Congrats to you guys!
The big expansion is, for me, also the best idea.
Also a big Applause on hiring Earendel! I love his mods! I hope this is the direction for an Expansion
Go on Wube! We've got your back!
T
Search found 16 matches
- Fri Feb 05, 2021 10:22 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 162509
- Tue May 09, 2017 4:45 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1179271
- Thu Dec 08, 2016 9:27 pm
- Forum: Gameplay Help
- Topic: multi track Train station
- Replies: 2
- Views: 2363
Re: multi track Train station
nice that works...
Thanks!
T
Thanks!
T
- Thu Dec 08, 2016 9:02 pm
- Forum: Gameplay Help
- Topic: multi track Train station
- Replies: 2
- Views: 2363
multi track Train station
Hi i know it is possible to have multiple stations with the same name to register as one... but the trains are a bit stupid.... i think or i am and i do something wrong ;) i have a smal test track with one stations with 5 tracks and when not all are full everything is good.. but if they get full and...
- Fri Mar 18, 2016 7:41 am
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 116637
Re: [MOD 0.12.x] Marathon 1.0.0
Hi Afforess i always download mod from the official thread... --> https://forums.factorio.com/viewtopic.php?f=51&t=13919 i narrowed the error down to the bobsconfig mod -->https://forums.factorio.com/viewtopic.php?f=51&t=16814 If i dont use it everything works... and as it is optional i can ...
- Thu Mar 17, 2016 2:43 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Marathon 1.0.3
- Replies: 204
- Views: 116637
Re: [MOD 0.12.x] Marathon 1.0.0
Hi there I cant get the Marathon mod to work with the current bobsmods... i have only the library and bobsmodules installed and i get this error on loading... http://imgur.com/JpQ68aP if i add the bobsplates mod which i think adds the carbon i get this error... http://imgur.com/bzVZeNs any ideas? T
- Wed Mar 09, 2016 11:24 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 135431
Re: [MOD 0.12.11+] Blueprint String
when i paste the Blueprint string below into the Textbox my internet router stops working or best result reboots.... :?: I have a AVM Fritzbox 6490 If your router really reboots, that is a bug with your router. Yeah i know, but i want to bring it up to see if anyone else experienced something simil...
- Wed Mar 09, 2016 12:00 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Blueprint String
- Replies: 131
- Views: 135431
Re: [MOD 0.12.11+] Blueprint String
Hi today i ran into a strange thing with the Blueprint String mod... i can kill my internet connection when i paste a "big" blueprint string while connected to my dedicated server... in detail i use the 0.12.26 headless Server on a rented Linux VServer with a ton of mods... when i paste th...
- Sat Feb 20, 2016 8:03 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 108055
Re: [MOD 0.12.20+] Misanthrope 0.2.3 -- Better Biter Mechanics
Hi Afforess another crash found me ;) harpa_error.png I had an "Micro"Harpa" in my power Armor ad was flying in a gunship(Natural Evolution mod) over some biters helping a friend... but is also happens when you walk towards any biters with this micro harpa... I had to remove Misanthro...
- Mon Feb 15, 2016 1:20 pm
- Forum: Mods
- Topic: Bugs & CTD's! [Latest version only]
- Replies: 53
- Views: 41428
Re: Bugs & CTD's! [Latest version only]
Hi @ Vixen If you use EvoGUI to display The Evolution State and/or Rate from Misanthrope you desync constantly in Multiplayer after you reconnect to the game...(as long as you dont disconnect after enabling these options it works) disable those two boxes in the EvoGUI GUI and it should work. The Mis...
- Sat Feb 13, 2016 1:02 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 108055
Re: [MOD 0.12.20+] Misanthrope 0.2.2 -- Better Biter Mechanics
HI Afforess i just found a bug when you die... death_crash.png When i died from some lovely Biters the server crashed and i got this message onscreen... the only way to get around it was to remove the Misanthrope mod save and reload the savegame.. or use an older autosave... you have my server files...
- Tue Jul 28, 2015 3:35 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 142971
Re: Bugs and problems
cool thanks great Work btw.McGuten wrote:download Core 0.0.4 and fix it
Im sorry i dont upload core yesterday, sorry
T
- Tue Jul 28, 2015 2:42 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 142971
Re: Bugs and problems
Hi I think in the transport mod is a file missing... I get this error http://i.imgur.com/lcuEYvu.png when i start the game. I checked the zip file and could not find the item groups file... edit1 and the resources mod http://i.imgur.com/3N84Q3h.png edit2 and more http://i.imgur.com/MISDlWN.png Is th...
- Tue Nov 25, 2014 12:06 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Telepad 1.1.1
- Replies: 18
- Views: 20222
Re: [MOD 0.11.x] Telepad 1.0.0
Hi
i like the Idea. But. Well visual range is usually not very far even when zoomed out at leas at my bases...
Is it possible to link 2 Pads to jump longer distances?
T
i like the Idea. But. Well visual range is usually not very far even when zoomed out at leas at my bases...
Is it possible to link 2 Pads to jump longer distances?
T
- Wed Sep 17, 2014 5:45 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 325289
Re: [MOD 0.10.x] Treefarm v1.1.9
Hi
is it possible to deaktivate the field MK2 if certain conditions reached?
T
is it possible to deaktivate the field MK2 if certain conditions reached?
T
- Mon Sep 08, 2014 7:43 pm
- Forum: News
- Topic: Friday Facts #50 Growing secretly
- Replies: 28
- Views: 22904
Re: Friday Facts #50 Growing secretly
Hi
I'm realy looking forward to Multiplayer.. but i hope you switch to a Server/Client model... it works pretty good in OPENTTD which i consider as somewhat similar type of gameplay (kind of)...
Well keep up the good work.
T
I'm realy looking forward to Multiplayer.. but i hope you switch to a Server/Client model... it works pretty good in OPENTTD which i consider as somewhat similar type of gameplay (kind of)...
Well keep up the good work.
T