Search found 42 matches
- Fri Feb 01, 2019 6:04 pm
- Forum: News
- Topic: Friday Facts #280 - Visual Feedback is the king
- Replies: 243
- Views: 100358
Re: Friday Facts #280 - Visual Feedback is the king
The train UI kind of looks like a sperm. Not that I'm complaining. but, It probably wont take long until someone make a video of a "sperm" fertilizing an "egg" in Factorio.
- Fri Aug 24, 2018 1:03 pm
- Forum: General discussion
- Topic: Inserters Belt Placement location
- Replies: 6
- Views: 5792
Re: Inserters Belt Placement location
Thank You, That is what I wanted to know. Now I know which stations needs to be updated. The behavior of items placed on the belt was indeed changed in 0.16.46 to behave consistently if inserters are rotated. https://forums.factorio.com/viewtopic.php?f=11&t=60653 So in previous versions you actu...
- Fri Aug 24, 2018 2:53 am
- Forum: Energy Production
- Topic: Kovarex Process with self sustaining & growing feedback Loop
- Replies: 4
- Views: 8503
Re: Kovarex Process with self sustaining & growing feedback Loop
I've an improved version of the setup.. You can actually extent it as much as you like https://i.imgur.com/QBI8Oro.jpg 0eNrVmOtu2yAUgN+F37EUwJck0vYCe4Spshz7JEWzsQW4alf13XeY0yRdcAO0arQ/sQz4O4dzhTyTbTvCoIQ0ZPNMRN1LTTY/n4kWe1m1dsw8DUA2RBjoyILIqrNvo6qkGLuE8Yy8LIiQDTySDX25WxCQRhgBE+bvy1Mpx24LChccAfA4KNA6...
- Fri Aug 24, 2018 2:45 am
- Forum: General discussion
- Topic: Inserters Belt Placement location
- Replies: 6
- Views: 5792
Inserters Belt Placement location
Did the direction of items placed in the belt change a few versions back? I've not played Factorio in a few months and when I opened my last saved game, it looks like things have changed.
My bottom inserters place the items to the left of the belt.
My bottom inserters place the items to the left of the belt.
- Fri Jun 01, 2018 7:14 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 68146
Re: Friday Facts #245 - Campaign concept
Would Sandbox mode be getting some love? always played with Sandbox mode since I found it exhausting to go from one part of the base to another, especially when you are creating a base with 1 RPM / SPM in mind.
- Mon Apr 16, 2018 6:10 pm
- Forum: Not a bug
- Topic: Logis. Net. with missing const. robots affects another Net.
- Replies: 1
- Views: 1025
Logis. Net. with missing const. robots affects another Net.
When one logistics network has a lot of work (600+) to be done by construction robots, a separate logistics network does not do start its work until the other work falls below 600. From my save, you can see that the Main Bus has lots of work to be done by a limited number of construction robots and ...
- Fri Jan 19, 2018 2:58 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 424461
Re: Friday Facts #225 - Bots versus belts (part 2)
If you are going to nerf bots, would there be any issue in limiting the number of bots that can access a smart chest at the same time?
- Fri Jan 12, 2018 4:07 pm
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 75692
Re: Factorio T-shirts store now open
In case it matters to some, I just received my shirt ordered 11 December yesterday in Canada (Toronto area). That may give some indication as to how long the wait may be - I know I was concerned and others were too. Thank you, now I'll be able to expect mine sometime soon.... Update: The postman ju...
- Fri Dec 29, 2017 2:16 pm
- Forum: Not a bug
- Topic: Nuclear Fuel can be researched before Rocket Fuel
- Replies: 2
- Views: 1453
Nuclear Fuel can be researched before Rocket Fuel
Nuclear Fuel needs Rocket Fuel as on of its Inputs but you can research Nuclear Fuel before you can research Rocket Fuel.
Rocket Fuel is reached in Rocket silo while Nuclear fuel can be got from Kovarex enrichment process.
Not sure if this is a bug or a feature
Rocket Fuel is reached in Rocket silo while Nuclear fuel can be got from Kovarex enrichment process.
