Search found 9 matches

by Kamikatze
Sun May 07, 2017 1:09 am
Forum: General discussion
Topic: Pump and Pipe Fluid Speeds for 0.15
Replies: 9
Views: 6153

Re: Pump and Pipe Fluid Speeds for 0.15

FrodoOf9Fingers wrote:The tooltip for the pump has been updated to 1200 units now >.>, was 200 when I checked.
You mean 12000/s? The tooltip before didn't specify that it meant 200 per tick, but it still was 12000/s
by Kamikatze
Sat May 06, 2017 3:43 pm
Forum: Technical Help
Topic: FPS drop
Replies: 1
Views: 1174

Re: FPS drop

Here is the screenshot of the debug info.
by Kamikatze
Thu May 04, 2017 8:20 am
Forum: General discussion
Topic: Fluids, Pipes and Pumps
Replies: 13
Views: 63290

Re: Fluids, Pipes and Pumps

BlakeMW wrote: 187 pipes actually stretches about 1000 tiles, because each pipe-pair is 11 tiles, or 5.5 per pipe-to-ground.
ohh right, forgot to cut that in half. *whoops*
by Kamikatze
Tue May 02, 2017 4:13 pm
Forum: General discussion
Topic: Fluids, Pipes and Pumps
Replies: 13
Views: 63290

Re: Fluids, Pipes and Pumps

187 pipes-to-ground would reach over 2000 tiles, someone should calculate how many fluid wagons a train(and which fuel of course^^) would need to transport stuff over 2000 tiles at 1000fluid/sec :D
by Kamikatze
Tue May 02, 2017 12:56 pm
Forum: General discussion
Topic: Fluids, Pipes and Pumps
Replies: 13
Views: 63290

Fluids, Pipes and Pumps

Hi everyone, I just tested pumping water from one tank to another and count the ticks it takes with combinators and stuff. 0eNq9VtuOmzAQ/Rc/trDChmR3kfoN7Xu1Qg4MiVUwyJi0UcS/dwwbkoC9IenlJZGNfebMOTO2j2RTtFArITWJj0SklWxI/P1IGrGVvDBz+lADiYnQUBKPSF6aUaMrxbfgay5/kM4jQmbwi8S0e/MISC20gAGnHxwS2ZYbULhgROBK6F0J...
by Kamikatze
Sat Dec 10, 2016 6:44 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152746

Re: [MOD 0.13.8+|0.14.x]Helmod: Assistant to plan its base.

Hi, first of all: great mod! (the first tool i found, that supports productivity module calculations) second: it doesn't allow me to put productivity modules in mining drills even though it is possible Edit: I'm using the Advanced Drills mod and i can select the new drills, but it doesn't change the...
by Kamikatze
Thu Dec 08, 2016 2:50 pm
Forum: Ideas and Suggestions
Topic: Better vehicle camera - panning ahead depending on speed
Replies: 4
Views: 1721

Re: Better vehicle camera - panning ahead depending on speed

11/10 idea How often i crash into other trains because i see them too late... :D I even activated the show_train_braking_distance only to find out that it doesn't work for a player controlled train (probably because the game wouldn't know which way i want to go at an intersection), but i guess one c...
by Kamikatze
Thu Dec 08, 2016 1:08 pm
Forum: Mods
Topic: [MOD 0.13] Burn the world - Do everything without electric.
Replies: 14
Views: 5595

Re: [MOD 0.13] Burn the world - Do everything without electric.

I am able to choose the recipe for powdered coal in a burner assembling machine 2 even though i haven't researched it yet

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by Kamikatze
Thu Dec 08, 2016 5:18 am
Forum: Ideas and Suggestions
Topic: Make burner inserters more useful
Replies: 8
Views: 2540

Add pickup_target to burner inserters

Basically this is the same subject, so I joined them -- ßilk Hi everyone, I was playing a burner-only game with the mod Burn the world and noticed that even with BurnerLeech I couldn't take fuel out of a burner inserter with another inserter. It feels a bit like a break in continuity since a burner...

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