Search found 13 matches

by Twisted6
Mon Jun 24, 2019 11:54 am
Forum: Minor issues
Topic: [0.17.50] Upgrade planner doesn't override item request slots
Replies: 4
Views: 1662

Re: [0.17.50] Upgrade planner doesn't override item request slots

Thanks for the report. The upgrade planner doesn't override them because it knows that the module can never actually fit into that machine because it's already full of modules. I don't know how you managed to get the item request slot to stick around when the machine is already full because there's...
by Twisted6
Sun Jun 23, 2019 6:33 pm
Forum: Minor issues
Topic: [0.17.50] Upgrade planner doesn't override item request slots
Replies: 4
Views: 1662

[0.17.50] Upgrade planner doesn't override item request slots

Image
Image
Image

Imgur linking doesn't seem to be working so here's the album: https://imgur.com/a/KDM0f8N
by Twisted6
Fri Jun 21, 2019 9:42 am
Forum: Outdated/Not implemented
Topic: Optimize Drone Movement
Replies: 58
Views: 33218

Re: Optimize Drone Movement

Reviving an old post a bit but I support this. There's got to be a way to implement rudimentary path finding efficiently. Too many times have I seen bots flying back and worth from ports because the gap they're trying to cross is too far or flying into biters when they cut corners. I like to cover m...
by Twisted6
Fri Nov 30, 2018 8:02 am
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 140217

Every Biome Screenshot Gallery

I've made a screenshot gallery of every biome for anyone who wants a list.
https://imgur.com/gallery/P3FIk1v
by Twisted6
Mon Nov 26, 2018 3:39 pm
Forum: Mods
Topic: [0.16] Stormwalls
Replies: 26
Views: 11451

Re: [0.16] Stormwalls

I came to report a similar conflict with creative mode. Pasting any blueprint with a flooring tile crashes the game. I'll go and post this on the creative mod thread as well. Image
by Twisted6
Sun Jun 11, 2017 10:26 am
Forum: Duplicates
Topic: [15.19] Station Names Not Saved In Blueprint
Replies: 2
Views: 1206

Re: [15.19] Station Names Not Saved In Blueprint

Loewchen wrote:viewtopic.php?t=32262
Sorry, I did do a quick search for "Station name" and couldn't find any posts about it.
by Twisted6
Sun Jun 11, 2017 10:17 am
Forum: Duplicates
Topic: [15.19] Station Names Not Saved In Blueprint
Replies: 2
Views: 1206

[15.19] Station Names Not Saved In Blueprint

I'm not sure if it's a bug or indended but I personally would prefer if station names were saved in a blueprint so that I can place a station blueprint for eg "Iron Ore Drop Off" and have my trains automatically work with it. Having to rename all of the stations after placing a multi stati...
by Twisted6
Tue May 16, 2017 7:57 pm
Forum: Already exists
Topic: How to Access data.raw from control.Lua?
Replies: 2
Views: 2907

Re: How to Access data.raw from control.Lua?

If you want to change prototype values with settings you need to use the startup setting type. Global settings can be changed runtime which means they can't be used to build prototypes since prototypes can't be changed runtime. Much appreciated. For anyone also looking for the solution, in settings...
by Twisted6
Tue May 16, 2017 6:27 pm
Forum: Already exists
Topic: How to Access data.raw from control.Lua?
Replies: 2
Views: 2907

How to Access data.raw from control.Lua?

I realised data.lua is loaded before settings.lua so instead is there a way to modify data from control.lua? I've tried but get a nil value error on "data" in eg "data.raw.ammo" As an example here is some code that doesn't work. for i, ammo in pairs(data.raw.ammo) do ammo.magazin...
by Twisted6
Sat May 06, 2017 12:10 am
Forum: Mods
Topic: KS Power
Replies: 127
Views: 138181

Re: [MOD 0.14] KS Power

+1 for a 0.15 update. Early game just doesn't feel complete without wind turbines.
by Twisted6
Thu Dec 15, 2016 1:35 am
Forum: Modding help
Topic: How to Read Resource Richnesses
Replies: 5
Views: 2198

Re: How to Read Resource Richnesses

I'm unfamiliar with how the surfaces work but 'nauvis' is used in the base mod files. Maybe game.surfaces[1] would also work.
by Twisted6
Thu Dec 15, 2016 12:09 am
Forum: Modding help
Topic: How to Read Resource Richnesses
Replies: 5
Views: 2198

Re: How to Read Resource Richnesses

Nexela wrote:game.print(game.player.surface.map_gen_settings.autoplace_controls["iron-ore"].richness)
That throws a nil value error on player, however game.print(game.surfaces['nauvis'].map_gen_settings.autoplace_controls["iron-ore"].richness) works. Thanks for the pointer.
by Twisted6
Wed Dec 14, 2016 11:30 pm
Forum: Modding help
Topic: How to Read Resource Richnesses
Replies: 5
Views: 2198

How to Read Resource Richnesses

Does anyone know how to read the map settings for resource richness for each of the resources (iron, copper, coal ect)?

Solved, answer:

Code: Select all

game.surfaces['nauvis'].map_gen_settings.autoplace_controls["iron-ore"].richness

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