Not sure if this is a bug or a feature
- Mon Dec 18, 2017 8:13 pm
- Forum: Ideas and Suggestions
- Topic: Setting Manual Train Path
- Replies: 3
- Views: 2229
Re: Setting Manual Train Path
Updated the idea with the template.
- Mon Dec 18, 2017 12:46 am
- Forum: Duplicates
- Topic: Rotating Belts compresses items way too much
- Replies: 1
- Views: 1185
Rotating Belts compresses items way too much
When you press the R key to rotate a belt that full it actually compresses the items in the belt a lot more than allowed.
- Fri Dec 15, 2017 6:07 pm
- Forum: Ideas and Suggestions
- Topic: Setting Manual Train Path
- Replies: 3
- Views: 2229
Setting Manual Train Path
TL;DR Having the option to set the complete train path manually. i.e. From Station A -> Station B -> Station A What ? https://i.imgur.com/pwQNIBO.png 1. In the Train Shedule window have the option to Set Mode: Scheduled Route (or something more appropriate) 2. The Map view on the right should show ...
- Fri Nov 17, 2017 7:57 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 38597
Re: Friday Facts #217 - Just another Friday Facts
Personally for me, I find that I need more copper than Iron at the moment. I'm currently trying to build a 1 RPM mega base in sandbox, peaceful mode and for that, I need a lot of Production Module 3's & Speed module 3's. Though I'm far from achieving that goal, I do consume a lot more copper tha...
- Fri Aug 04, 2017 6:37 pm
- Forum: Resolved Problems and Bugs
- Topic: Boiler ghost emits light
- Replies: 3
- Views: 4371
Re: Boiler ghost emits light
If there's something strange in you neighborhood, Who you gonna call?
- Fri Jul 21, 2017 7:15 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 72031
Re: Friday Facts #200 - Plans for 0.16
Hope they server beer at those McDonald's.... One of the programs I use and sometimes help develop has a function that allows for random generation of maps. It does this by using what are called geomorphs to create a series of "random" dungeons and corridors. The downside is that the geomo...
- Fri Jul 14, 2017 6:41 pm
- Forum: News
- Topic: Friday Facts #199 - The story of tile transitions
- Replies: 51
- Views: 30386
Re: Friday Facts #199 - The story of tile transitions
Waiting for it!
kovarex wrote:soon
- Wed May 24, 2017 4:57 pm
- Forum: General discussion
- Topic: production science pack, harder to made than hi tech science
- Replies: 11
- Views: 4883
Re: production science pack, harder to made than hi tech science
is it just me ? since the production science pack require enormous item, like stone, copper, iron, oil. while hi tech require copper, iron, oil. Production science pack needs Assembly M/C -1, Electric engine unit and Electric Furnace while Hi-Tech science pack requires Battery, Processing unit, Spe...
- Fri May 19, 2017 11:34 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168763
Re: Friday Facts #191 - Gui improvements
OK... When I first asked about binding keys 6.. 0 for the toolbelt, I didn't realize that the Shift 1-5 can be rebinded to 6..0...
So if you do that, you will get what is needed... also we could use the X key to switch between the top row and bottom row...
no changes needed and everybody wins!
So if you do that, you will get what is needed... also we could use the X key to switch between the top row and bottom row...
no changes needed and everybody wins!
- Fri May 19, 2017 8:32 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168763
Re: Friday Facts #191 - Gui improvements
Yeah, I fully support. Shift + 1-5 is just SO MUCH MORE comfortable it HAS to be the default. With it, a player won't have to keep repositioning their hand on keyboard all the time, which is really unnerving. I understand new players might be uncomfortable with this at first, as I was in my time. S...
- Fri May 19, 2017 7:55 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 168763
Re: Friday Facts #191 - Gui improvements
Finally it has been mentioned to change hotkeys for your 6th-10th items from shift-1-5 to 6-0. I agree with this change. Please DONT change the toolbar shortcuts from Shift 1-5 to 6-0 . This would be a huge step down in usability because most of us don't have fingers that can reach past 6 or 7 from...