Search found 35 matches

by stretch611
Thu Oct 15, 2020 2:04 am
Forum: Gameplay Help
Topic: Train rolling resistance
Replies: 3
Views: 1051

Train rolling resistance

While on the wiki earlier, I noticed the idea of rolling resistance affecting vehicle speeds. Concrete increases walking speed by 40% and decreases vehicle rolling resistance, allowing for extra acceleration and top speed, although each vehicle is affected differently; (from Concrete on the wiki.) O...
by stretch611
Fri Jun 19, 2020 10:37 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 22925

Re: Friday Facts #352 - New website

What I like a lot about the current site is that it's not a mess of javascript and megabytes of large external resources being included. It's just google analytics, jquery via google, and google youtube at the moment (which sounds like it's bad, and it could be better, but it's pretty good compared...
by stretch611
Sat Nov 02, 2019 2:23 am
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 9574

Re: Friday Facts #319 - New T-shirts & Lua event filtering

I can't believe that I have had my grey Factorio T-shirt for nearly 2 years now. (received just before Christmas, right after the initial release.) I like the inserter design, but I really think that the red long-handed inserter is most appropriate one for me... 8-) Any chance of these in the future?
by stretch611
Fri Mar 29, 2019 4:35 pm
Forum: Releases
Topic: Version 0.17.22
Replies: 5
Views: 6844

Re: Version 0.17.22

And... BOOM!!!, crash to desktop... (while dragging power poles in a train.)
Bug report: viewtopic.php?f=7&t=68708
by stretch611
Fri Mar 29, 2019 4:33 pm
Forum: Duplicates
Topic: [0.17.22] Crashing while dragging Electric Pole
Replies: 1
Views: 666

[0.17.22] Crashing while dragging Electric Pole

I am crashing with the attached save. When I grab the power pole and drag it while moving in a train, the game crashes. Recreate: 1) Load Saved Game... (to big to attach... ~ 32MB ) 2) Press "Q" on the power pole immediately below the player. 3) Press "W" to move the train you ar...
by stretch611
Thu Mar 07, 2019 9:16 pm
Forum: Not a bug
Topic: [0.17.8] Inserter Priority
Replies: 1
Views: 579

[0.17.8] Inserter Priority

Screenshot at 2019-03-07 15-45-32.png I'm not sure if this is a bug, or if my expectations are incorrect. In the above screenshot, after I placed the assemblers and inserters, I expected the middle assembler to create steel chests then alternate among all the inserters to place the steel chests int...
by stretch611
Sun Mar 03, 2019 4:27 pm
Forum: Ideas and Suggestions
Topic: [0.17] Research Queue inherent issue (related to FF#254)
Replies: 3
Views: 687

0.17 Research UI feedback

Overall, I enjoy the new Research UI, especially the UI regarding queued research. I enjoy not being bothered to stop what I am doing because I know research continues after I hear the chime signifying the end of the current research project. Though what I find lacking is any feedback telling me wha...
by stretch611
Fri Mar 01, 2019 7:39 pm
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 39533

Re: Friday Facts #284 - 0.17 experimental

Thank you for releasing 0.17... Even though I will live in solitude like a hermit the next few weeks.

One thing, after looking at the release notes and the roadmap... What is happening with Spidertron?
by stretch611
Sun Jan 14, 2018 11:39 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 243634

Re: Friday Facts #225 - Bots versus belts (part 2)

Factorio is not a competetive game. It is a sanbox game. It is fine stuff is not well balanced. LOL! I'm saw that opinion a few times in this thread. It is basically like writing "Factorio is a sandbox game so is it fine if it sucks." - just a few levels down. No, the game should be well-...
by stretch611
Sat Jan 13, 2018 1:27 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 243634

Re: Friday Facts #225 - Bots versus belts (part 2)

