Search found 91 matches
- Wed Mar 09, 2022 1:36 pm
- Forum: News
- Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
- Replies: 30
- Views: 16934
Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Of course, there's a lot more commands available than buttons on that controller...but I haven't even bothered to map all of the buttons I do have! Do you really need two separate rotate buttons? Or hotkeys for every button that appears on screen and can be clicked with the mouse? I think I have 16...
- Fri Mar 04, 2022 3:49 pm
- Forum: News
- Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
- Replies: 30
- Views: 16934
Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Interesting...am I the only one who has *never* used a keyboard/mouse to play Factorio...? I've logged over 4000 hours of this game in Steam, every single one of them played using only the Steam controller, and it's always worked great for me. Is there a reason the Steam Deck is so different or is i...
- Wed Jan 29, 2020 6:27 pm
- Forum: Ideas and Suggestions
- Topic: Train's CTRL-click Temporary Stop behavior
- Replies: 17
- Views: 5996
Re: Train's CTRL-click Temporary Stop behavior
Same here. In 100% of possible cases I have to either delete this wait condition or change it to something else or just switch the train to manual when I arrive. Never ever did I found the default to be appropriate. I use the default frequently. It's the Factorio version of a paradrop IMO. You drop...
- Thu Jan 23, 2020 2:59 pm
- Forum: Ideas and Suggestions
- Topic: Technology tree - progress
- Replies: 4
- Views: 1697
Re: Technology tree - progress
Yes! This would also be great for late game, where you get to infinite research which needs hundreds of thousands of science packs... There are times when you could watch that progress bar for an hour and never see it move, even though your labs are running full speed!
- Thu Jan 16, 2020 10:17 pm
- Forum: General discussion
- Topic: Smallest reliable production time
- Replies: 22
- Views: 5103
Re: Smallest reliable production time
The latency of the inserters or a small gap on the feeding belt might be enough that the machine runs out of material. I don't think I've gone *quite* that fast on anything, but you definitely don't want to be feeding from a belt. Stack inserters will be MUCH faster if they're pulling from a chest ...
- Wed Jan 01, 2020 2:29 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.79] Trains should repath at a blue chain-signal
- Replies: 19
- Views: 4549
Re: [0.17.79] Trains should repath at a blue chain-signal
For stackers/stations that get that busy I put a repath-forcing pair in front of the entry chain, that works, it's just "now pick the closest open stop according to the _current_ track conditions". Can you explain that "repath-forcing pair"? How exactly do you force a repath? Th...
- Fri Dec 27, 2019 9:03 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.79] Trains should repath at a blue chain-signal
- Replies: 19
- Views: 4549
Re: [0.17.79] Trains should repath at a blue chain-signal
+1 There's a penalty applied when trying to path through an occupied station... But if two trains path to the same station at the same time, one occupies the station and the other ends up waiting at the intersection for that same station to be free rather than moving on to the next free station of t...
- Fri Dec 27, 2019 5:13 pm
- Forum: Ideas and Suggestions
- Topic: more functionality to blueprints/deconstruction planner via bots
- Replies: 7
- Views: 2784
Re: more functionality to blueprints/deconstruction planner via bots
Holding Shift while placing a blueprint instructs bots to de-struct rocks/trees/cliffs where-ever they are in the way. OP mentioned that directly, but wants more control over it, possibly similar to these suggestions from earlier this month: https://forums.factorio.com/viewtopic.php?f=6&t=78843...
- Fri Dec 27, 2019 2:29 pm
- Forum: Outdated/Not implemented
- Topic: Factorio on Stadia please
- Replies: 20
- Views: 7726
Re: Factorio on Stadia please
My question is, how good is stadia optimized for mouse and keyboard games? And remember any semi decent pc or laptop can run factorio. Actually Iβve runned a rather big base with an potato (Laptop with i5 7200U, Radon R5 M420 and 8GB DDR4 Ram) over the holidays and got decent FPS (of course on a sm...
- Thu Dec 26, 2019 12:29 pm
- Forum: General discussion
- Topic: wow...oops
- Replies: 17
- Views: 8077
Re: wow...oops
If you check the URL of the images, they're dropbox thumbnails. Dropbox apparently deletes those after 4 hours, so that's why it's no longer working.
Below where you enter the text of your post there's two tabs, one says options, one says attachments... Try adding your images as an attachment.
Below where you enter the text of your post there's two tabs, one says options, one says attachments... Try adding your images as an attachment.
