Anyone know how to fix this as currently cannot download any mods as the link to the correct server is incorrect.
It should be dl-mods.factorio.com
Search found 50 matches
- Sun Dec 15, 2024 12:05 pm
- Forum: Mod portal Discussion
- Topic: Installation Failed, Could not resolve host.
- Replies: 0
- Views: 260
- Sat Nov 25, 2023 11:59 am
- Forum: Technical Help
- Topic: Method for auto restarting headless windows server
- Replies: 1
- Views: 629
Method for auto restarting headless windows server
HI all, i'm trying to find a way to get a headless server to restart on crash. However, the guides i've found so far were either in German, or didn't make any sense due to lack of information on how to proceed with it.
Does anyone know of a way on how this can be done?
Links I have found:
https ...
Does anyone know of a way on how this can be done?
Links I have found:
https ...
- Sun Nov 19, 2023 9:45 pm
- Forum: General discussion
- Topic: Blueprint book for blank assemblers
- Replies: 0
- Views: 574
Blueprint book for blank assemblers
Hey all,
I wanted to know if anyone knows of a blueprint book which has universal assemblies (items) that can be placed for x amount of items in? That maybe able to be used from like 2 inputs up to 5?
I've tried scouring the web but came up blank.
Thanks all
I wanted to know if anyone knows of a blueprint book which has universal assemblies (items) that can be placed for x amount of items in? That maybe able to be used from like 2 inputs up to 5?
I've tried scouring the web but came up blank.
Thanks all
- Sat Feb 04, 2023 11:52 pm
- Forum: Technical Help
- Topic: map download speed capped at 1MB/s?
- Replies: 4
- Views: 1768
Re: map download speed capped at 1MB/s?
There is no built in speed cap; the game tries to go as fast as it can until it starts dropping packets and then backs off slightly.
So update, friend, ran it as a headless server, fixed. By the looks of it steam has a limit of 1MB/s for download of maps, might be an issue to look into in the ...
- Sat Feb 04, 2023 11:31 pm
- Forum: Technical Help
- Topic: map download speed capped at 1MB/s?
- Replies: 4
- Views: 1768
Re: map download speed capped at 1MB/s?
There is no built in speed cap; the game tries to go as fast as it can until it starts dropping packets and then backs off slightly.
Hi Rseding, thank you for replying :) please find the image below with our issue. We are not even 1/5 the way through and our map is nearly 150MB in size at that ...
- Sat Feb 04, 2023 10:03 pm
- Forum: Technical Help
- Topic: map download speed capped at 1MB/s?
- Replies: 4
- Views: 1768
map download speed capped at 1MB/s?
So me and a friend are playing SE, but we tried changing the upload cap to 25,000 KB/s, how many can connect etc.. but it seems hard limited to 1MB/s.
I have 500/200 he has 1Gb both ways, is there anyway to remove the 1MB limit.
We are both playing through steam.
I have 500/200 he has 1Gb both ways, is there anyway to remove the 1MB limit.
We are both playing through steam.
- Sat Mar 02, 2019 11:58 pm
- Forum: Gameplay Help
- Topic: magazine size increase?
- Replies: 2
- Views: 1878
magazine size increase?
does anyone know of a way i can increase magazine from 10 because my god i can't do anything with rampant/NE with ammo magazines sooo small
- Fri May 18, 2018 8:25 am
- Forum: Ideas and Suggestions
- Topic: Swap input on chemical factory
- Replies: 73
- Views: 49213
Output Switching
One thing that is very frustrating about oil production is the outputs, would there we a way in which moving which port they come out of? As one side is good and then you rotating the Building and the ports change so i don't have to do this Jenga game just for oil
see pictures below
https://i ...
see pictures below
https://i ...
- Thu Jan 11, 2018 12:59 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 256273
Re: [MOD 0.12.x] Autofill
Any new update on when you might update the mod??Nexela wrote:I am making progress!!!! However my day off got cancelled so not a lot of progress.
If I can't get it fixed this weekend I will probably just port the last .15 version over (instead of the re-write) since it should be fairly trivial

- Tue Jan 02, 2018 1:22 am
- Forum: Technical Help
- Topic: inventory grouping?
- Replies: 1
- Views: 1111
inventory grouping?
So I remember in other versions of the game there was a setting to remove grouping and sub-grouping in grafting/inventory.
Now I just started 0.16 and I can't find the setting that used to be in other anyone know if they removed it or where it was moved it? and what I mean is removing the items in ...
Now I just started 0.16 and I can't find the setting that used to be in other anyone know if they removed it or where it was moved it? and what I mean is removing the items in ...
- Sat May 27, 2017 2:41 pm
- Forum: Technical Help
- Topic: error while loading server
- Replies: 1
- Views: 1094
error while loading server
so i just got this error after I reset my server this morning does anyone know how I might fix this?
thanks for any help
thanks for any help