DanGio wrote:Hi there! Nice FFF! Can't even imagine you were talking about ending this blog few weeks ago... :)
I agree... if anything the response to last week's FFF and the quick number of responses to this week's FFF show that one or two people may still be reading them. :lol:
by stretch611
Fri Jan 12, 2018 3:40 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 223467

Re: Friday Facts #224 - Bots versus belts

Finally... It only took a week... but I read all 44 pages... Of course, by the time I finish writing this, I expect a few more posts. :D First, I'd like to say that many of you need to read the fact in the FFF, that bots are not being removed. While some people understand that, a lot of posts are i...
by stretch611
Sun Dec 31, 2017 8:25 pm
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 30123

Re: Friday Facts #223 - Reflections on 2017

The barrel changes were way to much. they completely broke mega-base or any base that used any significant quantity of fluids. On top of that, cargo wagons can only realistically carry half of their inventory in barrels because they need the other half to carry the empty barrels back. I fail to see...
by stretch611
Sat Dec 30, 2017 8:02 pm
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 30123

Re: Friday Facts #223 - Reflections on 2017

I don't think I have seen a release this widely disliked. This is an overstatement. Sure, even I have voiced some opinions on the removal of the belt compression( i actually prefer the other fluid handling changes) , but compared to other games, Factorio still grows from strength to strength. In 25...
by stretch611
Sat Dec 30, 2017 10:16 am
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 30123

Re: Friday Facts #223 - Reflections on 2017

Uhm, so that means we won't get other than male playermodels... That doesn't require a lot of creativity but is a lot of work for the graphics department. Let them finish the high-res-models for everything else first before they open this can. Also licensing bender from the futurama guys will not b...
by stretch611
Sat Dec 23, 2017 10:36 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 37625

Re: Friday Facts #222 - Christmas avalanche

I think people undersetimate ANNOYANCE costs while talking barrels vs tank wagon. While I prefer to use fluid wagons instead of barrels, (with the exception I noted earlier in this thread), annoyance is minimized when you have blueprints to facilitate barreling and unbarreling. While the cost of st...
by stretch611
Sat Dec 23, 2017 8:57 am
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 37625

Re: Friday Facts #222 - Christmas avalanche

I just wanted to add another voice to the opinion already expressed by others: if you want to reduce the fluid wagon capacity, which I'm not too opposed to, it kinda makes sense for the reasons you specified, you should definitely nerf barrels. Otherwise it would be ridiculous: four times more capa...
by stretch611
Sat Dec 23, 2017 3:32 am
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 37625

Re: Friday Facts #222 - Christmas avalanche

WE won't let the "the giants of the industry" win this award ! Those "giants" are slowly dying, they have no fresh wind in their sailes. Thanks for the news. Guys keep calm, enjoy your freetime with family and co. I agree... the "giants of the industry" have no fresh i...
by stretch611
Sun Dec 17, 2017 8:16 pm
Forum: Ideas and Suggestions
Topic: Blueprint fast-replace don't add wires if source entity differs.
Replies: 0
Views: 619

Blueprint fast-replace don't add wires if source entity differs.

Its great now that assemblers and similar items retain their settings when building entities over ghosts in early game before bots are available. The fact that it retains the settings even when using a different assembler is great too. However, I noticed that when using a chest connected to a circui...
by stretch611
Wed Dec 13, 2017 10:54 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 89196

Re: Version 0.16.0

Just noticed... not in release notes... (unless I'm really blind and this was already in the game.)

We now have shadows of clouds moving across the ground. COOL 8-)
by stretch611
Wed Dec 13, 2017 9:58 pm
Forum: Releases
Topic: Version 0.16.1
Replies: 15
Views: 14679

Re: Version 0.16.1

Great work, nice and responsive. I was so happy to see the new version today. I switched beta trees in steam and downloaded... Starting Factorio... 2% 2% 2% 2% 2% 2% 2% hmm... might be a problem here... I had to run some errands before I could report it... and a fix was ready to download when I was ...

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