Search found 9 matches
- Sat Nov 23, 2024 4:54 am
- Forum: Wiki Talk
- Topic: Radars are no longer military targets
- Replies: 7
- Views: 605
Re: Radars are no longer military targets
I see, that makes sense. Thanks!
- Sat Nov 23, 2024 4:41 am
- Forum: Wiki Talk
- Topic: Radars are no longer military targets
- Replies: 7
- Views: 605
Re: Radars are no longer military targets
I just tested in-game and radars were definitely ignored by nearby biters, which means the in-game info is accurate, and this was changed in 2.0.
However I'm still confused by this on the radar lua-api page
Is this overridden at runtime then?
However I'm still confused by this on the radar lua-api page
Code: Select all
is_military_target :: bool optional
Default: true
- Sat Nov 23, 2024 4:30 am
- Forum: Wiki Talk
- Topic: Radars are no longer military targets
- Replies: 7
- Views: 605
Re: Radars are no longer military targets
I see, I guess it's just confusing then, that the in-game info shows false, even though it's true. Or am I misinterpreting your response?
To confirm, are radars military targets in 2.0?
To confirm, are radars military targets in 2.0?
- Sat Nov 23, 2024 3:58 am
- Forum: Wiki Talk
- Topic: Radars are no longer military targets
- Replies: 7
- Views: 605
Re: Radars are no longer military targets
Even more interesting, the lua-api site is incorrect? https://lua-api.factorio.com/latest/pro ... otype.html
At the bottom, the is_military_target override is listed as true, but in the in-game ctrl-shift-f menu, it's false.
At the bottom, the is_military_target override is listed as true, but in the in-game ctrl-shift-f menu, it's false.
- Sat Nov 23, 2024 3:44 am
- Forum: Wiki Talk
- Topic: Radars are no longer military targets
- Replies: 7
- Views: 605
Radars are no longer military targets
I don't remember seeing this mentioned anywhere. It's not in the 2.0 patch notes, and after a quick search, none of the 2.0 FFFs mention it.
It makes me wonder what other stealth changes exist in 2.0
In any case, the Radar and Military Targets pages are inaccurate
(I did also just request a wiki ...
It makes me wonder what other stealth changes exist in 2.0
In any case, the Radar and Military Targets pages are inaccurate
(I did also just request a wiki ...
- Tue Aug 19, 2014 5:30 am
- Forum: Ideas and Suggestions
- Topic: Rear Light for car
- Replies: 2
- Views: 1418
Re: Rear Light for car
Would also be useful to have the lights turn as you turn the car, so you can see into the corner.
- Tue Aug 19, 2014 5:23 am
- Forum: Implemented Suggestions
- Topic: Barrels as universal liquid containers/Barreling all fluids
- Replies: 11
- Views: 7100
Re: Barrels as universal liquid containers
This could also keep the temperature or the liquid, like heated water, but you'd have to have a special barrel that might use electricity to keep the water heated, or a train car that does the same.
- Tue Aug 19, 2014 5:21 am
- Forum: Ideas and Suggestions
- Topic: Goal of the game
- Replies: 9
- Views: 5327
Re: Goal of the game
What if companies that landed on the planet gave you contracts to build them factories or systems according to their needs. This could include a certain amount of product by a specific time, or an amount of product per second or minute. There could also be space restrictions, as well as the ...
- Tue Aug 05, 2014 3:21 am
- Forum: Ideas and Suggestions
- Topic: Water Platforms!
- Replies: 2
- Views: 2006
Re: Water Platforms!
I agree, it's really annoying to have to go around water with everything, it would make things a lot easier and organized. I especially like the idea of different kinds, maybe it would be cheaper to build a wood bridge that can support a player, and maybe a chest, but not a machine.