- Mon Dec 23, 2019 12:38 pm
- Forum: Ideas and Suggestions
- Topic: New Quickbar
- Replies: 19
- Views: 5136
Re: New Quickbar
Yeah, an option would be nice, although the changes are a bit more involved than that (it changed how the inventory works a bit too). I never got more than four buttons configured on mine; it's just so much easier to grab items from the main inventory now... But any kind of quickbar automation would...
- Mon Dec 16, 2019 8:21 pm
- Forum: Ideas and Suggestions
- Topic: Cliff deconstruction is broken
- Replies: 17
- Views: 5385
Re: Cliff deconstruction is broken
I think OP has a decent suggestion really. It's very common for me to have a bunch of random cliffs marked for deconstruction that I don't actually want deconstructed...and then as I walk around I end up losing cliff explosives that I might be intending for something else. I try to build an outpost....
- Mon Dec 16, 2019 6:50 pm
- Forum: General discussion
- Topic: How do YOU use and manage your v0.17 hotbars?
- Replies: 11
- Views: 4424
Re: How do YOU use and manage your v0.17 hotbars?
Like urza99814, the inventory in factorio is just so good that I almost never use the quickbar. I also never display more than one quickbar as it just blocks parts of the screen. The only task that I really use the quickbar for is combat. Being good in combat requires every fractional second you ca...
- Mon Dec 16, 2019 4:52 pm
- Forum: General discussion
- Topic: How do YOU use and manage your v0.17 hotbars?
- Replies: 11
- Views: 4424
Re: How do YOU use and manage your v0.17 hotbars?
Like urza99814, the inventory in factorio is just so good that I almost never use the quickbar. I also never display more than one quickbar as it just blocks parts of the screen. The only task that I really use the quickbar for is combat. Being good in combat requires every fractional second you ca...
- Mon Dec 16, 2019 12:24 pm
- Forum: General discussion
- Topic: How do YOU use and manage your v0.17 hotbars?
- Replies: 11
- Views: 4424
Re: How do YOU use and manage your v0.17 hotbars?
...or I suppose even the question of IF a player uses their hotbar (I can't imagine what playing with no hotbar usage would be like, but there's no such thing as "doing it wrong," so maybe.) Yup, that'd be me. I still don't really understand the new hotbar system and I find it's quicker t...
- Tue Nov 12, 2019 8:16 pm
- Forum: Gameplay Help
- Topic: railway scheduling confusion
- Replies: 9
- Views: 3121
Re: railway scheduling confusion
What I typically do is name all the supply stations the same thing and then put it into the schedule several times, so the train goes to: - depot - resupply - resupply - resupply or similar. This enables it to go to more than one station in a trip without it going to every single one of them. There...
- Fri Sep 13, 2019 8:45 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 64526
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Just wanna throw my vote in for reconsidering the ban on fluid mixing. I think the current mechanic is more annoying than the occasional accidental mixing. And honestly, a lot of that is just because "well that was stupid" is far less frustrating to me than "WHY won't it let me build ...
- Thu Sep 05, 2019 4:15 pm
- Forum: Ideas and Suggestions
- Topic: Rocket launch shouldn't be able to destroy science
- Replies: 24
- Views: 5572
Re: Rocket launch shouldn't be able to destroy science
Wow...is that really how it works?? I've played over 3,000 hours in this game and I still didn't know that. Wonder how much I've lost because of it... It'd be nice if there was some kind of indicator of such things, since it's pretty unintuitive for random structures to just work differently -- Nucl...
- Fri Aug 16, 2019 3:06 pm
- Forum: General discussion
- Topic: Scroll wheel direction
- Replies: 10
- Views: 3220
Re: Scroll wheel direction
Yeah, I'd never seen or heard of scrolling up to move down a list until pretty recently, and I assume it's related to touch screens as mentioned above. Personally I find it absolutely infuriating to have something that has been standard for decades suddenly flip due to some new and largely unrelated...
- Thu Aug 08, 2019 6:10 pm
- Forum: Ideas and Suggestions
- Topic: Train station priority!
- Replies: 20
- Views: 7836
Re: Train station priority!
It would be nice if instead of roundtrip mode (visiting all stations in a fixed order) there was a way to set priority on a train station through the circuit network, allowing you to broadcast to trains with this station as a stop to prefer it over stops with a lower priority, or to skip certain st...