friday Facts #203 - Logistic buffer chest
Will there be a way to load balance the buffer chests?
for instance:
red at factories -> yellow/green in main base -> green at key perimeter points -> green chests at turret spots for resupply and repair.
It might be useful to be able to spread out a varying supply over a certain set of chests ...
for instance:
red at factories -> yellow/green in main base -> green at key perimeter points -> green chests at turret spots for resupply and repair.
It might be useful to be able to spread out a varying supply over a certain set of chests ...
- Sat May 20, 2017 9:42 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 202772
Re: Friday Facts #191 - Gui improvements
Loving the changes, although I do like to have all the info in a single view (referring to player inventory).
Yes it is more daunting, but we are talking about a group of players that enjoy figuring out how to optimize a 64 by 64 belt balancer. Efficiency and speed is key.
If you do split the ...
Yes it is more daunting, but we are talking about a group of players that enjoy figuring out how to optimize a 64 by 64 belt balancer. Efficiency and speed is key.
If you do split the ...
- Fri May 05, 2017 8:22 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 96960
Re: Friday Facts #189 - Specifying the 1.0
in our recent play-through we kept bumping into the belt issue
once you reach blue, you kind of want to replace it everywhere, you then make blueprints that you would like to use in a new game.
But all the belt required would be missing.
It would be nice if we could upgrade or downgrade blueprints ...
once you reach blue, you kind of want to replace it everywhere, you then make blueprints that you would like to use in a new game.
But all the belt required would be missing.
It would be nice if we could upgrade or downgrade blueprints ...
- Fri Dec 16, 2016 10:46 pm
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 83681
Re: Friday Facts #169 - Combat revisit 2
In order to avoid turret creep, make placing and removing of turrets a little slower.
Also give resistances to advanced bases against the damage types.
Avoid making siege turrets that can deal significant amount of damage to a base.
This way it will still be prudent to turret creep to keep the mob ...
Also give resistances to advanced bases against the damage types.
Avoid making siege turrets that can deal significant amount of damage to a base.
This way it will still be prudent to turret creep to keep the mob ...