- Wed Apr 26, 2017 7:59 pm
- Forum: Gameplay Help
- Topic: Blueprint import error
- Replies: 2
- Views: 1575
Re: Blueprint import error
Seems kinda silly considering how many blueprints came from that mod, would have made some sense to integrate how it made strings :LHanziQ wrote:All blueprint string from 0.14 come from the Blueprint String mod, the official implementation is not compatible with it.
- Wed Apr 26, 2017 11:25 am
- Forum: Gameplay Help
- Topic: Blueprint import error
- Replies: 2
- Views: 1575
Blueprint import error
for some reason, i can't import if with 15 as I get the error 
anyone know a way around this??
fyi i was trying to download from factorioblueprints.com
https://factorioblueprints.com/view/ehvHkYY7gJBxzQ4aP

anyone know a way around this??
fyi i was trying to download from factorioblueprints.com
https://factorioblueprints.com/view/ehvHkYY7gJBxzQ4aP
- Wed Feb 08, 2017 1:43 am
- Forum: Modding help
- Topic: coding help
- Replies: 6
- Views: 2221
Re: coding help
do you have an idea on how to fix ?
https://i.imgur.com/Rdbs7f5.png
Not unless you post the relevant code. ;)
well i don't what i am looking for XD that the issue with this i have no idea what that means :L
if u can give me a rough idea of what you might need then i should be able to help but ...
https://i.imgur.com/Rdbs7f5.png
Not unless you post the relevant code. ;)
well i don't what i am looking for XD that the issue with this i have no idea what that means :L
if u can give me a rough idea of what you might need then i should be able to help but ...
- Wed Feb 08, 2017 1:00 am
- Forum: Modding help
- Topic: coding help
- Replies: 6
- Views: 2221
Re: coding help
do you have an idea on how to fix ?Supercheese wrote:You've got an extra } at the end of yourDelete that extraneous brace and you should be good to go.Code: Select all
friction_force = 0.4},

- Wed Feb 08, 2017 12:55 am
- Forum: Modding help
- Topic: coding help
- Replies: 6
- Views: 2221
Re: coding help
yep as soon as i posted this i noticed that, thanks mateSupercheese wrote:You've got an extra } at the end of yourDelete that extraneous brace and you should be good to go.Code: Select all
friction_force = 0.4},

- Wed Feb 08, 2017 12:46 am
- Forum: Modding help
- Topic: coding help
- Replies: 6
- Views: 2221
coding help
can anyone solve this for me as it makes no sense to me at all :L

but what is there is this


but what is there is this

- Thu Feb 02, 2017 12:58 am
- Forum: Ideas and Suggestions
- Topic: toolbar palceholders auto sort
- Replies: 1
- Views: 1201
toolbar palceholders auto sort
so does anyone know of a mod or an indev idea where if you place an item on your toolbelt and it has a placeholder that it will automatically place it in that slot rather than the one you clicked?
or even a mod that just auto-sorts your inventory regularly
or even a mod that just auto-sorts your inventory regularly
- Tue Jan 31, 2017 6:58 pm
- Forum: General discussion
- Topic: soo 0.15.
- Replies: 26
- Views: 11713
Re: soo 0.15.
Simple question - do you have a lot of warehouses (especially of big variety) in use?
I do recall they had some performance issues when in use by a lot of inserters. Entity update time would be very high when inserters were working with big warehouses full of items. I'm not sure if optimisation ...
I do recall they had some performance issues when in use by a lot of inserters. Entity update time would be very high when inserters were working with big warehouses full of items. I'm not sure if optimisation ...
- Tue Jan 31, 2017 3:46 pm
- Forum: News
- Topic: Friday Facts #175 - Programmable Speaker
- Replies: 88
- Views: 48212
Re: Friday Facts #175 - Programmable Speaker
Yes I love the video like sandstorm and it is cool and needs a lot of work but the 99% of the game need better performance not this
I'm fairly certain that 99% of people don't ever build bases big enough to slow down their computers. Just 5.8% of people have ever launched a rocket.
Am I guessing ...
I'm fairly certain that 99% of people don't ever build bases big enough to slow down their computers. Just 5.8% of people have ever launched a rocket.
Am I guessing ...