Search found 85 matches
- Sun Dec 03, 2023 9:44 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 62308
Re: Friday Facts #387 - Swimming in lava
The planet is generated from single tile that can be flipped and rotated to create multiple variations. The only random input is how these rotations and flips will be arranged next to each other. If I understood the last FFF correctly there will be no small island with ore unless the devs decided ...
- Sun Dec 03, 2023 4:45 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 62308
Re: Friday Facts #387 - Swimming in lava
I like the new machines! But I notice the ear ratio is wrong on the new mining drill. When moving left/right, the little gears spin way more than they should for the amount of motion and the spacing/size of the teeth. Youβd be grinding off gear teeth if they spin that fast.
I missed that, but ...
- Sun Sep 29, 2019 8:48 pm
- Forum: Ideas and Suggestions
- Topic: Make fuel slots (in a locomotive, car, tank, furnace...) have a filter
- Replies: 8
- Views: 3533
Re: Make fuel slots (in a locomotive, car, tank, furnace...) have a filter
If I wanted my locomotives to run on a lesser fuel if the preferred fuel was unavailable, I would simply use a priority splitter or circuit priority mechanism.
RIP to you guys, but I'm different.
The argument about furnaces getting their fuels and inputs confused is reasonable, though.
RIP to you guys, but I'm different.
The argument about furnaces getting their fuels and inputs confused is reasonable, though.
- Sun Sep 29, 2019 12:47 am
- Forum: Ideas and Suggestions
- Topic: [0.17.69] Blueprint books sort by selected blueprint and not by book name in player inventory
- Replies: 7
- Views: 2680
Re: [0.17.69] Blueprint books sort by selected blueprint and not by book name in player inventory
It could sort by the concatenation of name, " ", and (whatever the sorting key is now). That'd give predictable behavior for people who name their blueprint books, and degrade gracefully for people who forget. (All unnamed books would sort together.)
- Wed Sep 18, 2019 3:22 pm
- Forum: Ideas and Suggestions
- Topic: Have pumps be able to measure throughput
- Replies: 5
- Views: 2233
Re: Have pumps be able to measure throughput
Here's a throughput-measuring contraption that works up to 6000 fluid/s and is precise to the number of significant figures provided by the production screen:
meter.jpg
0eNrNmd1umzAUx1+lsrSbjay2Q0hAW+/au91UvZuqiBAnsQYGGZMuqniAvcWebU8yA2tC+LRpluSmKjE+HJ/f+R8fwytY+AmJOGUCOK+AeiGLgfP9FcR0zVw ...
meter.jpg
0eNrNmd1umzAUx1+lsrSbjay2Q0hAW+/au91UvZuqiBAnsQYGGZMuqniAvcWebU8yA2tC+LRpluSmKjE+HJ/f+R8fwytY+AmJOGUCOK+AeiGLgfP9FcR0zVw ...
- Sun Sep 15, 2019 1:41 pm
- Forum: Railway Setups
- Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
- Replies: 156
- Views: 107501
Re: [Experiment] Unloading 4 compressed blue belts per wagon.
Won't work in 0.17.68. the splitter priority trick is obsolete.
Throughput β 3.76 belts with priority set
Throughput β 5.04 belts without priority set
sideload splitter trougput comparison.png
That's not the splitter priority trick. This is the splitter priority trick:
inserter_timing.jpg ...
- Sat Sep 14, 2019 6:15 pm
- Forum: Railway Setups
- Topic: How to load 4 blue belts per wagon?
- Replies: 52
- Views: 33407
Re: How to load 4 blue belts per wagon?
UPS testing results are in, on Reddit. Very promising. The result for the one with splitters may not be correct, because of the problem @eradicator found.
Somebody on Reddit just posted the same solution as Vegemeister .... :mrgreen:
https://www.reddit.com/r/factorio/comments/d3d3jf/filling_a ...
Somebody on Reddit just posted the same solution as Vegemeister .... :mrgreen:
https://www.reddit.com/r/factorio/comments/d3d3jf/filling_a ...
- Fri Sep 13, 2019 3:28 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 76847
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
I'm slightly worried about that regular grid pattern in the landfill terrain creating moire artifacts when zoomed out. Didn't the old concrete terrain have that problem? Whichever scaling method Factorio uses at <100% zoom has considerable aliasing. It's especially noticeable on electrical wires ...
- Thu Sep 12, 2019 2:30 pm
- Forum: Railway Setups
- Topic: How to load 4 blue belts per wagon?
- Replies: 52
- Views: 33407
Re: How to load 4 blue belts per wagon?
I remember reading something from the Bob's Inserters discourse about inserters with configurable pickup and drop positions being fastest when both are as far as possible from the inserter base. Apparently the inserter speed limit applies to angular speed, or something like that.
The best vanilla ...
The best vanilla ...
