Search found 5 matches

by Saltana
Mon Aug 20, 2018 5:42 pm
Forum: Ideas and Suggestions
Topic: Crash Survivors
Replies: 0
Views: 805

Crash Survivors

TL;DR

Optional game expansion where players support a human population, providing additional difficulty levels and making pollution relevant beyond biters.

What ?

Players would be tasked with developing a colony at some point- exactly when doesn't have to be fixed (could even be part of the ...
by Saltana
Fri Jan 26, 2018 1:07 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 482402

Re: Friday Facts #225 - Bots versus belts (part 2)

So what I'm taking away from this is there are three main complaints about bots. The favored method to deal with this seems to be belt stacking, but I think you can fix this by adding a similar but new form of endgame transport: Quantum Pipes
Issue:

Bots are less UPS intensive-
Bot setups offer ...
by Saltana
Fri Jan 26, 2018 10:59 am
Forum: Ideas and Suggestions
Topic: Factorio Lag Killer
Replies: 11
Views: 5090

Re: Factorio Lag Killer

How much complexity would it add, for example, to tweak personal roboports to build from closest object first, unless a performance limit is hit? It'd seem like a relatively simple change and easy to add a little tag somewhere saying which behaviour pattern is in use. That way you could still have ...
by Saltana
Tue Jan 16, 2018 12:33 pm
Forum: Ideas and Suggestions
Topic: Factorio Lag Killer
Replies: 11
Views: 5090

Factorio Lag Killer

I think rather a lot of players would like to see certain aspects of the game improved, such as more intelligent logistic bots. These requests are typically rejected as they would decrease UPS performance. This got me thinking- what if the game had two sets of behaviours, one for smaller bases and ...
by Saltana
Sat Feb 11, 2017 5:57 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 61162

Re: Friday Facts #177 - Difficulty settings

It also struck me as backwards that killing enemies and destroying their bases would make them stronger...
Those who died were weak individuals, survivors were stronger so they will have strong offsprings ... that is how natural selection works. ;)

In the case of factorio there are no alien ...

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