Search found 89 matches

by urza99814
Wed Jan 29, 2020 6:27 pm
Forum: Ideas and Suggestions
Topic: Train's CTRL-click Temporary Stop behavior
Replies: 15
Views: 454

Re: Train's CTRL-click Temporary Stop behavior

Same here. In 100% of possible cases I have to either delete this wait condition or change it to something else or just switch the train to manual when I arrive. Never ever did I found the default to be appropriate. I use the default frequently. It's the Factorio version of a paradrop IMO. You drop...
by urza99814
Thu Jan 23, 2020 2:59 pm
Forum: Ideas and Suggestions
Topic: Technology tree - progress
Replies: 4
Views: 191

Re: Technology tree - progress

Yes! This would also be great for late game, where you get to infinite research which needs hundreds of thousands of science packs... There are times when you could watch that progress bar for an hour and never see it move, even though your labs are running full speed!
by urza99814
Thu Jan 16, 2020 10:17 pm
Forum: General discussion
Topic: Smallest reliable production time
Replies: 22
Views: 1331

Re: Smallest reliable production time

The latency of the inserters or a small gap on the feeding belt might be enough that the machine runs out of material. I don't think I've gone *quite* that fast on anything, but you definitely don't want to be feeding from a belt. Stack inserters will be MUCH faster if they're pulling from a chest ...
by urza99814
Wed Jan 01, 2020 2:29 pm
Forum: Ideas and Suggestions
Topic: [0.17.79] Trains should repath at a blue chain-signal
Replies: 19
Views: 717

Re: [0.17.79] Trains should repath at a blue chain-signal

For stackers/stations that get that busy I put a repath-forcing pair in front of the entry chain, that works, it's just "now pick the closest open stop according to the _current_ track conditions". Can you explain that "repath-forcing pair"? How exactly do you force a repath? That sounds very usefu...
by urza99814
Fri Dec 27, 2019 9:03 pm
Forum: Ideas and Suggestions
Topic: [0.17.79] Trains should repath at a blue chain-signal
Replies: 19
Views: 717

Re: [0.17.79] Trains should repath at a blue chain-signal

+1 There's a penalty applied when trying to path through an occupied station... But if two trains path to the same station at the same time, one occupies the station and the other ends up waiting at the intersection for that same station to be free rather than moving on to the next free station of t...
by urza99814
Fri Dec 27, 2019 5:13 pm
Forum: Ideas and Suggestions
Topic: more functionality to blueprints/deconstruction planner via bots
Replies: 7
Views: 304

Re: more functionality to blueprints/deconstruction planner via bots

Holding Shift while placing a blueprint instructs bots to de-struct rocks/trees/cliffs where-ever they are in the way. OP mentioned that directly, but wants more control over it, possibly similar to these suggestions from earlier this month: https://forums.factorio.com/viewtopic.php?f=6&t=78843 htt...
by urza99814
Fri Dec 27, 2019 2:29 pm
Forum: Ideas and Suggestions
Topic: Factorio on Stadia please
Replies: 13
Views: 1086

Re: Factorio on Stadia please

My question is, how good is stadia optimized for mouse and keyboard games? And remember any semi decent pc or laptop can run factorio. Actually I‘ve runned a rather big base with an potato (Laptop with i5 7200U, Radon R5 M420 and 8GB DDR4 Ram) over the holidays and got decent FPS (of course on a sm...
by urza99814
Thu Dec 26, 2019 12:29 pm
Forum: General discussion
Topic: wow...oops
Replies: 15
Views: 1909

Re: wow...oops

If you check the URL of the images, they're dropbox thumbnails. Dropbox apparently deletes those after 4 hours, so that's why it's no longer working.

Below where you enter the text of your post there's two tabs, one says options, one says attachments... Try adding your images as an attachment.
by urza99814
Mon Dec 23, 2019 12:38 pm
Forum: Ideas and Suggestions
Topic: New Quickbar
Replies: 19
Views: 1212

Re: New Quickbar

Yeah, an option would be nice, although the changes are a bit more involved than that (it changed how the inventory works a bit too). I never got more than four buttons configured on mine; it's just so much easier to grab items from the main inventory now... But any kind of quickbar automation would...
by urza99814
Mon Dec 16, 2019 8:21 pm
Forum: Ideas and Suggestions
Topic: Cliff deconstruction is broken
Replies: 17
Views: 504

Re: Cliff deconstruction is broken

I think OP has a decent suggestion really. It's very common for me to have a bunch of random cliffs marked for deconstruction that I don't actually want deconstructed...and then as I walk around I end up losing cliff explosives that I might be intending for something else. I try to build an outpost....
by urza99814
Mon Dec 16, 2019 6:50 pm
Forum: General discussion
Topic: How do YOU use and manage your v0.17 hotbars?
Replies: 11
Views: 890

Re: How do YOU use and manage your v0.17 hotbars?

