Search found 25 matches

by OutOfNicks
Wed Oct 30, 2024 5:32 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] [2.0.12] Crash while moving ghost "Error FluidBox.cpp:1518: !this->isSetup() was not true"
Replies: 6
Views: 651

Re: [raiguard] [2.0.12] Crash while moving ghost "Error FluidBox.cpp:1518: !this->isSetup() was not true"

I have tested a bit more, it only seems to be happening when in mapview.
I have a factory designed in helmod. Helmod lets you click on the assembler to get a ghost in hand with recipe etc set. When i do that from mapview, at the 2nd assembler ghost placed game crashes
by OutOfNicks
Wed Oct 30, 2024 2:51 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] [2.0.12] Crash while moving ghost "Error FluidBox.cpp:1518: !this->isSetup() was not true"
Replies: 6
Views: 651

[raiguard] [2.0.12] Crash while moving ghost "Error FluidBox.cpp:1518: !this->isSetup() was not true"

Hi, i had 2 hard crashes now while building/moving ghosts
Both times the ghosts came from helmod
First crash while placing the ghost, 2nd crash about 1 sec after placing the ghost and moving it one tile with picker dollies
I am using wayland with Factorio (thanks Raiguard!!)
by OutOfNicks
Wed Dec 02, 2020 6:48 pm
Forum: 1 / 0 magic
Topic: [1.1.3] Graphical glitches/flickering at certain zoom levels
Replies: 2
Views: 1481

Re: [1.1.3] Graphical glitches/flickering at certain zoom levels

Sure, with pleasure.
And yes i know, GPU is sorely missing. No € in Corona times for a proper one :'(
I am VERY grateful to you devs for taking the time and optimize your game so it runs on such a weak GPU.
Here is your savegame.
Thanks!
by OutOfNicks
Wed Dec 02, 2020 12:57 am
Forum: 1 / 0 magic
Topic: [1.1.3] Graphical glitches/flickering at certain zoom levels
Replies: 2
Views: 1481

[1.1.3] Graphical glitches/flickering at certain zoom levels

Hi,
I have flickering/glitches when at around half zoom level.
Tried playing with the light render level options to no avail.
Does not happen always, i've played the whole day yesterday without it occuring, while the day before it happened some times.
Here is a video of the problem.
by OutOfNicks
Tue Jan 28, 2020 8:37 pm
Forum: Pending
Topic: [0.18.2] linux Crash while loading save
Replies: 5
Views: 2179

Re: [0.18.2] linux Crash while loading save

after some further testing i can confirm the bug exists in 0.18.1 too.
seem to be triggered by disabling the factorio extended mod group https://mods.factorio.com/mod/FactorioE ... -Plus-Core and trying to load the save
by OutOfNicks
Tue Jan 28, 2020 8:17 pm
Forum: Pending
Topic: [0.18.2] linux Crash while loading save
Replies: 5
Views: 2179

Re: [0.18.2] linux Crash while loading save

happy to :D
P.S. a way to organize one's blueprints into categories/other books/whatever would be heaven ;-)
and your response time is astonishing!
by OutOfNicks
Tue Jan 28, 2020 7:57 pm
Forum: Pending
Topic: [0.18.2] linux Crash while loading save
Replies: 5
Views: 2179

[0.18.2] linux Crash while loading save

title
log attached
if you wonder about the ../asd-true/.. path,
that is anything-sync-daemon https://wiki.archlinux.org/index.php/An ... ync-daemon
savefiles get written to RAM :)
by OutOfNicks
Fri Aug 23, 2019 4:34 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 128347

Re: Friday Facts #309 - Controversial opinions

OMG this is gonna be a long thread ^^ my five cents: Power-user hotkeys posila: I have used all those hotkeys you mentioned. Especially the enable exos one i use with a mod from at least 0.15. Late game with a lot of legs it gets difficult to position the character correctly. Now i use Progressive R...
by OutOfNicks
Fri Jun 21, 2019 6:14 pm
Forum: News
Topic: Friday Facts #300 - Special edition
Replies: 49
Views: 26781

Re: Friday Facts #300 - Special edition

Just some <3 to all of Wube!
by OutOfNicks
Fri May 24, 2019 3:34 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 30653

Re: Friday Facts #296 - All kinds of bugs

Great FF! The bug details are always the most interesting thing.
by OutOfNicks
Sat Apr 20, 2019 12:09 am
Forum: Modding discussion
Topic: Perl script to do trivial edits for supporting 0.17
Replies: 1
Views: 1610

Re: Perl script to do trivial edits for supporting 0.17

Thanks!
Always <3 to see some perl.
by OutOfNicks
Fri Apr 12, 2019 8:20 pm
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 39763

Re: Friday Facts #290 - Rail building changes & High-res icons

ninjayeti wrote: ↑Fri Apr 12, 2019 5:59 pm The sight of three interlocking gears makes me cringe...
^this
by OutOfNicks
Tue Feb 26, 2019 10:05 pm
Forum: Duplicates
Topic: [0.17] linux: crash while updating
Replies: 1
Views: 853

Re: [0.17] linux: crash while updating

i am a blind idiot who does not know how to use a search function
already reported : viewtopic.php?f=7&t=65234
by OutOfNicks
Tue Feb 26, 2019 10:02 pm
Forum: Duplicates
Topic: [0.17] linux: crash while updating
Replies: 1
Views: 853

[0.17] linux: crash while updating

Hi,
thank you for releasing!
Anyway i have 0.17.0, it crashes while trying to d/l the 017.1 update
Manjaro, AMDGPU on radeon R9 280X, kernel 4.20.11-1-MANJARO.
Opengl 4.5 mesa 18.3.3
I would be happy to provide more info, test etc.
by OutOfNicks
Fri Feb 15, 2019 8:43 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 92999

Re: Friday Facts #282 - 0.17 in sight

a button/slider that makes all settings per resource the same (if you still want to change, you can do it from there) would be awesome Im playing around with settings, with Angels + Madclowns ores. Thats 20 dropdowns x 3 colums to change (will be better with sliders instead of dropdown menues, but ...
by OutOfNicks
Fri Feb 15, 2019 7:47 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 92999

Re: Friday Facts #282 - 0.17 in sight

\o/
Thanks guys!
Now hurry up! ;-)
by OutOfNicks
Sat Jan 05, 2019 9:28 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 71315

Re: Friday Facts #276 - Belt item spacing & Script rendering

Matthias_Wlkp wrote: ↑Sat Jan 05, 2019 5:02 pm I think we are spoiled by the fact that Factorio in this early stage runs as well as it does and feels quite complete already...
^this
For the rest: i like the direction this is going. belts FTW!
by OutOfNicks
Fri Nov 23, 2018 9:19 pm
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 43410

Re: Friday Facts #270 - HR Substation & Save/Load overview

Please make "saving" reset the autosave timer too. It's so annoying to save, only to then have the game save again just a short while later. Or to load in again and a little while later it does an autosave. Especially if it's a save that you reload several times in a row while you try to ...

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