Search found 9 matches

by Regnizigre
Sat Nov 23, 2024 4:54 am
Forum: Wiki Talk
Topic: Radars are no longer military targets
Replies: 7
Views: 605

Re: Radars are no longer military targets

I see, that makes sense. Thanks!
by Regnizigre
Sat Nov 23, 2024 4:41 am
Forum: Wiki Talk
Topic: Radars are no longer military targets
Replies: 7
Views: 605

Re: Radars are no longer military targets

I just tested in-game and radars were definitely ignored by nearby biters, which means the in-game info is accurate, and this was changed in 2.0.

However I'm still confused by this on the radar lua-api page

Code: Select all

is_military_target :: bool optional 
Default: true
Is this overridden at runtime then?
by Regnizigre
Sat Nov 23, 2024 4:30 am
Forum: Wiki Talk
Topic: Radars are no longer military targets
Replies: 7
Views: 605

Re: Radars are no longer military targets

I see, I guess it's just confusing then, that the in-game info shows false, even though it's true. Or am I misinterpreting your response?
To confirm, are radars military targets in 2.0?
by Regnizigre
Sat Nov 23, 2024 3:58 am
Forum: Wiki Talk
Topic: Radars are no longer military targets
Replies: 7
Views: 605

Re: Radars are no longer military targets

Even more interesting, the lua-api site is incorrect? https://lua-api.factorio.com/latest/pro ... otype.html
At the bottom, the is_military_target override is listed as true, but in the in-game ctrl-shift-f menu, it's false.
Screenshot 2024-11-22 205552.png
Screenshot 2024-11-22 205552.png (174.67 KiB) Viewed 600 times
by Regnizigre
Sat Nov 23, 2024 3:44 am
Forum: Wiki Talk
Topic: Radars are no longer military targets
Replies: 7
Views: 605

Radars are no longer military targets

I don't remember seeing this mentioned anywhere. It's not in the 2.0 patch notes, and after a quick search, none of the 2.0 FFFs mention it.
It makes me wonder what other stealth changes exist in 2.0
In any case, the Radar and Military Targets pages are inaccurate
(I did also just request a wiki ...
by Regnizigre
Tue Aug 19, 2014 5:30 am
Forum: Ideas and Suggestions
Topic: Rear Light for car
Replies: 2
Views: 1418

Re: Rear Light for car

Would also be useful to have the lights turn as you turn the car, so you can see into the corner.
by Regnizigre
Tue Aug 19, 2014 5:23 am
Forum: Implemented Suggestions
Topic: Barrels as universal liquid containers/Barreling all fluids
Replies: 11
Views: 7100

Re: Barrels as universal liquid containers

This could also keep the temperature or the liquid, like heated water, but you'd have to have a special barrel that might use electricity to keep the water heated, or a train car that does the same.
by Regnizigre
Tue Aug 19, 2014 5:21 am
Forum: Ideas and Suggestions
Topic: Goal of the game
Replies: 9
Views: 5327

Re: Goal of the game

What if companies that landed on the planet gave you contracts to build them factories or systems according to their needs. This could include a certain amount of product by a specific time, or an amount of product per second or minute. There could also be space restrictions, as well as the ...
by Regnizigre
Tue Aug 05, 2014 3:21 am
Forum: Ideas and Suggestions
Topic: Water Platforms!
Replies: 2
Views: 2006

Re: Water Platforms!

I agree, it's really annoying to have to go around water with everything, it would make things a lot easier and organized. I especially like the idea of different kinds, maybe it would be cheaper to build a wood bridge that can support a player, and maybe a chest, but not a machine.

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