- Thu Sep 12, 2019 2:47 am
- Forum: Balancing
- Topic: 17.xx balancing volume puerple science
- Replies: 14
- Views: 6050
Re: 17.xx balancing volume puerple science
I only play with belts
Your play style is more restricted than you think it is. You're not just avoiding bots and trains, you're also avoiding direct insertion, buffered direct insertion, and short internal belts. High volume intermediates are a problem you're supposed to solve by intermingling ...
- Thu Sep 12, 2019 2:12 am
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 227505
Re: Solar panels less of a no-brainer
The thing is, for fluids and electrical entities, I'm pretty sure running at less than full capacity does not reduce the UPS cost. So if you can't use solar exclusively, there's no reason to use it at all, at megabase scale.
At sub-megabase scale, it's better to put eff1 modules in things than to ...
At sub-megabase scale, it's better to put eff1 modules in things than to ...
- Sun Sep 08, 2019 9:46 pm
- Forum: Railway Setups
- Topic: How to load 4 blue belts per wagon?
- Replies: 52
- Views: 33407
Re: How to load 4 blue belts per wagon?
This works (the left curve in front of inserter #3 is non-optional):
However, just because you can doesn't mean you should. @mrvn is right. Just make the train twice as long.
However, just because you can doesn't mean you should. @mrvn is right. Just make the train twice as long.
- Sun Sep 08, 2019 8:41 pm
- Forum: Railway Setups
- Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
- Replies: 156
- Views: 107501
Re: [Experiment] Unloading 4 compressed blue belts per wagon.
So, I have a few contributions to this thread.
First, a brute force 3-belt-per-side unloader, which is actually 3 single-belt unloaders neslted together:
3-belt-w6.png
It's 7 tiles wide and has no unusual alignment constraints, so it works for any number of wagons. Murder on UPS though.
Next ...
First, a brute force 3-belt-per-side unloader, which is actually 3 single-belt unloaders neslted together:
3-belt-w6.png
It's 7 tiles wide and has no unusual alignment constraints, so it works for any number of wagons. Murder on UPS though.
Next ...
- Wed Sep 04, 2019 4:16 am
- Forum: Implemented Suggestions
- Topic: `zstd -1` on atlas caches could double even SSD read speed
- Replies: 7
- Views: 4455
Re: `zstd -1` on atlas caches could double even SSD read speed
In 0.17.56, there will be config.ini setting "compress-sprite-atlas-cache". At the moment it uses compression level 1, we may change it to -1 in the future. Also it doesn't utilize parallel compression/decompression, so I am not sure if it'll make 350 MB/s resp. 1 GB/s on your PC, but it seemed ...
- Wed Sep 04, 2019 2:57 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 439
- Views: 243992
Re: Parrallel processing in games & applications
Entities aren't updated in the order they're allocated and additionally virtually all entities that are updatable have dynamically allocated member data or touch other entities/data sets they don't own.
So, none of that actually works in a real-world scenario where all things that do logic end up ...
- Mon Sep 02, 2019 6:31 pm
- Forum: General discussion
- Topic: Do you ever use exponentiation (^) in arithmetic comb?
- Replies: 11
- Views: 4107
Re: Do you ever use exponentiation (^) in arithmetic comb?
The main application is elementwise multiplication of all signals on two wires. That is, each = each * each.
I think it can also be used for IIR filters.
I think it can also be used for IIR filters.
- Mon Sep 02, 2019 4:53 pm
- Forum: Implemented Suggestions
- Topic: Mod portal website should not use image-rendering CSS property
- Replies: 2
- Views: 1841
Mod portal website should not use image-rendering CSS property
The mod portal website is currently displaying screenshots with image-rendering: pixelated or image-rendering: -moz-crisp-edges, whichever is supported. This causes the browser to use the nearest-neighbor resampler, which makes text nearly illegible and is otherwise unattractive.
First screenshot ...
First screenshot ...
- Sat Mar 23, 2019 8:15 am
- Forum: Ideas and Suggestions
- Topic: propulsion power of bidirectional trains
- Replies: 62
- Views: 22976
Re: propulsion power of bidirectional trains
Bump, so as not to just be urgin' for a mergin'.
The way it is now, there's practically no reason to ever use bidirectional trains. Their only advantage over single-headed trains is that you save a little space around stations and don't have to use underground belts to cross the exit tracks ...
The way it is now, there's practically no reason to ever use bidirectional trains. Their only advantage over single-headed trains is that you save a little space around stations and don't have to use underground belts to cross the exit tracks ...
- Fri Mar 22, 2019 7:02 pm
- Forum: Ideas and Suggestions
- Topic: Fixing the power bars.
- Replies: 19
- Views: 7023
Re: Fixing the power bars.
And similarly for production: the maximum should if all generators (except accumulators) were producing at full rate.
This IS very useful info. All electric producers can be reasonably expected to operate at 100%. If they can't it almost always means something is wrong (or the sun is going down ...
- Wed Mar 20, 2019 9:02 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.16] Splitters dont fully compress belt
- Replies: 3
- Views: 1721
Re: [0.17.16] Splitters dont fully compress belt
This could also be the same bug: viewtopic.php?f=182&t=67242.