Search found 9 matches
- Sat Dec 09, 2017 12:30 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 77413
Re: Friday Facts #220 - The best Friday Facts ever
And Wube continue to prove that they are simply The Best
- Fri Apr 21, 2017 6:26 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 142018
Re: Friday Facts #187 - Space science & 0.15 graphics
In the immortal words of Abridged Seras...
Oh, F**k The Hell Yeah!..
Oh, F**k The Hell Yeah!..
- Wed Mar 29, 2017 4:58 pm
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 69236
Re: Friday Facts #183 - Aiming for the release date
"Strategic Command" can always be gated behind Research, with gradually growing functionality corresponding to progress on specific branch representing it. In fact, I personally prefer it exactly as such: both to avoid being overwhelmed trough quantity of features at start and keep gradual...
- Sat Mar 11, 2017 3:31 pm
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 38215
Re: Friday Facts #181 - Calm before the storm
May your Coding be Swift and Path taken - Smooth!
Art Department work is, as always, simply fantastic.
Art Department work is, as always, simply fantastic.
- Sat Feb 25, 2017 12:54 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 52777
Re: Friday Facts #179 - New resource graphics & concrete
Oh my, this is positively GORGEOUS development!
One of these completely unexpected (not even once I though that "updated graphics" should really bring "updated ore graphics") things which should be really expected in retrospective
One of these completely unexpected (not even once I though that "updated graphics" should really bring "updated ore graphics") things which should be really expected in retrospective
- Sat Jan 21, 2017 11:15 pm
- Forum: Ideas and Suggestions
- Topic: Underground Placement Indicators
- Replies: 7
- Views: 5581
Re: Underground Placement Indicators
Agree.
Such feature will certainly give an rise to "quality of life" - especially in liquid handling (even basic oil refining can be quite confusing).
Such feature will certainly give an rise to "quality of life" - especially in liquid handling (even basic oil refining can be quite confusing).
- Fri Jan 13, 2017 8:13 pm
- Forum: News
- Topic: Friday Facts #173 - Nuclear stuff is almost done
- Replies: 192
- Views: 79613
Re: Friday Facts #173 - Nuclear stuff is almost done
From the gameplay perspective, decrease in complexity for Nuclear Power is an rational choice: Both Boiler and Solar power generation methods are, to be blunt, primitive and require very little investment in terms of planning. As such, introduction of relatively realistic Nuclear Power (similar to G...
- Sat Jan 07, 2017 12:41 am
- Forum: News
- Topic: Friday Facts #172 - Blending and Rendering
- Replies: 46
- Views: 22773
Re: Friday Facts #172 - Blending and Rendering
Ah, the math, an language of Universe!
...Even if exact details, beyond "what does what" went above my head
But! New graphics is positively knee breaking gorgeous!
...Even if exact details, beyond "what does what" went above my head
But! New graphics is positively knee breaking gorgeous!
- Sat Dec 10, 2016 12:18 am
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 74018
Re: Friday Facts #168 - Nightvision Nightmare
Some time lurker, but this topic raised "forced" me to act! :D Before changing Nightvision itself, I believe many people here (in addition to these who already suggested it) will agree what looking in to different colors or whole mechanics altogether can produce much better result. I, pers...