Search found 4 matches

by DegenerateGrndState
Fri Nov 24, 2017 4:29 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 216573

Re: [MOD 0.15.x] pY Fusion Energy

Glad you like it. Well, its runs good without RSO. I think this is vaguely similar to what you intended, first time configuring resources for RSO. To anyone who wants to try it before pyanodon corrects it and the RSO dev integrates it, you'll have to add it to rso's resourceconfigs folder and edit ...
by DegenerateGrndState
Sat Dec 17, 2016 7:40 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 428378

Re: [MOD 0.14.13+] Creative Mode 0.2.5 - Cheats++, Clicks--

I accidentally left instant research on for the player force in a game before I permanently disabled creative mode, but research is still completed instantly after I select it! Is there any way for me to fix this?
by DegenerateGrndState
Sun Dec 11, 2016 1:21 pm
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Hauler
Replies: 32
Views: 23303

Re: [MOD 0.14] AAI Vehicles: Hauler

How about an upgraded Hauler that teleports back after completing half of a round trip journey? You could call it the Kronos (or Cronus) Hauler.
like the allied chrono-miner from red alert 2
by DegenerateGrndState
Sun Dec 11, 2016 1:18 pm
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Miner
Replies: 107
Views: 73466

Re: [MOD 0.14] AAI Vehicles: Miner

Your mods are very interesting, I'll have to try them out.
Idea for a miner upgrade: War miner, armored and lightly armed with an smg or gun turret.
like the Soviet miner from Command & Conquer: Red Alert 2

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