You mean 12000/s? The tooltip before didn't specify that it meant 200 per tick, but it still was 12000/sFrodoOf9Fingers wrote:The tooltip for the pump has been updated to 1200 units now >.>, was 200 when I checked.
Search found 9 matches
- Sun May 07, 2017 1:09 am
- Forum: General discussion
- Topic: Pump and Pipe Fluid Speeds for 0.15
- Replies: 9
- Views: 6588
Re: Pump and Pipe Fluid Speeds for 0.15
- Sat May 06, 2017 3:43 pm
- Forum: Technical Help
- Topic: FPS drop
- Replies: 1
- Views: 1278
Re: FPS drop
Here is the screenshot of the debug info.
- Thu May 04, 2017 8:20 am
- Forum: General discussion
- Topic: Fluids, Pipes and Pumps
- Replies: 13
- Views: 66354
Re: Fluids, Pipes and Pumps
ohh right, forgot to cut that in half. *whoops*BlakeMW wrote: 187 pipes actually stretches about 1000 tiles, because each pipe-pair is 11 tiles, or 5.5 per pipe-to-ground.
- Tue May 02, 2017 4:13 pm
- Forum: General discussion
- Topic: Fluids, Pipes and Pumps
- Replies: 13
- Views: 66354
Re: Fluids, Pipes and Pumps
187 pipes-to-ground would reach over 2000 tiles, someone should calculate how many fluid wagons a train(and which fuel of course^^) would need to transport stuff over 2000 tiles at 1000fluid/sec
- Tue May 02, 2017 12:56 pm
- Forum: General discussion
- Topic: Fluids, Pipes and Pumps
- Replies: 13
- Views: 66354
Fluids, Pipes and Pumps
Hi everyone, I just tested pumping water from one tank to another and count the ticks it takes with combinators and stuff. 0eNq9VtuOmzAQ/Rc/trDChmR3kfoN7Xu1Qg4MiVUwyJi0UcS/dwwbkoC9IenlJZGNfebMOTO2j2RTtFArITWJj0SklWxI/P1IGrGVvDBz+lADiYnQUBKPSF6aUaMrxbfgay5/kM4jQmbwi8S0e/MISC20gAGnHxwS2ZYbULhgROBK6F0J...
- Sat Dec 10, 2016 6:44 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 322
- Views: 177541
Re: [MOD 0.13.8+|0.14.x]Helmod: Assistant to plan its base.
Hi, first of all: great mod! (the first tool i found, that supports productivity module calculations) second: it doesn't allow me to put productivity modules in mining drills even though it is possible Edit: I'm using the Advanced Drills mod and i can select the new drills, but it doesn't change the...
- Thu Dec 08, 2016 2:50 pm
- Forum: Ideas and Suggestions
- Topic: Better vehicle camera - panning ahead depending on speed
- Replies: 4
- Views: 1999
Re: Better vehicle camera - panning ahead depending on speed
11/10 idea How often i crash into other trains because i see them too late... :D I even activated the show_train_braking_distance only to find out that it doesn't work for a player controlled train (probably because the game wouldn't know which way i want to go at an intersection), but i guess one c...
- Thu Dec 08, 2016 1:08 pm
- Forum: Mods
- Topic: [MOD 0.13] Burn the world - Do everything without electric.
- Replies: 14
- Views: 6129
Re: [MOD 0.13] Burn the world - Do everything without electric.
I am able to choose the recipe for powdered coal in a burner assembling machine 2 even though i haven't researched it yet
- Thu Dec 08, 2016 5:18 am
- Forum: Ideas and Suggestions
- Topic: Make burner inserters more useful
- Replies: 8
- Views: 2838
Add pickup_target to burner inserters
Basically this is the same subject, so I joined them -- ßilk Hi everyone, I was playing a burner-only game with the mod Burn the world and noticed that even with BurnerLeech I couldn't take fuel out of a burner inserter with another inserter. It feels a bit like a break in continuity since a burner...