Search found 140 matches
- Sat Apr 06, 2024 6:44 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39804
Re: Friday Facts #387 - Swimming in lava
[Moderated by Koub : Off topic.] Talking about the actual content announced in the FFF is OK, if things keep coming back to off topic fights between a handful of people, the thread will be locked. Response: Sorry it keeps getting off topic, I just wanted to offer a suggestion to fix a potential gam...
- Fri Mar 29, 2024 10:19 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39804
Re: Friday Facts #387 - Swimming in lava
The thing that I notice most about this topic is most people who are against the idea of a filter on miners is missing a few key points. All of your "key points" have been covered ad nasium. Nothing of what you said is new or was "missed". And the moderators have already made a ...
- Thu Mar 28, 2024 12:04 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39804
Re: Friday Facts #387 - Swimming in lava
The thing that I notice most about this topic is most people who are against the idea of a filter on miners is missing a few key points. For one, if you like the challenge, good for you, this is not a problem for you. Not everyone likes to play and have to deal with tedium as part of the challenge a...
- Sun Mar 03, 2024 12:30 am
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 12063
Re: Friday Facts #400 - Chart search and Pins
Please give a way to mute/ignore alert types we don't care about. I play with alerts muted because endless minor damage alerts seriously trigger me. I second this. I'd like to be able to have the option to turn off stuff like construction bots not having enough items to finish a job not flash const...
- Sun Mar 03, 2024 12:00 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39804
Re: Friday Facts #387 - Swimming in lava
I don't think a filter on a miner would be a good thing. Mixed ore patches offer a challenge that would get solved too trivially this way. There are ways to circumvent the clogging (splitter setups with priority input lanes). I fear adding a filter to miners would solve one of the few puzzle elemen...
- Sat Feb 24, 2024 2:49 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39804
Re: Friday Facts #387 - Swimming in lava
So with the larger digging radius of the miners, that'll leave a bit of dead area between two different ore types for those that don't like mixed ore belts. Could there be an addition of ore filtering for the higher-tier miners as a QoL addon? It'd be a bit jarring to have so much open space filled...
- Sat Feb 10, 2024 5:00 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39804
Re: Friday Facts #387 - Swimming in lava
So with the larger digging radius of the miners, that'll leave a bit of dead area between two different ore types for those that don't like mixed ore belts. Could there be an addition of ore filtering for the higher-tier miners as a QoL addon? It'd be a bit jarring to have so much open space filled...
- Sat Feb 10, 2024 4:54 am
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 17150
Re: Friday Facts #397 - Factoriopedia
I couldn't help but notice some information that we have now is missing such as the "Crafted In" information. Is this going to not be in the Factoriopedia and only the tooltip? Because if that's the case I feel like that would be good to have as part of the entry page. An example of items ...
- Sun Dec 03, 2023 1:01 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39804
Re: Friday Facts #387 - Swimming in lava
So with the larger digging radius of the miners, that'll leave a bit of dead area between two different ore types for those that don't like mixed ore belts. Could there be an addition of ore filtering for the higher-tier miners as a QoL addon? It'd be a bit jarring to have so much open space filled ...
- Mon Nov 06, 2023 7:08 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 35445
Re: Friday Facts #382 - Logistic groups
This is such a great change! Though I am curious about something and trying to figure this out, even though I know it won't matter come 2.0 I'm still curious to know why. I am still figuring out how people do circuits and I have a basic grasp on how they work, but I for the life of me cannot figure...
- Mon Nov 06, 2023 7:07 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 35445
Re: Friday Facts #382 - Logistic groups
why in Klonans example of a remote base has the passive supply chest have it's contents be multiplied by -2 in that network. Can someone explain what the purpose of doing that is vs just multiplying the signals by -1 and applying the constant combinator to that signal so if anything is below the am...
- Sun Oct 29, 2023 7:41 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 35445
Re: Friday Facts #382 - Logistic groups
This is such a great change! Though I am curious about something and trying to figure this out, even though I know it won't matter come 2.0 I'm still curious to know why. I am still figuring out how people do circuits and I have a basic grasp on how they work, but I for the life of me cannot figure ...
- Mon Sep 14, 2020 10:21 am
- Forum: Technical Help
- Topic: Abandoned Rail map tutorial list
- Replies: 0
- Views: 817
Abandoned Rail map tutorial list
Hi, I wanted to say I enjoy the revamped tutorials but one thing bothers me. In the last mission, abandoned rail base, when completing the game you're given the option to continue playing on the map but when you chose this option you're not given access to any advanced tech to research, like laser t...
- Thu Apr 09, 2020 4:12 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Beautiful Sushi Belts
- Replies: 85
- Views: 102412
- Wed May 09, 2018 1:55 am
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 259907
Re: Tips, Designs, & Tricks
Hey guys, just as a heads up I'm back up and running mostly, partially why I haven't been too active. I do still get the updates so if there are more tips and designs you'd like to share then feel free, I am capable once more to update the parent post.
- Wed Jan 17, 2018 10:57 pm
- Forum: Ideas and Requests For Mods
- Topic: Selfdriving Logistic Cars
- Replies: 29
- Views: 16415
Re: Selfdriving Logistic Cars
Yes, the AAI mod is the mod like was thinking of that uses biter ai for pathfinding, which is pretty clever as you can set mining vehicles to a set area and the biter ai has idle movement implemented. It's not a bad idea to utilise and possibly improve upon this ai for this mod idea
- Wed Jan 17, 2018 3:45 am
- Forum: Ideas and Requests For Mods
- Topic: Selfdriving Logistic Cars
- Replies: 29
- Views: 16415
Re: Selfdriving Logistic Cars
Wow, just found this thread after the Bots vs Belts FFF. Actually this is pretty good! Small self-driving cars could deliver goods instead of flying logistic robots. The benefit is that ground space is limited, thus ground logistic bots would loose their efficiency with numbers, and would not be ab...
- Thu Aug 24, 2017 6:08 pm
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 259907
Re: Tips, Designs, & Tricks
Unless you got a blueprint, I dont think there's an automatic way to set up wires. You'll have to wire everything up yourself.
- Sun Feb 12, 2017 11:47 pm
- Forum: Technical Help
- Topic: AssignID error
- Replies: 9
- Views: 4712
Re: AssignID error
That worked! Thank you for the help
- Sun Feb 12, 2017 11:29 pm
- Forum: Technical Help
- Topic: AssignID error
- Replies: 9
- Views: 4712
Re: AssignID error
Ok, so after a bit of learning how to have windows search .lua files, I found out which mod does this, the fire fighters suit. Link data:extend({ { type = "armor", name = "fire-fighter-suit", icon = "__base__/graphics/icons/power-armor-mk2.png", flags = {"goes-to-m...