That's what I was expecting... Large enough to swallow an entire train (or a spice harvester.) After all, the lightning is nothing more than wormsign.
Search found 36 matches
- Fri Feb 16, 2024 1:14 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 22229
- Thu Oct 15, 2020 2:04 am
- Forum: Gameplay Help
- Topic: Train rolling resistance
- Replies: 3
- Views: 2067
Train rolling resistance
While on the wiki earlier, I noticed the idea of rolling resistance affecting vehicle speeds. Concrete increases walking speed by 40% and decreases vehicle rolling resistance, allowing for extra acceleration and top speed, although each vehicle is affected differently; (from Concrete on the wiki.) O...
- Fri Jun 19, 2020 10:37 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 37990
Re: Friday Facts #352 - New website
What I like a lot about the current site is that it's not a mess of javascript and megabytes of large external resources being included. It's just google analytics, jquery via google, and google youtube at the moment (which sounds like it's bad, and it could be better, but it's pretty good compared...
- Sat Nov 02, 2019 2:23 am
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 16168
Re: Friday Facts #319 - New T-shirts & Lua event filtering
I can't believe that I have had my grey Factorio T-shirt for nearly 2 years now. (received just before Christmas, right after the initial release.) I like the inserter design, but I really think that the red long-handed inserter is most appropriate one for me... 8-) Any chance of these in the future?
- Fri Mar 29, 2019 4:35 pm
- Forum: Releases
- Topic: Version 0.17.22
- Replies: 5
- Views: 7970
Re: Version 0.17.22
And... BOOM!!!, crash to desktop... (while dragging power poles in a train.)
Bug report: viewtopic.php?f=7&t=68708
Bug report: viewtopic.php?f=7&t=68708
- Fri Mar 29, 2019 4:33 pm
- Forum: Duplicates
- Topic: [0.17.22] Crashing while dragging Electric Pole
- Replies: 1
- Views: 1115
[0.17.22] Crashing while dragging Electric Pole
I am crashing with the attached save. When I grab the power pole and drag it while moving in a train, the game crashes. Recreate: 1) Load Saved Game... (to big to attach... ~ 32MB ) 2) Press "Q" on the power pole immediately below the player. 3) Press "W" to move the train you ar...
- Thu Mar 07, 2019 9:16 pm
- Forum: Not a bug
- Topic: [0.17.8] Inserter Priority
- Replies: 1
- Views: 1043
[0.17.8] Inserter Priority
Screenshot at 2019-03-07 15-45-32.png I'm not sure if this is a bug, or if my expectations are incorrect. In the above screenshot, after I placed the assemblers and inserters, I expected the middle assembler to create steel chests then alternate among all the inserters to place the steel chests int...
- Sun Mar 03, 2019 4:27 pm
- Forum: Ideas and Suggestions
- Topic: [0.17] Research Queue inherent issue (related to FF#254)
- Replies: 3
- Views: 1306
0.17 Research UI feedback
Overall, I enjoy the new Research UI, especially the UI regarding queued research. I enjoy not being bothered to stop what I am doing because I know research continues after I hear the chime signifying the end of the current research project. Though what I find lacking is any feedback telling me wha...
- Fri Mar 01, 2019 7:39 pm
- Forum: News
- Topic: Friday Facts #284 - 0.17 experimental
- Replies: 190
- Views: 63697
Re: Friday Facts #284 - 0.17 experimental
Thank you for releasing 0.17... Even though I will live in solitude like a hermit the next few weeks.
One thing, after looking at the release notes and the roadmap... What is happening with Spidertron?
One thing, after looking at the release notes and the roadmap... What is happening with Spidertron?
- Sun Jan 14, 2018 11:39 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 362202
Re: Friday Facts #225 - Bots versus belts (part 2)
Factorio is not a competetive game. It is a sanbox game. It is fine stuff is not well balanced. LOL! I'm saw that opinion a few times in this thread. It is basically like writing "Factorio is a sandbox game so is it fine if it sucks." - just a few levels down. No, the game should be well-...
- Sat Jan 13, 2018 1:27 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 362202
Re: Friday Facts #225 - Bots versus belts (part 2)
I agree... if anything the response to last week's FFF and the quick number of responses to this week's FFF show that one or two people may still be reading them.DanGio wrote:Hi there! Nice FFF! Can't even imagine you were talking about ending this blog few weeks ago...
- Fri Jan 12, 2018 3:40 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 336101
Re: Friday Facts #224 - Bots versus belts
Finally... It only took a week... but I read all 44 pages... Of course, by the time I finish writing this, I expect a few more posts. :D First, I'd like to say that many of you need to read the fact in the FFF, that bots are not being removed. While some people understand that, a lot of posts are i...
- Sun Dec 31, 2017 8:25 pm
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 43364
Re: Friday Facts #223 - Reflections on 2017
The barrel changes were way to much. they completely broke mega-base or any base that used any significant quantity of fluids. On top of that, cargo wagons can only realistically carry half of their inventory in barrels because they need the other half to carry the empty barrels back. I fail to see...
- Sat Dec 30, 2017 8:02 pm
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 43364
Re: Friday Facts #223 - Reflections on 2017
I don't think I have seen a release this widely disliked. This is an overstatement. Sure, even I have voiced some opinions on the removal of the belt compression( i actually prefer the other fluid handling changes) , but compared to other games, Factorio still grows from strength to strength. In 25...
- Sat Dec 30, 2017 10:16 am
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 43364
Re: Friday Facts #223 - Reflections on 2017
Uhm, so that means we won't get other than male playermodels... That doesn't require a lot of creativity but is a lot of work for the graphics department. Let them finish the high-res-models for everything else first before they open this can. Also licensing bender from the futurama guys will not b...
- Sat Dec 23, 2017 10:36 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 53760
Re: Friday Facts #222 - Christmas avalanche
I think people undersetimate ANNOYANCE costs while talking barrels vs tank wagon. While I prefer to use fluid wagons instead of barrels, (with the exception I noted earlier in this thread), annoyance is minimized when you have blueprints to facilitate barreling and unbarreling. While the cost of st...
- Sat Dec 23, 2017 8:57 am
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 53760
Re: Friday Facts #222 - Christmas avalanche
I just wanted to add another voice to the opinion already expressed by others: if you want to reduce the fluid wagon capacity, which I'm not too opposed to, it kinda makes sense for the reasons you specified, you should definitely nerf barrels. Otherwise it would be ridiculous: four times more capa...
- Sat Dec 23, 2017 3:32 am
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 53760
Re: Friday Facts #222 - Christmas avalanche
WE won't let the "the giants of the industry" win this award ! Those "giants" are slowly dying, they have no fresh wind in their sailes. Thanks for the news. Guys keep calm, enjoy your freetime with family and co. I agree... the "giants of the industry" have no fresh i...
- Sun Dec 17, 2017 8:16 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint fast-replace don't add wires if source entity differs.
- Replies: 0
- Views: 978
Blueprint fast-replace don't add wires if source entity differs.
Its great now that assemblers and similar items retain their settings when building entities over ghosts in early game before bots are available. The fact that it retains the settings even when using a different assembler is great too. However, I noticed that when using a chest connected to a circui...
- Wed Dec 13, 2017 10:54 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 108020
Re: Version 0.16.0
Just noticed... not in release notes... (unless I'm really blind and this was already in the game.)
We now have shadows of clouds moving across the ground. COOL
We now have shadows of clouds moving across the ground. COOL