Like urza99814, the inventory in factorio is just so good that I almost never use the quickbar. I also never display more than one quickbar as it just blocks parts of the screen. The only task that I really use the quickbar for is combat. Being good in combat requires every fractional second you ca...
by urza99814
Mon Dec 16, 2019 4:52 pm
Forum: General discussion
Topic: How do YOU use and manage your v0.17 hotbars?
Replies: 11
Views: 890

Re: How do YOU use and manage your v0.17 hotbars?

Like urza99814, the inventory in factorio is just so good that I almost never use the quickbar. I also never display more than one quickbar as it just blocks parts of the screen. The only task that I really use the quickbar for is combat. Being good in combat requires every fractional second you ca...
by urza99814
Mon Dec 16, 2019 12:24 pm
Forum: General discussion
Topic: How do YOU use and manage your v0.17 hotbars?
Replies: 11
Views: 890

Re: How do YOU use and manage your v0.17 hotbars?

...or I suppose even the question of IF a player uses their hotbar (I can't imagine what playing with no hotbar usage would be like, but there's no such thing as "doing it wrong," so maybe.) Yup, that'd be me. I still don't really understand the new hotbar system and I find it's quicker to just fin...
by urza99814
Tue Nov 12, 2019 8:16 pm
Forum: Gameplay Help
Topic: railway scheduling confusion
Replies: 9
Views: 569

Re: railway scheduling confusion

What I typically do is name all the supply stations the same thing and then put it into the schedule several times, so the train goes to: - depot - resupply - resupply - resupply or similar. This enables it to go to more than one station in a trip without it going to every single one of them. There...
by urza99814
Fri Sep 13, 2019 8:45 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 21291

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Just wanna throw my vote in for reconsidering the ban on fluid mixing. I think the current mechanic is more annoying than the occasional accidental mixing. And honestly, a lot of that is just because "well that was stupid" is far less frustrating to me than "WHY won't it let me build this here?" But...
by urza99814
Thu Sep 05, 2019 4:15 pm
Forum: Ideas and Suggestions
Topic: Rocket launch shouldn't be able to destroy science
Replies: 23
Views: 1199

Re: Rocket launch shouldn't be able to destroy science

Wow...is that really how it works?? I've played over 3,000 hours in this game and I still didn't know that. Wonder how much I've lost because of it... It'd be nice if there was some kind of indicator of such things, since it's pretty unintuitive for random structures to just work differently -- Nucl...
by urza99814
Fri Aug 16, 2019 3:06 pm
Forum: General discussion
Topic: Scroll wheel direction
Replies: 10
Views: 741

Re: Scroll wheel direction

Yeah, I'd never seen or heard of scrolling up to move down a list until pretty recently, and I assume it's related to touch screens as mentioned above. Personally I find it absolutely infuriating to have something that has been standard for decades suddenly flip due to some new and largely unrelated...
by urza99814
Thu Aug 08, 2019 6:10 pm
Forum: Ideas and Suggestions
Topic: Train station priority!
Replies: 20
Views: 1202

Re: Train station priority!

It would be nice if instead of roundtrip mode (visiting all stations in a fixed order) there was a way to set priority on a train station through the circuit network, allowing you to broadcast to trains with this station as a stop to prefer it over stops with a lower priority, or to skip certain st...
by urza99814
Wed Aug 07, 2019 8:27 pm
Forum: Ideas and Suggestions
Topic: Thermal Dynamics
Replies: 3
Views: 300

Re: Thermal Dynamics

+1, cool idea :) I wanted to expand a bit more on potential effects on heat pipes and turbines too, as that was the first thing I started thinking about. Right now we have these default temperatures -- usually 15° I think -- which should change with climate too. In hot environments your water would ...
by urza99814
Wed Jul 24, 2019 7:54 pm
Forum: Ideas and Suggestions
Topic: Isolate roboports by limiting them by circuit networks
Replies: 17
Views: 725

Re: Isolate roboports by limiting them by circuit networks

My suggestion was to be able to cut the yellow dashed line connecting roboports like one can with copper wires by shift clicking power poles. Add a wireless "wire" to manually connect roboports and you are set. That at least would be using mechanics similar to other known mechanics. I of course a p...

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