Search found 252 matches

by dog80
Wed Mar 03, 2021 1:45 pm
Forum: Questions, reviews and ratings
Topic: "Lost" a mod, can you help?
Replies: 7
Views: 175

Re: "Lost" a mod, can you help?

ickputzdirwech wrote:
Wed Mar 03, 2021 1:25 pm
jodokus31 wrote:
Wed Mar 03, 2021 11:18 am
Isn't it just a debug setting?
True, you can’t configure the grid size however and it’s not very user friendly to enable/disable it quickly.
its very easy: you press f4 - switch to "debug" and enable "show tile grid" then you can enable/disable it with f5
by dog80
Sun Jan 24, 2021 10:59 pm
Forum: Balancing
Topic: Spidertron grid size
Replies: 15
Views: 569

Re: Spidertron grid size

+1
by dog80
Sun Jan 24, 2021 10:52 pm
Forum: Ideas and Suggestions
Topic: mark bots that deliver items to player
Replies: 3
Views: 133

mark bots that deliver items to player

bots that deliver items to the player or spidertron should be marked in a different color
by dog80
Wed Jan 13, 2021 5:43 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3466
Views: 478129

Re: Bugs & FAQ

[FIXED] hello getting this bug that leads to breaking the game when research finished (crawler-construction-robots)
when-researched-crawler-construction-workers.jpg
when-researched-crawler-construction-workers.jpg (36.1 KiB) Viewed 695 times
didnt have the latest version will update when bug is gone - bug is gone nvm yo :D
by dog80
Wed Jan 06, 2021 7:43 pm
Forum: Ideas and Suggestions
Topic: Mouse-Over Item in Inventory Highlights Logistic Request (Hovering Logistic Filter Slot)
Replies: 9
Views: 296

add highlight to logistics request icon

when hovering an item in the inventory highlight that item if in the logistics requests.

especially usefull when having mods installed and a lot of items.

alternatively add a sort option to the logistic requests.
by dog80
Tue Mar 03, 2020 1:00 pm
Forum: Technical Help
Topic: [0.18.6] Very recent issue with multiplayer games and presumably linked to latency hiding: visual glitches when shooting
Replies: 10
Views: 585

Re: [0.18.6] Very recent issue with multiplayer games and presumably linked to latency hiding: visual glitches when shoo

still reproducing on 0.18.9. Still no idea what triggered it in the first place, but it doesn't seem to be disappearing on its own. It has existed since multiplayer was first added to the game several years ago. So, you've always had it. If you are hosting the game (multiplayer -> host game) then y...
by dog80
Tue Mar 03, 2020 12:48 pm
Forum: General discussion
Topic: Question: what settings are used to start game to make mega base?
Replies: 25
Views: 4465

Re: Question: what settings are used to start game to make mega base?

coppercoil wrote:
Mon Feb 03, 2020 8:19 am
You can use any cheat if you need it to enjoy the game.
wow dude take it easy
by dog80
Tue Mar 03, 2020 12:44 pm
Forum: General discussion
Topic: Ingame icons and health bars!
Replies: 7
Views: 958

Re: Ingame icons and health bars!

guys just get bots with repairpacks and all these will dissappear
by dog80
Thu Nov 07, 2019 6:33 am
Forum: Modding help
Topic: How can I go about manipulating the craft queue?
Replies: 3
Views: 367

Re: How can I go about manipulating the craft queue?

just a sidenote: then we also need a way to cancel all recipes with 1 action, instead of this mindless hundret times clicking to cancel all these single orders
by dog80
Tue Nov 05, 2019 3:05 pm
Forum: Ideas and Suggestions
Topic: toggle logisticnetwork on normal view
Replies: 1
Views: 166

Re: toggle logisticnetwork on normal view

nevermind i forgott you can take a roboport in the hand to achieve the effect
by dog80
Tue Nov 05, 2019 2:22 pm
Forum: Ideas and Suggestions
Topic: toggle logisticnetwork on normal view
Replies: 1
Views: 166

toggle logisticnetwork on normal view

when i am far away or whenever i need to be connected to the logisticnetwork and sometimes i walk out of it by accident and then all bots stop delivering etc... so i hover over the roboport to see where it is and where i can walk but then this hovering goes away and i have to put the mouse over the ...
by dog80
Tue Nov 05, 2019 2:17 pm
Forum: Ideas and Suggestions
Topic: overlapping back and close button in main menu
Replies: 0
Views: 154

overlapping back and close button in main menu

sometimes i double click and end up closing the game by accident, what a catastrophe!!
by dog80
Tue Nov 05, 2019 2:09 pm
Forum: Ideas and Requests For Mods
Topic: Machine scaffolding
Replies: 9
Views: 893

Re: Machine scaffolding

draw it plz
by dog80
Thu Sep 12, 2019 9:36 am
Forum: Balancing
Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
Replies: 41
Views: 5038

Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!

when it is so ridicoulus why don't you already make a mod that makes this change... :twisted: :twisted: :twisted:
by dog80
Thu Aug 22, 2019 2:12 am
Forum: Gameplay Help
Topic: How to make a 4 lane to 2 lane Balancer
Replies: 7
Views: 1463

Re: How to make a 4 lane to 2 lane Balancer

its always helpfull when working on lane balancers to see them in action...
by dog80
Tue Aug 13, 2019 5:12 am
Forum: Modding interface requests
Topic: [LuaPlayer] min_zoom / max_zoom
Replies: 4
Views: 475

Re: [LuaPlayer] min_zoom / max_zoom

there is a debug option in f3? where you can enhance the minimal zoom in factor just fyi, so you can zoom more in :D
by dog80
Sun Aug 04, 2019 4:19 pm
Forum: General discussion
Topic: question about splitter
Replies: 37
Views: 2826

Re: question about splitter

ok i understand this works indeed with the only requirement to have full belt on each side... this is not perfect but it works. +1 gg

Now find a way so it works without having to buffer 8 items... :D
by dog80
Sun Aug 04, 2019 7:42 am
Forum: General discussion
Topic: question about splitter
Replies: 37
Views: 2826

Re: question about splitter

Chests are manually primed with requested item can you please qoute the part of the challenge description where it sais: it is guaranteed that the items on one part of the belt are always the same... despite the image that created the illusion of this text existing - this text is not part of the ch...
by dog80
Sat Aug 03, 2019 2:10 pm
Forum: General discussion
Topic: question about splitter
Replies: 37
Views: 2826

Re: question about splitter

boskid wrote:
Fri Aug 02, 2019 2:44 pm
Lets complicate stuff a little:
lane-exchange-with-filter-spliter.png
but this is excellent use of replacing normal iron with gears, cool
by dog80
Sat Aug 03, 2019 2:08 pm
Forum: General discussion
Topic: question about splitter
Replies: 37
Views: 2826

Re: question about splitter

disentius wrote:
Fri Aug 02, 2019 2:30 pm
:mrgreen:

spit!.gif
boskid wrote:
Fri Aug 02, 2019 2:44 pm
split-lanes-without-ub.png
:D
-- edit:
Lets complicate stuff a little:
lane-exchange-with-filter-spliter.png
sadly you both get 0 points due to not beeing able to read the challenge requirements ;) protip: NO FILTERS

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