Search found 11 matches

by Commander Gizmo
Mon Feb 27, 2017 8:35 am
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52457

Re: Friday Facts #179 - New resource graphics & concrete

These new ores look incredible! Thanks for the hard work making even the smallest details enrich our favorite game. I agree that it would be nice to see some of the ores appear to be sticking out of the ground more than laying on top of it. Perhaps even sometimes appearing to have fissures in the gr...
by Commander Gizmo
Mon Feb 06, 2017 2:22 am
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 46687

Re: Friday Facts #176 - Belts optimization for 0.15

I'm sure this has already been covered somewhere ... not considering the edge case where a checksum of 0xFFFF will need special handling to be distinguished from 0x0000 when doing binary comparisons. We don't directly control the checksum. We simply send data that we want to send and what ever the ...
by Commander Gizmo
Sun Feb 05, 2017 11:36 pm
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 46687

Re: Friday Facts #176 - Belts optimization for 0.15

I'm sure this has already been covered somewhere, but you got me interested. A quick google search had me reading some interesting papers. Forgive me if my interpretation is wrong, as it's been a lot of years since I renewed my CCNA. According to the IETF RFC 6935 and RFC 2460 , IPv6 requires that a...
by Commander Gizmo
Sat Jan 21, 2017 5:46 am
Forum: Mods
Topic: [MOD 0.16] Vehicle Wagon 1.2.5
Replies: 100
Views: 49587

Re: [MOD 0.14] Vehicle Wagon 1.0.6

Thanks for this really handy mod. It's very handy when exploring with RSO! However, I recently started using the awesome Bulldozer mod. This thing is incredibly handy for running rails through forests and it would be great if I could put it on a wagon on my expansion train. Can you add support for ...
by Commander Gizmo
Sat Jan 14, 2017 12:09 am
Forum: News
Topic: Friday Facts #173 - Nuclear stuff is almost done
Replies: 192
Views: 79082

Re: Friday Facts #173 - Nuclear stuff is almost done

I am also very disappointed. This design seems less interesting and useful than the current nuclear power plant mods, such as my personal favorite: Reactor. I think if this gets added, I will prefer to just keep using the mod and ignore the in game implementation. At least that mod offers an annoyin...
by Commander Gizmo
Sat Dec 31, 2016 12:06 am
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 110675

Re: [0.14] Reactors & Atomic Locomotives

Can anyone think of a way to prioritize steam engine/turbine output? Currently, all energy producers of the same type scale themselves to energy demand identically. Problem is, I want my breeder reactor at 100% at all times, with only the remaining demand pulled from the fission reactors. For examp...
by Commander Gizmo
Fri Dec 30, 2016 9:21 am
Forum: Mods
Topic: [MOD 0.16] Vehicle Wagon 1.2.5
Replies: 100
Views: 49587

Re: [MOD 0.14] Vehicle Wagon 1.0.6

Perhaps.... but you could just use FARL to run your rail lines through forests, don'tcha know? ;) Thanks for the tip! I've seen FARL, but I found it too cheaty at this point. I'll probably change my tune once I'm trying to lay track for days and days, but at least for now I want to build the tracks...
by Commander Gizmo
Fri Dec 30, 2016 7:37 am
Forum: Mods
Topic: [MOD 0.16] Vehicle Wagon 1.2.5
Replies: 100
Views: 49587

Re: [MOD 0.14] Vehicle Wagon 1.0.6

Thanks for this really handy mod. It's very handy when exploring with RSO! However, I recently started using the awesome Bulldozer mod. This thing is incredibly handy for running rails through forests and it would be great if I could put it on a wagon on my expansion train. Can you add support for t...
by Commander Gizmo
Sun Dec 18, 2016 4:24 am
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 63451

Re: Friday Facts #169 - Combat revisit 2

I think by far the least tedious and most fun way to take out enemy bases I've ever tried is the Orbital Ion Cannons mod . I recently tried it for the first time and I have to say it takes the tedious out of the xenos and gives me a great use for all those rocket parts I've been making. The second l...
by Commander Gizmo
Sat Dec 17, 2016 3:29 am
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 63451

Re: Friday Facts #169 - Combat revisit 2

I don't really get the whole turret creep problem. I haven't needed to build a wall or turret at all since my third game. I simply use combinators and power switches to only power the equipment that needs to run and my pollution never spreads far enough to touch the bugs. I then just upgrade straigh...
by Commander Gizmo
Tue Dec 06, 2016 10:00 am
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 110675

Re: [0.14] Reactors & Atomic Locomotives

I am really liking this mod. Thanks for the hard work you put into it. I would like to suggest that it really is far too easy to run the reactors. I want to imagine that there is a real danger if the reactor were to overheat or if the coolant were to be unavailable after shutdown such as with the re...

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