Much obliged,
may the force be with you all!
Search found 25 matches
- Sun Nov 03, 2024 8:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] [2.0.12] Crash while moving ghost "Error FluidBox.cpp:1518: !this->isSetup() was not true"
- Replies: 6
- Views: 651
- Fri Nov 01, 2024 12:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] [2.0.12] Crash while moving ghost "Error FluidBox.cpp:1518: !this->isSetup() was not true"
- Replies: 6
- Views: 651
Re: [raiguard] [2.0.12] Crash while moving ghost "Error FluidBox.cpp:1518: !this->isSetup() was not true"
I recorded a video
https://www.youtube.com/watch?v=lm7udoAZ5dA
as soon as i try to move the ghost (using picker dollies) the crash occurs
https://www.youtube.com/watch?v=lm7udoAZ5dA
as soon as i try to move the ghost (using picker dollies) the crash occurs
- Wed Oct 30, 2024 5:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] [2.0.12] Crash while moving ghost "Error FluidBox.cpp:1518: !this->isSetup() was not true"
- Replies: 6
- Views: 651
Re: [raiguard] [2.0.12] Crash while moving ghost "Error FluidBox.cpp:1518: !this->isSetup() was not true"
I have tested a bit more, it only seems to be happening when in mapview.
I have a factory designed in helmod. Helmod lets you click on the assembler to get a ghost in hand with recipe etc set. When i do that from mapview, at the 2nd assembler ghost placed game crashes
I have a factory designed in helmod. Helmod lets you click on the assembler to get a ghost in hand with recipe etc set. When i do that from mapview, at the 2nd assembler ghost placed game crashes
- Wed Oct 30, 2024 2:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] [2.0.12] Crash while moving ghost "Error FluidBox.cpp:1518: !this->isSetup() was not true"
- Replies: 6
- Views: 651
[raiguard] [2.0.12] Crash while moving ghost "Error FluidBox.cpp:1518: !this->isSetup() was not true"
Hi, i had 2 hard crashes now while building/moving ghosts
Both times the ghosts came from helmod
First crash while placing the ghost, 2nd crash about 1 sec after placing the ghost and moving it one tile with picker dollies
I am using wayland with Factorio (thanks Raiguard!!)
Both times the ghosts came from helmod
First crash while placing the ghost, 2nd crash about 1 sec after placing the ghost and moving it one tile with picker dollies
I am using wayland with Factorio (thanks Raiguard!!)
- Wed Dec 02, 2020 6:48 pm
- Forum: 1 / 0 magic
- Topic: [1.1.3] Graphical glitches/flickering at certain zoom levels
- Replies: 2
- Views: 1481
Re: [1.1.3] Graphical glitches/flickering at certain zoom levels
Sure, with pleasure.
And yes i know, GPU is sorely missing. No β¬ in Corona times for a proper one :'(
I am VERY grateful to you devs for taking the time and optimize your game so it runs on such a weak GPU.
Here is your savegame.
Thanks!
And yes i know, GPU is sorely missing. No β¬ in Corona times for a proper one :'(
I am VERY grateful to you devs for taking the time and optimize your game so it runs on such a weak GPU.
Here is your savegame.
Thanks!
- Wed Dec 02, 2020 12:57 am
- Forum: 1 / 0 magic
- Topic: [1.1.3] Graphical glitches/flickering at certain zoom levels
- Replies: 2
- Views: 1481
[1.1.3] Graphical glitches/flickering at certain zoom levels
Hi,
I have flickering/glitches when at around half zoom level.
Tried playing with the light render level options to no avail.
Does not happen always, i've played the whole day yesterday without it occuring, while the day before it happened some times.
Here is a video of the problem.
I have flickering/glitches when at around half zoom level.
Tried playing with the light render level options to no avail.
Does not happen always, i've played the whole day yesterday without it occuring, while the day before it happened some times.
Here is a video of the problem.
- Tue Jan 28, 2020 8:37 pm
- Forum: Pending
- Topic: [0.18.2] linux Crash while loading save
- Replies: 5
- Views: 2179
Re: [0.18.2] linux Crash while loading save
after some further testing i can confirm the bug exists in 0.18.1 too.
seem to be triggered by disabling the factorio extended mod group https://mods.factorio.com/mod/FactorioE ... -Plus-Core and trying to load the save
seem to be triggered by disabling the factorio extended mod group https://mods.factorio.com/mod/FactorioE ... -Plus-Core and trying to load the save
- Tue Jan 28, 2020 8:17 pm
- Forum: Pending
- Topic: [0.18.2] linux Crash while loading save
- Replies: 5
- Views: 2179
Re: [0.18.2] linux Crash while loading save
happy to
P.S. a way to organize one's blueprints into categories/other books/whatever would be heaven
and your response time is astonishing!
