Search found 155 matches

by dog80
Sat Dec 08, 2018 9:01 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 74
Views: 4039

Re: Friday Facts #272 - Mod GUI

this gif xd very nice @wiz4
by dog80
Sun Dec 02, 2018 1:35 am
Forum: General discussion
Topic: I've had alls I can stands and I can stands no more
Replies: 11
Views: 1511

Re: I've had alls I can stands and I can stands no more

what about biters??

grey -> red -> blue -> green
by dog80
Sat Dec 01, 2018 7:27 am
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 120
Views: 6707

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

I know its been some time already to introduce the new ug-belts but now as i see it i want the old ones back and dont like the curved ones :(
by dog80
Sat Dec 01, 2018 7:25 am
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 120
Views: 6707

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

I love how the game of finding mistakes in the poster distracts us so much we hardly talk about the massive performance boost the parallelization of fluid system will bring. You should note that and when you include some changes a lot of players dislike just include an error riddled image to distra...
by dog80
Sat Dec 01, 2018 7:24 am
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 120
Views: 6707

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

Brathahn wrote:
Fri Nov 30, 2018 4:37 pm
dog80 wrote:
Fri Nov 30, 2018 3:56 pm
the robots "working" on the assembler reminds me on starcraft svc's when they work at building sth - pretty cool
thats a furnace :D
hmm right^^
by dog80
Fri Nov 30, 2018 3:56 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 120
Views: 6707

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

the robots "working" on the assembler reminds me on starcraft svc's when they work at building sth - pretty cool
by dog80
Sun Nov 25, 2018 3:55 am
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 97
Views: 5675

Re: Friday Facts #270 - HR Substation & Save/Load overview

the new substation design is awesome - it is much more realistic the previous was more a undefinable block of stuff with an antenna on top - this looks more like a bigger antenna with some technique at the bottom - great i love it!

( つ ◕_◕ )つ ( つ ◕_◕ )つ
( つ ◕_◕ )つ ( つ ◕_◕ )つ
by dog80
Sat Nov 17, 2018 7:29 pm
Forum: Gameplay Help
Topic: Buffer chest problem
Replies: 13
Views: 391

Re: Buffer chest problem

any item that is placed as a blueprint by bots or is going to be delivered to the player in ANY WAY should ALWAYS be in bufferchests in the end... so passive provider => goes to buffer-chests => go to player/construction - though the priorization of buffer-chests that are further away than a passive...
by dog80
Sat Nov 17, 2018 7:24 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 93
Views: 54874

Re: Friday Facts #120 - Spidertron

its not going to come ever and remain a meme status guys get over it
by dog80
Sat Nov 17, 2018 7:22 pm
Forum: Gameplay Help
Topic: Buffer chest problem
Replies: 13
Views: 391

Re: Buffer chest problem

tbh this makes the whole system some kind of obsolete - because placing bufferchests with the aim to have shorter distances of building / delivering items to you - creates on the other hand longer distances -- ,, so 1 solution would be to ALWAYS place a bufferchest to every passive provider with a m...
by dog80
Sat Nov 17, 2018 7:19 pm
Forum: Technical Help
Topic: [0.16.51] low fps
Replies: 10
Views: 366

Re: [0.16.51] low fps

buy a better computer
by dog80
Tue Nov 13, 2018 8:48 pm
Forum: Technical Help
Topic: Corrupt save after 410 Hours :(
Replies: 7
Views: 303

Re: Corrupt save after 410 Hours :(

you should contact the mod author or write in the appropriate mod forum thread instead of technical help which has nothing to do with a modded version of the game?
by dog80
Tue Nov 13, 2018 12:51 pm
Forum: Balancing
Topic: Re-balancing Night Vision
Replies: 17
Views: 490

Re: Re-balancing Night Vision

yes we need a "torch"

-- i heard there is a free spot where we had the pickaxe available xD
by dog80
Tue Nov 13, 2018 12:45 pm
Forum: Ideas and Suggestions
Topic: Move Modular Armor item grid to the Character
Replies: 15
Views: 386

Re: Abolish Modular Armor

modular armor (which is expensive)
wut?
by dog80
Tue Nov 13, 2018 4:24 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 56
Views: 10977

Re: 0.17 Hype?

will spidertron come with a hooked in roboport to fill the gap between early construction bots and roboports?

because atm early bots require you to constantly take a roboport with you and build it put bots inside get up chest put items inside wait...

bla ty
by dog80
Thu Nov 08, 2018 3:20 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 56
Views: 10977

Re: 0.17 Hype?

( つ ◕_◕ )つ
by dog80
Mon Nov 05, 2018 12:26 am
Forum: Gameplay Help
Topic: Is it possible to make a factory without belts?
Replies: 17
Views: 572

Re: Is it possible to make a factory without belts?

no in order to make a science-lab which is required to build a rocket you need belts cheers!
by dog80
Wed Oct 31, 2018 3:28 pm
Forum: Won't fix.
Topic: [0.16.51] Inserter/chest behave different on chunk border
Replies: 6
Views: 234

Re: [0.16.51] Inserter/chest behave different on chunk border

has this something to do with sometimes inserters picking out of assemblers differently as well? that would explain alot - this was always bugging me when i wanted to spread the output of an assembler evenly- sometimes it works sometimes they prefer this chest or that etc its frustrating
by dog80
Tue Oct 30, 2018 4:11 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 488
Views: 25962

Re: Friday Facts #266 - Cleanup of mechanics

no its just a useless limitation and just slows things down - first you have to spend around 15 minutes to get the ass2 tech then 2. you have to use assembler 2 units on crafting items that are not required to use the speed of assembler 2 --- i find removing this limit is the best thing since a lon...
by dog80
Tue Oct 30, 2018 4:10 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 488
Views: 25962

Re: Friday Facts #266 - Cleanup of mechanics

no its just a useless limitation and just slows things down - first you have to spend around 15 minutes to get the ass2 tech then 2. you have to use assembler 2 units on crafting items that are not required to use the speed of assembler 2 --- i find removing this limit is the best thing since a lon...

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