Search found 5 matches
- Mon Aug 20, 2018 5:42 pm
- Forum: Ideas and Suggestions
- Topic: Crash Survivors
- Replies: 0
- Views: 724
Crash Survivors
TL;DR Optional game expansion where players support a human population, providing additional difficulty levels and making pollution relevant beyond biters. What ? Players would be tasked with developing a colony at some point- exactly when doesn't have to be fixed (could even be part of the difficu...
- Fri Jan 26, 2018 1:07 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 428107
Re: Friday Facts #225 - Bots versus belts (part 2)
So what I'm taking away from this is there are three main complaints about bots. The favored method to deal with this seems to be belt stacking, but I think you can fix this by adding a similar but new form of endgame transport: Quantum Pipes Issue: Bots are less UPS intensive- Bot setups offer high...
- Fri Jan 26, 2018 10:59 am
- Forum: Ideas and Suggestions
- Topic: Factorio Lag Killer
- Replies: 11
- Views: 4674
Re: Factorio Lag Killer
How much complexity would it add, for example, to tweak personal roboports to build from closest object first, unless a performance limit is hit? It'd seem like a relatively simple change and easy to add a little tag somewhere saying which behaviour pattern is in use. That way you could still have s...
- Tue Jan 16, 2018 12:33 pm
- Forum: Ideas and Suggestions
- Topic: Factorio Lag Killer
- Replies: 11
- Views: 4674
Factorio Lag Killer
I think rather a lot of players would like to see certain aspects of the game improved, such as more intelligent logistic bots. These requests are typically rejected as they would decrease UPS performance. This got me thinking- what if the game had two sets of behaviours, one for smaller bases and o...
- Sat Feb 11, 2017 5:57 pm
- Forum: News
- Topic: Friday Facts #177 - Difficulty settings
- Replies: 120
- Views: 57190
Re: Friday Facts #177 - Difficulty settings
It also struck me as backwards that killing enemies and destroying their bases would make them stronger... Those who died were weak individuals, survivors were stronger so they will have strong offsprings ... that is how natural selection works. ;) In the case of factorio there are no alien survivo...