Search found 16 matches

by toaran
Fri Feb 05, 2021 10:22 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 279
Views: 73257

Re: Friday Facts #365 - Future plans

Congrats to you guys!

The big expansion is, for me, also the best idea.

Also a big Applause on hiring Earendel! I love his mods! I hope this is the direction for an Expansion ;)

Go on Wube! We've got your back!

T
by toaran
Tue May 09, 2017 4:45 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3614
Views: 595311

Re: Bugs & FAQ

HI

I cant load my save after updating from Angels refining 0.7.4 to 0.7.6

http://imgur.com/a/dakPj
by toaran
Thu Dec 08, 2016 9:27 pm
Forum: Gameplay Help
Topic: multi track Train station
Replies: 2
Views: 1477

Re: multi track Train station

nice that works...
Thanks!

T
by toaran
Thu Dec 08, 2016 9:02 pm
Forum: Gameplay Help
Topic: multi track Train station
Replies: 2
Views: 1477

multi track Train station

Hi i know it is possible to have multiple stations with the same name to register as one... but the trains are a bit stupid.... i think or i am and i do something wrong ;) i have a smal test track with one stations with 5 tracks and when not all are full everything is good.. but if they get full and...
by toaran
Fri Mar 18, 2016 7:41 am
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 89157

Re: [MOD 0.12.x] Marathon 1.0.0

Hi Afforess i always download mod from the official thread... --> https://forums.factorio.com/viewtopic.php?f=51&t=13919 i narrowed the error down to the bobsconfig mod -->https://forums.factorio.com/viewtopic.php?f=51&t=16814 If i dont use it everything works... and as it is optional i can ...
by toaran
Thu Mar 17, 2016 2:43 pm
Forum: Mods
Topic: [MOD 0.12.x] Marathon 1.0.3
Replies: 204
Views: 89157

Re: [MOD 0.12.x] Marathon 1.0.0

Hi there I cant get the Marathon mod to work with the current bobsmods... i have only the library and bobsmodules installed and i get this error on loading... http://imgur.com/JpQ68aP if i add the bobsplates mod which i think adds the carbon i get this error... http://imgur.com/bzVZeNs any ideas? T
by toaran
Wed Mar 09, 2016 11:24 am
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 110076

Re: [MOD 0.12.11+] Blueprint String

when i paste the Blueprint string below into the Textbox my internet router stops working or best result reboots.... :?: I have a AVM Fritzbox 6490 If your router really reboots, that is a bug with your router. Yeah i know, but i want to bring it up to see if anyone else experienced something simil...
by toaran
Wed Mar 09, 2016 12:00 am
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 110076

Re: [MOD 0.12.11+] Blueprint String

Hi today i ran into a strange thing with the Blueprint String mod... i can kill my internet connection when i paste a "big" blueprint string while connected to my dedicated server... in detail i use the 0.12.26 headless Server on a rented Linux VServer with a ton of mods... when i paste th...
by toaran
Sat Feb 20, 2016 8:03 pm
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 81577

Re: [MOD 0.12.20+] Misanthrope 0.2.3 -- Better Biter Mechanics

Hi Afforess another crash found me ;) harpa_error.png I had an "Micro"Harpa" in my power Armor ad was flying in a gunship(Natural Evolution mod) over some biters helping a friend... but is also happens when you walk towards any biters with this micro harpa... I had to remove Misanthro...
by toaran
Mon Feb 15, 2016 1:20 pm
Forum: Mods
Topic: Bugs & CTD's! [Latest version only]
Replies: 53
Views: 33129

Re: Bugs & CTD's! [Latest version only]

Hi @ Vixen If you use EvoGUI to display The Evolution State and/or Rate from Misanthrope you desync constantly in Multiplayer after you reconnect to the game...(as long as you dont disconnect after enabling these options it works) disable those two boxes in the EvoGUI GUI and it should work. The Mis...
by toaran
Sat Feb 13, 2016 1:02 pm
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 81577

Re: [MOD 0.12.20+] Misanthrope 0.2.2 -- Better Biter Mechanics

HI Afforess i just found a bug when you die... death_crash.png When i died from some lovely Biters the server crashed and i got this message onscreen... the only way to get around it was to remove the Misanthrope mod save and reload the savegame.. or use an older autosave... you have my server files...
by toaran
Tue Jul 28, 2015 3:35 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 90994

Re: Bugs and problems

McGuten wrote:download Core 0.0.4 and fix it

Im sorry i dont upload core yesterday, sorry
cool thanks :) great Work btw.


T
by toaran
Tue Jul 28, 2015 2:42 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 90994

Re: Bugs and problems

Hi I think in the transport mod is a file missing... I get this error http://i.imgur.com/lcuEYvu.png when i start the game. I checked the zip file and could not find the item groups file... edit1 and the resources mod http://i.imgur.com/3N84Q3h.png edit2 and more http://i.imgur.com/MISDlWN.png Is th...
by toaran
Tue Nov 25, 2014 12:06 pm
Forum: Mods
Topic: [MOD 0.11.x] Telepad 1.1.1
Replies: 18
Views: 16996

Re: [MOD 0.11.x] Telepad 1.0.0

Hi

i like the Idea. But. Well visual range is usually not very far even when zoomed out at leas at my bases... ;)

Is it possible to link 2 Pads to jump longer distances?

T
by toaran
Wed Sep 17, 2014 5:45 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 263685

Re: [MOD 0.10.x] Treefarm v1.1.9

Hi

is it possible to deaktivate the field MK2 if certain conditions reached?

T
by toaran
Mon Sep 08, 2014 7:43 pm
Forum: News
Topic: Friday Facts #50 Growing secretly
Replies: 28
Views: 17932

Re: Friday Facts #50 Growing secretly

Hi

I'm realy looking forward to Multiplayer.. but i hope you switch to a Server/Client model... it works pretty good in OPENTTD which i consider as somewhat similar type of gameplay (kind of)...

Well keep up the good work.

T

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