It worked, thanks.
Could you please help me describe the problem to the mod's author?
Search found 7 matches
- Thu May 28, 2026 3:12 pm
- Forum: Bug Reports
- Topic: [2.0.76] Crash during normal gameplay (::isIgnorableForSuperForcedDeconstruction)
- Replies: 2
- Views: 94
- Thu May 28, 2026 10:20 am
- Forum: Bug Reports
- Topic: [2.0.76] Crash during normal gameplay (::isIgnorableForSuperForcedDeconstruction)
- Replies: 2
- Views: 94
[2.0.76] Crash during normal gameplay (::isIgnorableForSuperForcedDeconstruction)
Factorio version: 2.0.76 build 84451
Platform: Windows
Mods: Yes, many mods are used. This save has been played for around 200-300 hours with mods.
What did I do?
I was playing normally in this long-running modded save. The crash does not seem to require any specific player action. Even if I just ...
Platform: Windows
Mods: Yes, many mods are used. This save has been played for around 200-300 hours with mods.
What did I do?
I was playing normally in this long-running modded save. The crash does not seem to require any specific player action. Even if I just ...
- Fri Nov 25, 2022 7:40 pm
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 46290
Re: Friday Facts #371 - Apple Silicon
This is a very cool update for me, I am currently in Ukraine and while russia is bombing the energy infrastructure of my country, I am playing factorio on my macbook pro for 8-10 hours in a row without electricity and the Internet. Now I can do it longer)
- Fri Apr 28, 2017 5:23 pm
- Forum: Not a bug
- Topic: [0.15.x] Incorrect tree of recipes.
- Replies: 1
- Views: 2018
[0.15.x] Incorrect tree of recipes.
Having studied the tank building, we can create tank shells, but to create them requires an explosive, which I have not yet explored. I think getting access to the tank building research is necessary after exploring the explosives.
https://photos-2.dropbox.com/t/2/AADN ...
https://photos-2.dropbox.com/t/2/AADN ...
- Fri Mar 25, 2016 6:04 pm
- Forum: News
- Topic: Friday Facts #131 - Roadmap shuffle
- Replies: 114
- Views: 89057
Re: Friday Facts #131 - Roadmap shuffle
Seriously why fluid wagon pushed back? I do not understand what could be so complicated? as for me much more difficult spider.
- Mon Jun 01, 2015 4:10 pm
- Forum: Ideas and Suggestions
- Topic: Control the amount robots
- Replies: 4
- Views: 3530
Control the amount robots
In the process of repair walls or turrets robots can be destroyed. I wanted to run automatically robots (in the chest request asks building robots and shifted in roboport) but the limit on the number of robots is already involved, I can not be established. It would be nice to add this feature.
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- Wed Aug 06, 2014 5:59 pm
- Forum: Not a bug
- Topic: [0.10.6] Wrong number of these drones
- Replies: 4
- Views: 3459
[0.10.6] Wrong number of these drones
After studying the technology of "Fighting robots 3" (opens capsule "Destroyer") limit the number of robots on followed me immediately becomes 9, while the study by the number of followers was only on level 3 (in the screenshot has 5 levels and should be 5 robots) This a bug or the way it should be ...