Search found 9 matches

by Vexos
Sun Apr 16, 2017 7:49 pm
Forum: Mods
Topic: [MOD 0.14] Text Plates
Replies: 97
Views: 48198

Re: [MOD 0.14] Text Plates

I got a crash with this error. Aparenttly it happened during an alien attack.
by Vexos
Wed Feb 08, 2017 11:29 pm
Forum: Ideas and Suggestions
Topic: Helicopter
Replies: 5
Views: 3086

Re: Helicopter

Or just release the Spider!
by Vexos
Sun Jan 29, 2017 11:39 pm
Forum: Balancing
Topic: Smaler Robot Stacksize
Replies: 8
Views: 3461

Re: Smaler Robot Stacksize

At late game its always better to go full robots and its only viable if you add tons of roboports, far beyond the quantity needed to complete a conventional grid of roboports. Whould be good to have an alternate smarter way to do it.
by Vexos
Mon Jan 23, 2017 12:46 pm
Forum: General discussion
Topic: Why are rails and trainstops required to be on even squares?
Replies: 17
Views: 9558

Re: Why are rails and trainstops required to be on even squares?

https://forums.factorio.com/download/file.php?id=19566 What I really don't understand: Under which conditions is this useful? I mean: When is it useful to exchange items this way instead of bringing the items to the target station directly? This game is about making your own automated factory. If p...
by Vexos
Tue Jan 17, 2017 3:05 pm
Forum: General discussion
Topic: Alien aggression in factorio
Replies: 8
Views: 6027

Re: Alien aggression in factorio

This is an interesting idea. I think you mean a way to modify bitters attack rate in response to pollution. A way to adjust the amount of pollution needed to get yourself attacked will be nice for a different playstyle, more focused on weaponry. Being attacked more frequently have nothing to do with...
by Vexos
Sun Jan 08, 2017 5:32 pm
Forum: Ideas and Suggestions
Topic: Wood Harvester
Replies: 5
Views: 2730

Re: Wood Harvester

I think there are several stages in the game depending wood and this suggestion should explain first, at which stage it tries to fix a problem. :) (Early game, after power, after circuits, after blue potion, after robots...) There are also several mods about this topic!! Looking at the tech tree, t...
by Vexos
Fri Jan 06, 2017 10:31 pm
Forum: Ideas and Suggestions
Topic: Wood Harvester
Replies: 5
Views: 2730

Wood Harvester

A machine or robot that hunts for trees on a huge area and slowly harvest wood and clear the area, as a mean of viably collect wood for fuel (or other uses), specially on the early game. This game is about automation after all. Clearing trees is only viable with hand work or telling the robots to do...
by Vexos
Fri Jan 06, 2017 10:13 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 37987

Re: New Achievements?

I think what you really need is some goal, that seems to be already adressed by the 0.15, with the new science. I still agree with you because there is a huge gap between other achievements and the circuit one, witch is much more time consuming than the others, unless you make a game focused on that...
by Vexos
Mon Jan 02, 2017 1:51 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: All in one 5/6/12 science for assembling machine 3
Replies: 35
Views: 52210

Re: All in one 5/6/12 science for assembling machine 3

I really like this design, but i don't like two colored undergrounds on the same line, then i made an alternative using the same space on the blue labs:

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