Search found 11 matches

by InsaneFox
Tue Nov 29, 2016 11:00 pm
Forum: Balancing
Topic: Shields vrs. armor hit points
Replies: 10
Views: 3921

Re: Shields vrs. armor hit points

Better solution: Remove the bonus of armor resistances to the shield... Add a resistances section to the shield itself. This would also allow us to specify a different set of resistances between shields. So you could have better resistances on a shield MK2 than the original. And from a modding pers...
by InsaneFox
Tue Nov 29, 2016 10:33 pm
Forum: Balancing
Topic: Conveyors OP?
Replies: 18
Views: 4977

Re: Conveyors OP?

i was talking yellow belts actually. 6 fast inserters can fill 1 yellow belt. 3 iron per tile, 90 per 30 tiles. slightly cheaper than rail, but obviously slower. also i can put mixed goods on belts. it just meens i need filter inserters at the other end, and a lot more calculations on storage requi...
by InsaneFox
Tue Nov 29, 2016 4:29 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63734

Re: Friday Facts #166 - Combat Revisit

The reason why turret creep is so popular is because it's the only way to deal with biters that is scalable without the need for more advanced technology. Since players have a factory to produce as many turrets as they need, any nerf you put on turrets aimed at preventing turret creep (short of nerf...
by InsaneFox
Sat Nov 19, 2016 11:01 am
Forum: Ideas and Suggestions
Topic: Eclipses
Replies: 27
Views: 29421

Re: Eclipses

Yes, YES! Especially with the possibility of other planets, the addition of inter-planetary resource management would be amazing.
by InsaneFox
Sun Nov 13, 2016 11:53 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107152

Re: Friday Facts #164 - Nuclear power

I really don't think that the exploding reactor is a good idea from a gameplay perspective, Considering the power of reloading, the risk of the explosion would do nothing but push the player to reload to a save before it exploded (unless of course the player tried to make it explode as an offensive ...
by InsaneFox
Tue Sep 27, 2016 11:43 pm
Forum: Ideas and Suggestions
Topic: Nuclear Power from a Nuclear Engineer
Replies: 94
Views: 32428

Re: Nuclear Power from a Nuclear Engineer

With regards to the BeCuriUs's post, I like the idea of enrichment and mining uranium with sulfur and scouting it out with tools (armor mounted, tools, I hope) but I think the power plant should have the steam generators built into it as a crafting material since we'd be expecting some massive energ...
by InsaneFox
Tue Sep 27, 2016 7:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.17] Biters build too close to players structues
Replies: 24
Views: 8475

Re: [0.13.17] Biters build too close to players structues

One possible solution I see for this is if pioneers were scared off by incoming trains and possibly other vehicles. Such that if a group of biters or spitters is setting up camp too close to a railway, they would run off if a train were to come too close. Granted, the range at which trains would sca...
by InsaneFox
Sun Aug 10, 2014 6:35 pm
Forum: Gameplay Help
Topic: Basic strategy for taking out biter nests?
Replies: 13
Views: 6736

Re: Basic strategy for taking out biter nests?

Would you be capable of outrunning the biters on foot? If so, set up some turrets out of range of the biter spawner, ram the spawner with your vehicle, and run straight to the turrets. This may require power armor or an exoskeleton. Also, a few drive by's with conventional rockets is enough for me t...
by InsaneFox
Sun Aug 10, 2014 6:29 pm
Forum: Gameplay Help
Topic: Preferred combat style
Replies: 3
Views: 1646

Re: Preferred combat style

One option you have once you have access to the rocket launcher and automobile is to conduct a drive by on biter spawners. This is particularly useful when your own armor is insufficient to handle a spawner or cluster of spawners, as you can easily outrun big biters in a vehicle without facing the s...
by InsaneFox
Wed Aug 06, 2014 9:27 am
Forum: General discussion
Topic: Using a main conveyor track.
Replies: 27
Views: 11714

Re: Using a main conveyor track.

This game really reminds me of a little school project we did in history regarding the industrialization era. We were basically given some of the paper book covers and were shown a slide show, we had to do what the slide show told us to do in 30 seconds (i.e. draw 30 factories for one slide and conn...
by InsaneFox
Wed Aug 06, 2014 5:34 am
Forum: General discussion
Topic: Using a main conveyor track.
Replies: 27
Views: 11714

Using a main conveyor track.

So I've been playing for about two days now, and on my first factory, decimated by biters and left the save. On my second world and second factory, I had this "Genius" idea to set up a main conveyor belt to transport virtually everything down and simply use smart inserters... It was actual...

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