Search found 285 matches
- Sat Aug 04, 2018 1:33 pm
- Forum: General discussion
- Topic: Best Factorio feature
- Replies: 15
- Views: 5667
Re: Best Factorio feature
tbh research queue is the thing
- Fri Aug 03, 2018 7:22 am
- Forum: Wiki Talk
- Topic: Using underground belts to split belt lanes?
- Replies: 7
- Views: 9589
Re: Using underground belts to split belt lanes?
why not use filter inserters?
- Mon Jul 30, 2018 5:50 am
- Forum: Gameplay Help
- Topic: How to turn cliffs off by default ?
- Replies: 7
- Views: 3273
Re: How to turn cliffs off by default ?
/c game.players[1].insert{name="cliff-explosives",count=1000}
- Mon Jul 30, 2018 12:35 am
- Forum: General discussion
- Topic: Why not Lua?
- Replies: 24
- Views: 12597
Re: Why not Lua?
its bad language cause it uses ~= instead of != kekJap2.0 wrote:Post by Rseding91 on Reddit
- Sat Jul 28, 2018 4:16 pm
- Forum: Modding interface requests
- Topic: Fast way to find a spawner given an entire surface/force
- Replies: 6
- Views: 1693
Re: Fast way to find a spawner given an entire surface/force
art towers have a position and a radius so the area is clear - how you want to do that without position and radius though?
- Wed Jul 25, 2018 8:36 pm
- Forum: Implemented Suggestions
- Topic: Minimap button show/hide map tags
- Replies: 2
- Views: 2019
Re: Minimap button show/hide map tags
+1
note: when you zoom out enough the tags disappear - when trying to find players on the map this helps alot
note: when you zoom out enough the tags disappear - when trying to find players on the map this helps alot
- Tue Jul 24, 2018 11:08 pm
- Forum: Gameplay Help
- Topic: How does this logic sheme work?
- Replies: 1
- Views: 780
Re: How does this logic sheme work?
you have green and red cuircits red: is connected to the steam-tanks and when goes below a certain level of available steam it will output T=1 green: is connected to the inserters and when they insert fuel into the reactors it will send that nuclear-fuel signal to the arithmetic combinator ( we have...
- Sun Jul 22, 2018 9:04 pm
- Forum: Gameplay Help
- Topic: Belt Balancers: Input-balanced balancer
- Replies: 6
- Views: 7541
Re: Belt Balancers: Input-balanced balancer
you need to take a 3 to 2 balancer which is done by making a 4to4 and rerouting 1 line of the output back to the input - or however xdd
- Sat Jul 21, 2018 12:28 am
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 92
- Views: 47408
Re: Friday Facts #252 - Sound design & Map editor
nice to see upgrades to sounddesign and more great graphics - the art tower is super good
- Thu Jul 19, 2018 4:20 pm
- Forum: General discussion
- Topic: Aren't construction bots available too late?
- Replies: 88
- Views: 34695
Re: Aren't construction bots available too late?
The best way to verify this is by testing. So I just built a small base with purely red/green science. I now have around 500 construction and 500 logistics bots (no research beyond green) and TBH they are nearly worthless. At maxed red/green science level the bots are so slow that it will probably ...
- Wed Jul 18, 2018 5:55 am
- Forum: Ideas and Suggestions
- Topic: remove logistics 2 requirement from automobility (/Trains)
- Replies: 0
- Views: 583
remove logistics 2 requirement from automobility (/Trains)
i have this case: i have my basic starter setup, have advanced to steel and have my refinery items ready, but refinery not built yet, because i cant find any oil near me... and i want to have oil before building refinery... frustrating... but because im so pro it doesnt stop me, and i go straight to...
- Tue Jul 17, 2018 6:38 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Example
- Replies: 19
- Views: 6061
Re: Spidertron Example
i thought spidertron is a vehicle that can in comparison to car - its not as fast as car - but can walk over all structures ps tldr + i like the idea of consuming batteries, that would give them a bit more usability or so ^^ --- which brings another thing on the agenda - atm you have to transport st...
- Thu Jul 12, 2018 2:31 am
- Forum: Balancing
- Topic: wood stacking raw vs cut
- Replies: 5
- Views: 3927
wood stacking raw vs cut
so raw wood which is unpredictably in form, though not cut, you can stack to 100 in 1 stack and - the cut wood which should fit together *perfectly stacks to only 50? How does that make sense?
- Sat Jul 07, 2018 7:09 pm
- Forum: Ideas and Requests For Mods
- Topic: Mining drill for trees
- Replies: 21
- Views: 7448
Re: Mining drill for trees
neat @era
- Sat Jul 07, 2018 6:28 pm
- Forum: Ideas and Suggestions
- Topic: We need cars to drift
- Replies: 11
- Views: 3473
Re: We need cars to drift
here guys
- Sat Jul 07, 2018 11:45 am
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 61181
Re: Friday Facts #250 - Dead end conclusion
+1 to have blueprints next to handcrafting menu (+1 to have books inside books) -- not so sure about this anymore... (+1) be able to destroy blank blueprints -- here my current solo usage of blueprints -- ( to the last point ) still doing it manually is what i actually do not want to do anymore - be...
- Fri Jul 06, 2018 12:52 am
- Forum: Gameplay Help
- Topic: No Forrest but weird
- Replies: 6
- Views: 2612
Re: No Forrest but weird
this world is getting more and more frustrating
- Thu Jul 05, 2018 12:45 am
- Forum: Gameplay Help
- Topic: No Forrest but weird
- Replies: 6
- Views: 2612
No Forrest but weird
How can this happen?
- Tue Jul 03, 2018 1:34 pm
- Forum: Gameplay Help
- Topic: Lazy bot syndrome. Bug or feature?
- Replies: 33
- Views: 8486
Re: Lazy bot syndrome. Bug or feature?
sometimes it takes some time until bots reattempt to fullfill a certain task - especially if you have a lot of queued tasks already
- Sun Jul 01, 2018 4:01 pm
- Forum: Ideas and Suggestions
- Topic: Battle Royal for factorio
- Replies: 17
- Views: 5339
Re: Battle Royal for factorio
ok v 0 1 0 is out xD - basic poison cloud spreading its desease - hopefully the player management works but i doubt it - weapon spawning not based on anything but handtyped values - add me on steam when you have dedicated to host i cant host and join non dedicated... - host - players[1] is admin who...