Hi
I have the same Problem with a modded Space exploration save. Is there any way to test if it is a RAM issue?
I have no problems with my system with other games at all...
Is there any way to recover the save?
The save file seems to big for the forum. https://drive.google.com/file/d ...
Search found 17 matches
- Sat Jun 01, 2024 11:04 am
- Forum: Pending
- Topic: [1.1.68] 'Energy source error' when loading save/autosaves
- Replies: 4
- Views: 1518
- Fri Feb 05, 2021 10:22 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 299
- Views: 199000
Re: Friday Facts #365 - Future plans
Congrats to you guys!
The big expansion is, for me, also the best idea.
Also a big Applause on hiring Earendel! I love his mods! I hope this is the direction for an Expansion![Wink ;)](./images/smilies/icon_e_wink.gif)
Go on Wube! We've got your back!
T
The big expansion is, for me, also the best idea.
Also a big Applause on hiring Earendel! I love his mods! I hope this is the direction for an Expansion
![Wink ;)](./images/smilies/icon_e_wink.gif)
Go on Wube! We've got your back!
T
- Tue May 09, 2017 4:45 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1503453
- Thu Dec 08, 2016 9:27 pm
- Forum: Gameplay Help
- Topic: multi track Train station
- Replies: 2
- Views: 2676
Re: multi track Train station
nice that works...
Thanks!
T
Thanks!
T
- Thu Dec 08, 2016 9:02 pm
- Forum: Gameplay Help
- Topic: multi track Train station
- Replies: 2
- Views: 2676
multi track Train station
Hi
i know it is possible to have multiple stations with the same name to register as one... but the trains are a bit stupid.... i think or i am and i do something wrong ;)
i have a smal test track with one stations with 5 tracks and when not all are full everything is good.. but if they get full ...
i know it is possible to have multiple stations with the same name to register as one... but the trains are a bit stupid.... i think or i am and i do something wrong ;)
i have a smal test track with one stations with 5 tracks and when not all are full everything is good.. but if they get full ...
- Fri Mar 18, 2016 7:41 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 130885
Re: [MOD 0.12.x] Marathon 1.0.0
Hi Afforess
i always download mod from the official thread... --> https://forums.factorio.com/viewtopic.php?f=51&t=13919
i narrowed the error down to the bobsconfig mod -->https://forums.factorio.com/viewtopic.php?f=51&t=16814
If i dont use it everything works... and as it is optional i can live ...
i always download mod from the official thread... --> https://forums.factorio.com/viewtopic.php?f=51&t=13919
i narrowed the error down to the bobsconfig mod -->https://forums.factorio.com/viewtopic.php?f=51&t=16814
If i dont use it everything works... and as it is optional i can live ...
- Thu Mar 17, 2016 2:43 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 130885
Re: [MOD 0.12.x] Marathon 1.0.0
Hi there
I cant get the Marathon mod to work with the current bobsmods...
i have only the library and bobsmodules installed and i get this error on loading...
http://imgur.com/JpQ68aP
if i add the bobsplates mod which i think adds the carbon i get this error...
http://imgur.com/bzVZeNs
any ideas ...
I cant get the Marathon mod to work with the current bobsmods...
i have only the library and bobsmodules installed and i get this error on loading...
http://imgur.com/JpQ68aP
if i add the bobsplates mod which i think adds the carbon i get this error...
http://imgur.com/bzVZeNs
any ideas ...
- Wed Mar 09, 2016 11:24 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 145731
Re: [MOD 0.12.11+] Blueprint String
when i paste the Blueprint string below into the Textbox my internet router stops working or best result reboots.... :?:
I have a AVM Fritzbox 6490
If your router really reboots, that is a bug with your router.
Yeah i know, but i want to bring it up to see if anyone else experienced something ...
I have a AVM Fritzbox 6490
If your router really reboots, that is a bug with your router.
Yeah i know, but i want to bring it up to see if anyone else experienced something ...
- Wed Mar 09, 2016 12:00 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 145731
Re: [MOD 0.12.11+] Blueprint String
Hi
today i ran into a strange thing with the Blueprint String mod...
i can kill my internet connection when i paste a "big" blueprint string while connected to my dedicated server...
in detail
i use the 0.12.26 headless Server on a rented Linux VServer with a ton of mods...
when i paste the ...
today i ran into a strange thing with the Blueprint String mod...
i can kill my internet connection when i paste a "big" blueprint string while connected to my dedicated server...
in detail
i use the 0.12.26 headless Server on a rented Linux VServer with a ton of mods...
when i paste the ...
