Search found 22 matches

by Razunter
Tue May 26, 2020 7:49 pm
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 103
Views: 29003

Re: [0.17/0.18] LTN Combinator

Looks like it's not compatible with 0.18.27?
Error loading prototype, used default instead: Error while loading gui-style prototype "default" (gui-style): Parent style not found: ltnc_misc_slot_selected.
by Razunter
Mon May 18, 2020 4:56 pm
Forum: Mod portal Discussion
Topic: dowload speed
Replies: 1
Views: 302

Re: dowload speed

Yep, mod portal downloads are very slow currently for me.
by Razunter
Mon Mar 25, 2019 7:12 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3574
Views: 543932

Re: Bugs & FAQ

New infinite ores update broke bob's compatibility:
67.519 Mods to disable:Failed to load mods: File not found: __bobores__/graphics/icons/sulfur.png

Mods to be disabled:
β€’ angelsinfiniteores
by Razunter
Thu Feb 08, 2018 9:18 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 392
Views: 76769

Re: [MOD 0.16] Miniloader

Do the loaders all look connected to each other in the blueprint configuration GUI? Could you post the blueprint string for that BP? Nope, not connected in BP UI. BP String: 0eNrlWdtugzAM/Rc/04qEW+BXpgpRSDerkKCQVusq/n0BXqpWe6hVdV32gpRgOz4Hh5wkZ9i2B9kbVBaKM2Ct1QDF2xkGfFdVO/XZUy+hALSygwBU1U2tHbZWmlWH...
by Razunter
Thu Feb 08, 2018 7:42 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 392
Views: 76769

Re: [MOD 0.16] Miniloader

Thx for the fixes! I've not been able to reproduce this in my tests. Does it seem completely random? Are there certain blueprints or patterns of existing entities you place blueprints over that cause this problem to occur? If so, could you post a save?. Looks like the game can't properly create blue...
by Razunter
Thu Feb 08, 2018 8:36 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 392
Views: 76769

Re: [MOD 0.16] Miniloader

Having annoying crashes with lastest Miniloaders: 3236.302 Error MainLoop.cpp:1019: Exception at tick 11731303: Error while running event miniloader::on_tick (ID 0) __miniloader__/lualib/event.lua:14: attempt to call field '?' (a nil value) I think it happens randomly when I place multi-width belt w...
by Razunter
Thu Jan 18, 2018 8:30 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3713
Views: 770811

Re: Development and Discussion

Lack of changelogs is disappointing. Half of the fun is reading what changed.
by Razunter
Thu Aug 03, 2017 2:31 am
Forum: Mods
Topic: [MOD 0.18.x] Natural Evolution - All things Alien!
Replies: 848
Views: 281366

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

NE Buildings adds Alien Artifacts to Spwaners, this is not something you can turn on or off, it's added. NE Enemies adds small alien artifacts to units. This you can turn on and off and if on, you can craft them into large artifacts. Can you confirm you don't have any Artifacts?? Thanks. Yep, spawn...
by Razunter
Thu Aug 03, 2017 12:00 am
Forum: Mods
Topic: [MOD 0.18.x] Natural Evolution - All things Alien!
Replies: 848
Views: 281366

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

Just release version 7.2.0 I made some big changes in that I removed the Artifact Collector and Ammo from NE Enemies and put those in NE Buildings. Now it's more thematic. Enemies will just add Enemies and all Buildings and other Items are together. Please Note, your existing Artifact collectors wi...
by Razunter
Wed Jun 14, 2017 10:03 am
Forum: Mods
Topic: [MOD 0.15.18] Ratio Tree 0.0.8
Replies: 4
Views: 2382

Re: [MOD 0.15.18] Ratio Tree 0.0.8

Good mod, but there are issues: Number of items you can select from after entering item name is very limited. For example, I can't find simple "battery" in the list with Bob's mods + others. There are multiple "battery mk[X] equipment" etc. and no actual "battery". Coul...
by Razunter
Sat Aug 22, 2015 12:21 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 126730

Re: Bob mods for 0.12

bobingabout wrote:I am looking into alternatives, or just a bigger bandwidth limit.

To be honest, I can't wait for Factorio mod hosting to be part of the game.
Just use GitHub
by Razunter
Sat Aug 08, 2015 9:15 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 126730

Re: Bob mods for 0.12

Just finished my playthrough with Bob's mods & RSO. Great addition to the game, but not without issues. My thoughts on weapons balance: 1) If you can alter turrets AI, make Sniper Turrets into "Cannon" Turrets by reducing their range to normal levels, nerfing attack speed by 5-10 times...
by Razunter
Sat Aug 08, 2015 12:29 am
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 241
Views: 156893

Re: [MOD 0.12.x] Advanced Logistics System

Outsider wrote:added an option under "Settings" to Update the logistics data, fixes issues with faulty logistics network data being displayed
This fixed the issue, thanks!
by Razunter
Fri Aug 07, 2015 10:49 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 241
Views: 156893

Re: [MOD 0.12.x] Advanced Logistics System

Outsider wrote: Bob's mods are already supported.
Most of my chests count as disconnected. Mod counts only new roboports?
by Razunter
Fri Aug 07, 2015 8:31 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 241
Views: 156893

Re: [MOD 0.12.x] Advanced Logistics System

Please add support for Bob's mods.
by Razunter
Thu Aug 06, 2015 11:00 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 126730

Re: Bob mods for 0.12

The Sniper Rifle should be ballanced to the Rifle and SMG. the damage is increased by the same proportion as fire rate is decreased, maintaining the same DPS, this however doesn't take into account the pure damage resistances on enemies, making the rifle and sniper rifle better than the SMG. As for...
by Razunter
Thu Aug 06, 2015 10:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2] [kovarex] Random crashes
Replies: 9
Views: 1898

Re: [0.12.2] [kovarex] Random crashes

I guess that the problem might be caused by the fact, that the game doesn't properly stop on script error. I fixed that, so it might be fixed for 0.12.3, let me know if it still happens there. I was able to consistently reproduce this crash. Save: https://dl.dropboxusercontent.com/u/103461/temp/Fac...
by Razunter
Thu Aug 06, 2015 9:28 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 126730

Re: Bob mods for 0.12

I feel that Sniper Turrets and Sniper Rifle is too unbalanced right now. I can just put 3-6 sniper turrets and clear big nests with them and some enemies won't even try to attack me and others just getting obliterated. Edit: upgraded to Electronics v0.12.1, now I can't automatically craft Wooden boa...
by Razunter
Thu Aug 06, 2015 3:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2] [kovarex] Random crashes
Replies: 9
Views: 1898

Re: [0.12.2] [kovarex] Random crashes

Well, I tried to run the save for several minutes without a problem. But when I tried to build a blueprint, one of the mods (autofill) failed because of the scripting error. Sometimes game crashes in 3-5 minutes, sometimes I can play for hours without crash. I think it could be related to robots &a...
by Razunter
Thu Aug 06, 2015 1:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2] [kovarex] Random crashes
Replies: 9
Views: 1898

Re: [0.12.2] Random crashes

Oxyd wrote:Very well. Then at least upload your mods folder somewhere, please.
https://dl.dropboxusercontent.com/u/103 ... o/mods.zip

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