Search found 5 matches

by FreezyExp
Thu Dec 28, 2017 12:37 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.7] Segmentation Fault
Replies: 1
Views: 634

[Rseding91] [0.16.7] Segmentation Fault

We were doing chest and cargo wagon limiting on steel plate. Save game loads correctly without issue, not sure it will be of any help. Factorio crashed. Generating symbolized stacktrace, please wait ... 44670.436 Warning Logger.cpp:446: Symbols.size() == 21, usedSize == 17 #0 0x0000000000b07b4d in L...
by FreezyExp
Sat Aug 12, 2017 1:03 am
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 30607

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

Will there be a way to load balance the buffer chests? for instance: red at factories -> yellow/green in main base -> green at key perimeter points -> green chests at turret spots for resupply and repair. It might be useful to be able to spread out a varying supply over a certain set of chests. perh...
by FreezyExp
Sat May 20, 2017 9:42 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 61748

Re: Friday Facts #191 - Gui improvements

Loving the changes, although I do like to have all the info in a single view (referring to player inventory). Yes it is more daunting, but we are talking about a group of players that enjoy figuring out how to optimize a 64 by 64 belt balancer. Efficiency and speed is key. If you do split the screen...
by FreezyExp
Fri May 05, 2017 8:22 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 34176

Re: Friday Facts #189 - Specifying the 1.0

in our recent play-through we kept bumping into the belt issue once you reach blue, you kind of want to replace it everywhere, you then make blueprints that you would like to use in a new game. But all the belt required would be missing. It would be nice if we could upgrade or downgrade blueprints. ...
by FreezyExp
Fri Dec 16, 2016 10:46 pm
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 28900

Re: Friday Facts #169 - Combat revisit 2

In order to avoid turret creep, make placing and removing of turrets a little slower. Also give resistances to advanced bases against the damage types. Avoid making siege turrets that can deal significant amount of damage to a base. This way it will still be prudent to turret creep to keep the mob p...

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