its very easy: you press f4 - switch to "debug" and enable "show tile grid" then you can enable/disable it with f5ickputzdirwech wrote: ↑Wed Mar 03, 2021 1:25 pmTrue, you can’t configure the grid size however and it’s not very user friendly to enable/disable it quickly.
Search found 252 matches
- Wed Mar 03, 2021 1:45 pm
- Forum: Questions, reviews and ratings
- Topic: "Lost" a mod, can you help?
- Replies: 7
- Views: 175
Re: "Lost" a mod, can you help?
- Sun Jan 24, 2021 10:59 pm
- Forum: Balancing
- Topic: Spidertron grid size
- Replies: 15
- Views: 569
- Sun Jan 24, 2021 10:52 pm
- Forum: Ideas and Suggestions
- Topic: mark bots that deliver items to player
- Replies: 3
- Views: 133
mark bots that deliver items to player
bots that deliver items to the player or spidertron should be marked in a different color
- Wed Jan 13, 2021 5:43 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3466
- Views: 478129
Re: Bugs & FAQ
[FIXED] hello getting this bug that leads to breaking the game when research finished (crawler-construction-robots)
didnt have the latest version will update when bug is gone - bug is gone nvm yo
didnt have the latest version will update when bug is gone - bug is gone nvm yo

- Wed Jan 06, 2021 7:43 pm
- Forum: Ideas and Suggestions
- Topic: Mouse-Over Item in Inventory Highlights Logistic Request (Hovering Logistic Filter Slot)
- Replies: 9
- Views: 296
add highlight to logistics request icon
when hovering an item in the inventory highlight that item if in the logistics requests.
especially usefull when having mods installed and a lot of items.
alternatively add a sort option to the logistic requests.
especially usefull when having mods installed and a lot of items.
alternatively add a sort option to the logistic requests.
- Tue Mar 03, 2020 1:00 pm
- Forum: Technical Help
- Topic: [0.18.6] Very recent issue with multiplayer games and presumably linked to latency hiding: visual glitches when shooting
- Replies: 10
- Views: 585
Re: [0.18.6] Very recent issue with multiplayer games and presumably linked to latency hiding: visual glitches when shoo
still reproducing on 0.18.9. Still no idea what triggered it in the first place, but it doesn't seem to be disappearing on its own. It has existed since multiplayer was first added to the game several years ago. So, you've always had it. If you are hosting the game (multiplayer -> host game) then y...
- Tue Mar 03, 2020 12:48 pm
- Forum: General discussion
- Topic: Question: what settings are used to start game to make mega base?
- Replies: 25
- Views: 4465
Re: Question: what settings are used to start game to make mega base?
wow dude take it easy
- Tue Mar 03, 2020 12:44 pm
- Forum: General discussion
- Topic: Ingame icons and health bars!
- Replies: 7
- Views: 958
Re: Ingame icons and health bars!
guys just get bots with repairpacks and all these will dissappear
- Thu Nov 07, 2019 6:33 am
- Forum: Modding help
- Topic: How can I go about manipulating the craft queue?
- Replies: 3
- Views: 367
Re: How can I go about manipulating the craft queue?
just a sidenote: then we also need a way to cancel all recipes with 1 action, instead of this mindless hundret times clicking to cancel all these single orders
- Tue Nov 05, 2019 3:05 pm
- Forum: Ideas and Suggestions
- Topic: toggle logisticnetwork on normal view
- Replies: 1
- Views: 166
Re: toggle logisticnetwork on normal view
nevermind i forgott you can take a roboport in the hand to achieve the effect
- Tue Nov 05, 2019 2:22 pm
- Forum: Ideas and Suggestions
- Topic: toggle logisticnetwork on normal view
- Replies: 1
- Views: 166
toggle logisticnetwork on normal view
when i am far away or whenever i need to be connected to the logisticnetwork and sometimes i walk out of it by accident and then all bots stop delivering etc... so i hover over the roboport to see where it is and where i can walk but then this hovering goes away and i have to put the mouse over the ...
- Tue Nov 05, 2019 2:17 pm
- Forum: Ideas and Suggestions
- Topic: overlapping back and close button in main menu
- Replies: 0
- Views: 154
overlapping back and close button in main menu
sometimes i double click and end up closing the game by accident, what a catastrophe!!
- Tue Nov 05, 2019 2:09 pm
- Forum: Ideas and Requests For Mods
- Topic: Machine scaffolding
- Replies: 9
- Views: 893
Re: Machine scaffolding
draw it plz
- Thu Sep 12, 2019 9:36 am
- Forum: Balancing
- Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
- Replies: 41
- Views: 5038
Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
when it is so ridicoulus why don't you already make a mod that makes this change...




- Thu Aug 22, 2019 2:12 am
- Forum: Gameplay Help
- Topic: How to make a 4 lane to 2 lane Balancer
- Replies: 7
- Views: 1463
Re: How to make a 4 lane to 2 lane Balancer
its always helpfull when working on lane balancers to see them in action...
- Tue Aug 13, 2019 5:12 am
- Forum: Modding interface requests
- Topic: [LuaPlayer] min_zoom / max_zoom
- Replies: 4
- Views: 475
Re: [LuaPlayer] min_zoom / max_zoom
there is a debug option in f3? where you can enhance the minimal zoom in factor just fyi, so you can zoom more in 

- Sun Aug 04, 2019 4:19 pm
- Forum: General discussion
- Topic: question about splitter
- Replies: 37
- Views: 2826
Re: question about splitter
ok i understand this works indeed with the only requirement to have full belt on each side... this is not perfect but it works. +1 gg
Now find a way so it works without having to buffer 8 items...
Now find a way so it works without having to buffer 8 items...

- Sun Aug 04, 2019 7:42 am
- Forum: General discussion
- Topic: question about splitter
- Replies: 37
- Views: 2826
Re: question about splitter
Chests are manually primed with requested item can you please qoute the part of the challenge description where it sais: it is guaranteed that the items on one part of the belt are always the same... despite the image that created the illusion of this text existing - this text is not part of the ch...
- Sat Aug 03, 2019 2:10 pm
- Forum: General discussion
- Topic: question about splitter
- Replies: 37
- Views: 2826
- Sat Aug 03, 2019 2:08 pm
- Forum: General discussion
- Topic: question about splitter
- Replies: 37
- Views: 2826
Re: question about splitter
sadly you both get 0 points due to not beeing able to read the challenge requirements
