Search found 285 matches

by dog80
Sat Aug 04, 2018 1:33 pm
Forum: General discussion
Topic: Best Factorio feature
Replies: 15
Views: 5667

Re: Best Factorio feature

tbh research queue is the thing
by dog80
Fri Aug 03, 2018 7:22 am
Forum: Wiki Talk
Topic: Using underground belts to split belt lanes?
Replies: 7
Views: 9589

Re: Using underground belts to split belt lanes?

why not use filter inserters?
by dog80
Mon Jul 30, 2018 5:50 am
Forum: Gameplay Help
Topic: How to turn cliffs off by default ?
Replies: 7
Views: 3273

Re: How to turn cliffs off by default ?

/c game.players[1].insert{name="cliff-explosives",count=1000}
by dog80
Mon Jul 30, 2018 12:35 am
Forum: General discussion
Topic: Why not Lua?
Replies: 24
Views: 12597

Re: Why not Lua?

its bad language cause it uses ~= instead of != kek
by dog80
Sat Jul 28, 2018 4:16 pm
Forum: Modding interface requests
Topic: Fast way to find a spawner given an entire surface/force
Replies: 6
Views: 1693

Re: Fast way to find a spawner given an entire surface/force

art towers have a position and a radius so the area is clear - how you want to do that without position and radius though?
by dog80
Wed Jul 25, 2018 8:36 pm
Forum: Implemented Suggestions
Topic: Minimap button show/hide map tags
Replies: 2
Views: 2019

Re: Minimap button show/hide map tags

+1


note: when you zoom out enough the tags disappear - when trying to find players on the map this helps alot
by dog80
Tue Jul 24, 2018 11:08 pm
Forum: Gameplay Help
Topic: How does this logic sheme work?
Replies: 1
Views: 780

Re: How does this logic sheme work?

you have green and red cuircits red: is connected to the steam-tanks and when goes below a certain level of available steam it will output T=1 green: is connected to the inserters and when they insert fuel into the reactors it will send that nuclear-fuel signal to the arithmetic combinator ( we have...
by dog80
Sun Jul 22, 2018 9:04 pm
Forum: Gameplay Help
Topic: Belt Balancers: Input-balanced balancer
Replies: 6
Views: 7541

Re: Belt Balancers: Input-balanced balancer

you need to take a 3 to 2 balancer which is done by making a 4to4 and rerouting 1 line of the output back to the input - or however xdd
by dog80
Sat Jul 21, 2018 12:28 am
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 92
Views: 47408

Re: Friday Facts #252 - Sound design & Map editor

nice to see upgrades to sounddesign and more great graphics - the art tower is super good :P
by dog80
Thu Jul 19, 2018 4:20 pm
Forum: General discussion
Topic: Aren't construction bots available too late?
Replies: 88
Views: 34695

Re: Aren't construction bots available too late?

The best way to verify this is by testing. So I just built a small base with purely red/green science. I now have around 500 construction and 500 logistics bots (no research beyond green) and TBH they are nearly worthless. At maxed red/green science level the bots are so slow that it will probably ...
by dog80
Wed Jul 18, 2018 5:55 am
Forum: Ideas and Suggestions
Topic: remove logistics 2 requirement from automobility (/Trains)
Replies: 0
Views: 583

remove logistics 2 requirement from automobility (/Trains)

i have this case: i have my basic starter setup, have advanced to steel and have my refinery items ready, but refinery not built yet, because i cant find any oil near me... and i want to have oil before building refinery... frustrating... but because im so pro it doesnt stop me, and i go straight to...
by dog80
Tue Jul 17, 2018 6:38 pm
Forum: Ideas and Suggestions
Topic: Spidertron Example
Replies: 19
Views: 6061

Re: Spidertron Example

i thought spidertron is a vehicle that can in comparison to car - its not as fast as car - but can walk over all structures ps tldr + i like the idea of consuming batteries, that would give them a bit more usability or so ^^ --- which brings another thing on the agenda - atm you have to transport st...
by dog80
Thu Jul 12, 2018 2:31 am
Forum: Balancing
Topic: wood stacking raw vs cut
Replies: 5
Views: 3927

wood stacking raw vs cut

so raw wood which is unpredictably in form, though not cut, you can stack to 100 in 1 stack and - the cut wood which should fit together *perfectly stacks to only 50? How does that make sense?
by dog80
Sat Jul 07, 2018 7:09 pm
Forum: Ideas and Requests For Mods
Topic: Mining drill for trees
Replies: 21
Views: 7448

Re: Mining drill for trees

neat @era
by dog80
Sat Jul 07, 2018 6:28 pm
Forum: Ideas and Suggestions
Topic: We need cars to drift
Replies: 11
Views: 3473

Re: We need cars to drift

here guys :D
by dog80
Sat Jul 07, 2018 11:45 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 61181

Re: Friday Facts #250 - Dead end conclusion

+1 to have blueprints next to handcrafting menu (+1 to have books inside books) -- not so sure about this anymore... (+1) be able to destroy blank blueprints -- here my current solo usage of blueprints -- ( to the last point ) still doing it manually is what i actually do not want to do anymore - be...
by dog80
Fri Jul 06, 2018 12:52 am
Forum: Gameplay Help
Topic: No Forrest but weird
Replies: 6
Views: 2612

Re: No Forrest but weird

this world is getting more and more frustrating
by dog80
Thu Jul 05, 2018 12:45 am
Forum: Gameplay Help
Topic: No Forrest but weird
Replies: 6
Views: 2612

No Forrest but weird

How can this happen?
by dog80
Tue Jul 03, 2018 1:34 pm
Forum: Gameplay Help
Topic: Lazy bot syndrome. Bug or feature?
Replies: 33
Views: 8486

Re: Lazy bot syndrome. Bug or feature?

sometimes it takes some time until bots reattempt to fullfill a certain task - especially if you have a lot of queued tasks already
by dog80
Sun Jul 01, 2018 4:01 pm
Forum: Ideas and Suggestions
Topic: Battle Royal for factorio
Replies: 17
Views: 5339

Re: Battle Royal for factorio

ok v 0 1 0 is out xD - basic poison cloud spreading its desease - hopefully the player management works but i doubt it - weapon spawning not based on anything but handtyped values - add me on steam when you have dedicated to host i cant host and join non dedicated... - host - players[1] is admin who...

Go to advanced search