P.S. a way to organize one's blueprints into categories/other books/whatever would be heaven
and your response time is astonishing!
- Tue Jan 28, 2020 7:57 pm
- Forum: Pending
- Topic: [0.18.2] linux Crash while loading save
- Replies: 5
- Views: 2179
[0.18.2] linux Crash while loading save
title
log attached
if you wonder about the ../asd-true/.. path,
that is anything-sync-daemon https://wiki.archlinux.org/index.php/An ... ync-daemon
savefiles get written to RAM
log attached
if you wonder about the ../asd-true/.. path,
that is anything-sync-daemon https://wiki.archlinux.org/index.php/An ... ync-daemon
savefiles get written to RAM
- Fri Aug 23, 2019 4:34 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 128347
Re: Friday Facts #309 - Controversial opinions
OMG this is gonna be a long thread ^^ my five cents: Power-user hotkeys posila: I have used all those hotkeys you mentioned. Especially the enable exos one i use with a mod from at least 0.15. Late game with a lot of legs it gets difficult to position the character correctly. Now i use Progressive R...
- Fri Jun 21, 2019 6:14 pm
- Forum: News
- Topic: Friday Facts #300 - Special edition
- Replies: 49
- Views: 26781
Re: Friday Facts #300 - Special edition
Just some <3 to all of Wube!
- Fri May 24, 2019 3:34 pm
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 30653
Re: Friday Facts #296 - All kinds of bugs
Great FF! The bug details are always the most interesting thing.
- Sat Apr 20, 2019 12:09 am
- Forum: Modding discussion
- Topic: Perl script to do trivial edits for supporting 0.17
- Replies: 1
- Views: 1610
Re: Perl script to do trivial edits for supporting 0.17
Thanks!
Always <3 to see some perl.
Always <3 to see some perl.
- Fri Apr 12, 2019 8:20 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 39763
- Tue Feb 26, 2019 10:05 pm
- Forum: Duplicates
- Topic: [0.17] linux: crash while updating
- Replies: 1
- Views: 853
Re: [0.17] linux: crash while updating
i am a blind idiot who does not know how to use a search function
already reported : viewtopic.php?f=7&t=65234
already reported : viewtopic.php?f=7&t=65234
- Tue Feb 26, 2019 10:02 pm
- Forum: Duplicates
- Topic: [0.17] linux: crash while updating
- Replies: 1
- Views: 853
[0.17] linux: crash while updating
Hi,
thank you for releasing!
Anyway i have 0.17.0, it crashes while trying to d/l the 017.1 update
Manjaro, AMDGPU on radeon R9 280X, kernel 4.20.11-1-MANJARO.
Opengl 4.5 mesa 18.3.3
I would be happy to provide more info, test etc.
thank you for releasing!
Anyway i have 0.17.0, it crashes while trying to d/l the 017.1 update
Manjaro, AMDGPU on radeon R9 280X, kernel 4.20.11-1-MANJARO.
Opengl 4.5 mesa 18.3.3
I would be happy to provide more info, test etc.
- Fri Feb 15, 2019 8:43 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 92999
Re: Friday Facts #282 - 0.17 in sight
a button/slider that makes all settings per resource the same (if you still want to change, you can do it from there) would be awesome Im playing around with settings, with Angels + Madclowns ores. Thats 20 dropdowns x 3 colums to change (will be better with sliders instead of dropdown menues, but ...
- Fri Feb 15, 2019 7:47 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 92999
Re: Friday Facts #282 - 0.17 in sight
\o/
Thanks guys!
Now hurry up!
Thanks guys!
Now hurry up!
- Sat Jan 05, 2019 9:28 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 71315
Re: Friday Facts #276 - Belt item spacing & Script rendering
^thisMatthias_Wlkp wrote: βSat Jan 05, 2019 5:02 pm I think we are spoiled by the fact that Factorio in this early stage runs as well as it does and feels quite complete already...
For the rest: i like the direction this is going. belts FTW!
- Fri Nov 23, 2018 9:19 pm
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 43410
Re: Friday Facts #270 - HR Substation & Save/Load overview
Please make "saving" reset the autosave timer too. It's so annoying to save, only to then have the game save again just a short while later. Or to load in again and a little while later it does an autosave. Especially if it's a save that you reload several times in a row while you try to ...