- Sat Feb 20, 2016 8:03 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 120971
Re: [MOD 0.12.20+] Misanthrope 0.2.3 -- Better Biter Mechanics
Hi Afforess
another crash found me ;)
harpa_error.png
I had an "Micro"Harpa" in my power Armor ad was flying in a gunship(Natural Evolution mod) over some biters helping a friend... but is also happens when you walk towards any biters with this micro harpa...
I had to remove Misanthrope to ...
another crash found me ;)
harpa_error.png
I had an "Micro"Harpa" in my power Armor ad was flying in a gunship(Natural Evolution mod) over some biters helping a friend... but is also happens when you walk towards any biters with this micro harpa...
I had to remove Misanthrope to ...
- Mon Feb 15, 2016 1:20 pm
- Forum: Mods
- Topic: Bugs & CTD's! [Latest version only]
- Replies: 53
- Views: 45380
Re: Bugs & CTD's! [Latest version only]
Hi
@ Vixen
If you use EvoGUI to display The Evolution State and/or Rate from Misanthrope you desync constantly in Multiplayer after you reconnect to the game...(as long as you dont disconnect after enabling these options it works) disable those two boxes in the EvoGUI GUI and it should work. The ...
@ Vixen
If you use EvoGUI to display The Evolution State and/or Rate from Misanthrope you desync constantly in Multiplayer after you reconnect to the game...(as long as you dont disconnect after enabling these options it works) disable those two boxes in the EvoGUI GUI and it should work. The ...
- Sat Feb 13, 2016 1:02 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 120971
Re: [MOD 0.12.20+] Misanthrope 0.2.2 -- Better Biter Mechanics
HI Afforess
i just found a bug when you die...
death_crash.png
When i died from some lovely Biters the server crashed and i got this message onscreen... the only way to get around it was to remove the Misanthrope mod save and reload the savegame.. or use an older autosave...
you have my server ...
i just found a bug when you die...
death_crash.png
When i died from some lovely Biters the server crashed and i got this message onscreen... the only way to get around it was to remove the Misanthrope mod save and reload the savegame.. or use an older autosave...
you have my server ...
- Tue Jul 28, 2015 3:35 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 168349
Re: Bugs and problems
cool thanksMcGuten wrote:download Core 0.0.4 and fix it
Im sorry i dont upload core yesterday, sorry
![Smile :)](./images/smilies/icon_e_smile.gif)
T
- Tue Jul 28, 2015 2:42 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 168349
Re: Bugs and problems
Hi
I think in the transport mod is a file missing...
I get this error http://i.imgur.com/lcuEYvu.png when i start the game. I checked the zip file and could not find the item groups file...
edit1
and the resources mod
http://i.imgur.com/3N84Q3h.png
edit2
and more
http://i.imgur.com/MISDlWN ...
I think in the transport mod is a file missing...
I get this error http://i.imgur.com/lcuEYvu.png when i start the game. I checked the zip file and could not find the item groups file...
edit1
and the resources mod
http://i.imgur.com/3N84Q3h.png
edit2
and more
http://i.imgur.com/MISDlWN ...
- Tue Nov 25, 2014 12:06 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Telepad 1.1.1
- Replies: 18
- Views: 21635
Re: [MOD 0.11.x] Telepad 1.0.0
Hi
i like the Idea. But. Well visual range is usually not very far even when zoomed out at leas at my bases...
Is it possible to link 2 Pads to jump longer distances?
T
i like the Idea. But. Well visual range is usually not very far even when zoomed out at leas at my bases...
![Wink ;)](./images/smilies/icon_e_wink.gif)
Is it possible to link 2 Pads to jump longer distances?
T
- Wed Sep 17, 2014 5:45 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 358721
Re: [MOD 0.10.x] Treefarm v1.1.9
Hi
is it possible to deaktivate the field MK2 if certain conditions reached?
T
is it possible to deaktivate the field MK2 if certain conditions reached?
T
- Mon Sep 08, 2014 7:43 pm
- Forum: News
- Topic: Friday Facts #50 Growing secretly
- Replies: 28
- Views: 25069
Re: Friday Facts #50 Growing secretly
Hi
I'm realy looking forward to Multiplayer.. but i hope you switch to a Server/Client model... it works pretty good in OPENTTD which i consider as somewhat similar type of gameplay (kind of)...
Well keep up the good work.
T
I'm realy looking forward to Multiplayer.. but i hope you switch to a Server/Client model... it works pretty good in OPENTTD which i consider as somewhat similar type of gameplay (kind of)...
Well keep up the good work.
T