Search found 8 matches
- Thu Jul 11, 2024 7:52 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 70985
Re: Friday Facts #418 - Space Age release date
Do we know what hour and timezone the expansion releases on? I find it entertaining to put countdowns to games on my phone screens, and I enjoy the absurdity of counting hours if possible. "102" days is just not as entertaining as "101 days, XX hours, XX minutes".
Very curious about this as ...
- Sat Jul 06, 2024 6:47 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 70985
Re: Friday Facts #418 - Space Age release date
Is there any info on release time?
21st October at?
I'm asking because I want to take time off, but if it releases at 1900 cest it's not worth that day off
21st October at?
I'm asking because I want to take time off, but if it releases at 1900 cest it's not worth that day off
- Mon Dec 07, 2020 7:17 am
- Forum: Technical Help
- Topic: [1.1.5] Crash when launching a rocket
- Replies: 5
- Views: 1976
Re: [1.1.5] Crash when launching a rocket
I'm having the same problem. It's a heavily modded game(bob/angels) which I've been running since at least 0.17, but probably 0.16.
I've tried copying the freeplay script from \Factorio\data\base\scenarios\freeplay into it, but no effect.
Try deleting the control.lua and script.dat and ...
- Sun Dec 06, 2020 5:08 pm
- Forum: Technical Help
- Topic: [1.1.5] Crash when launching a rocket
- Replies: 5
- Views: 1976
Re: [1.1.5] Crash when launching a rocket
I'm having the same problem. It's a heavily modded game(bob/angels) which I've been running since at least 0.17, but probably 0.16.
I've tried copying the freeplay script from \Factorio\data\base\scenarios\freeplay into it, but no effect.
I've tried copying the freeplay script from \Factorio\data\base\scenarios\freeplay into it, but no effect.
- Sun Jun 18, 2017 11:52 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3897
- Views: 1769655
Re: Bugs & FAQ
As soon as i enable the bobplates mod (Metals, Chemicals and Intermediates) while using your Petrochem and Refining mod i get this error:
https://i.gyazo.com/c9df5c980edc3c4132c1c7a143f4a2fb.png
As long as i keep bobplates turned off i can enable any other mod without a problem. But in order to ...
https://i.gyazo.com/c9df5c980edc3c4132c1c7a143f4a2fb.png
As long as i keep bobplates turned off i can enable any other mod without a problem. But in order to ...
- Sun Jun 18, 2017 10:37 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3897
- Views: 1769655
Re: Bugs & FAQ
I commented out the line and it seems to be working.
Haven't seen any missing labels yet
Haven't seen any missing labels yet
- Sun Jun 18, 2017 9:12 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3897
- Views: 1769655
Re: Bugs & FAQ
As soon as i enable the bobplates mod (Metals, Chemicals and Intermediates) while using your Petrochem and Refining mod i get this error:
https://i.gyazo.com/c9df5c980edc3c4132c1c7a143f4a2fb.png
As long as i keep bobplates turned off i can enable any other mod without a problem. But in order to ...
https://i.gyazo.com/c9df5c980edc3c4132c1c7a143f4a2fb.png
As long as i keep bobplates turned off i can enable any other mod without a problem. But in order to ...
- Fri Dec 09, 2016 4:54 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 171
- Views: 708837
Re: Accumulator / Solar panel ratio
With large solar panels mk3 and high capacity accumulators mk3 I calculate a ratio of 0.76
70 * 240,000 / 22,000,00 = 0,76363636363636363636363636363636
I'm using bob's mods of course.
If I have a good blueprint to share I'll do that
70 * 240,000 / 22,000,00 = 0,76363636363636363636363636363636
I'm using bob's mods of course.
If I have a good blueprint to share I'll do that