Search found 241 matches

by Zyrconia
Sun Sep 12, 2021 7:23 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 799109

Re: Development and Discussion

:D again my questions Space Exploration compatible... ???? Are you crazy? Do you want a 500 hour game on a single map :lol: ? I'm playing with Angel's Tech/Components/Science and probably I'll hit the rocket stage at around 200 hours... But as far as I know, not compatible. That would be quite a ma...
by Zyrconia
Wed Sep 01, 2021 2:21 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3609
Views: 574054

Re: Bugs & FAQ

Is it intentional that everything related to Angel's Tech batteries, intermediates and all can't take productivity modules?

I just mapped out a 45 tier 1 batteries/s build and it takes 6 blue belts of lead plate.
by Zyrconia
Fri Aug 27, 2021 3:46 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3609
Views: 574054

Re: Bugs & FAQ

Beacon Mk2 cost blue science to research while Beacon 1 and 3 cost yellow science. (Angel's tech)

Is this a bug?
by Zyrconia
Thu Aug 26, 2021 4:47 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3609
Views: 574054

Re: Bugs & FAQ

[…] I posted this on the other thread too, but with Angel's Components, Industry and Science turned on, with full Bob's, you can't get started with modules because the Module Lab requires a Lab, which is disabled. A simple solution would be to replace the Lab as a component with some simple blocks....
by Zyrconia
Tue Aug 24, 2021 5:10 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3609
Views: 574054

Re: Bugs & FAQ

Edit3: I tried this code to fix the issue in "prototypes\overrides\tech-mod-update.lua" and it seems to work. I await the official fix. -- disable base game lab as it is obsolete OV.disable_recipe("lab") angelsmods.functions.add_flag("lab", "hidden") if angels...
by Zyrconia
Mon Aug 16, 2021 12:20 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 799109

Re: Development and Discussion

The new update is released. You can view the complete changelog on github or ingame for each mod separate. Be aware, this update contains breaking changes ! We have compatibility for existing bases (as usual), but be prepared to rebuild your ore sorting facilities since most of the chunk and crysta...
by Zyrconia
Tue Aug 10, 2021 4:08 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 799109

Re: Development and Discussion

Did the latest release change chunk sorting output?

All my aluminium/silver/gold lines are now messed up...

Cobalt too!

In fact several ores have been moved to Orange science...
by Zyrconia
Fri Mar 05, 2021 8:28 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 799109

Re: Development and Discussion

hello, quick question Since Angel Industries components are in beta and tech overhoul is in alpha stages, IS IT PLAYABLE THOUGH? Is it safe to start playthrough with these 2 options enabled? Yes, it is very playable. I played it in 018 (or some older version, I don't remember) and now. There are no...
by Zyrconia
Wed Feb 24, 2021 7:44 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 799109

Re: Development and Discussion

Zyrconia wrote:
Sun Feb 14, 2021 7:32 pm
Is there anything that accepts productivity modules with Angel's components and revamp turned on? So far I didn't find anything...
To answer my question, yes, plenty of stuff.

I was looking at vanilla modules which do not work, but Bob's productivity modules work fine.
by Zyrconia
Tue Feb 23, 2021 6:56 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3609
Views: 574054

Re: Bugs & FAQ

I'm using Bob's, full stack. I still cannot reproduce with just Angel+Bob. But from your screenshot it's obvious that you are using additional mods. (AAI Laser tank?) First question: does the same issue arise if you start a new map with the same mod settings? If so, can you please provide a mostly ...
by Zyrconia
Sun Feb 14, 2021 7:34 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3609
Views: 574054

Re: Bugs & FAQ

With all of Angel's options on, industry/components/tech reword there is a dead end battery tech labeled "Battery" that does not have any tech under and you get it after having some batteries. Are you using additional mods alongside Angel's? Maybe a screenshot of the tech? I don't see an ...
by Zyrconia
Sun Feb 14, 2021 7:32 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 799109

Re: Development and Discussion

Is there anything that accepts productivity modules with Angel's components and revamp turned on? So far I didn't find anything...
by Zyrconia
Thu Feb 04, 2021 7:58 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 799109

Re: Development and Discussion

Here is another piece of feedback: "Garden cultivation", the recipe that has a 1% chance to give each of the gardens, is really bad, might even have a negative yield. For a while it looked like maybe it would slowly overproduce, but eventually it ate all my garden investment and now the b...
by Zyrconia
Thu Feb 04, 2021 2:44 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 799109

Re: Development and Discussion

Here is another piece of feedback: "Garden cultivation", the recipe that has a 1% chance to give each of the gardens, is really bad, might even have a negative yield. For a while it looked like maybe it would slowly overproduce, but eventually it ate all my garden investment and now the bu...
by Zyrconia
Mon Feb 01, 2021 7:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3609
Views: 574054

Re: Bugs & FAQ

With all of Angel's options on, industry/components/tech reword there is a dead end battery tech labeled "Battery" that does not have any tech under and you get it after having some batteries.
by Zyrconia
Mon Feb 01, 2021 4:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3609
Views: 574054

Re: Bugs & FAQ

On a belt, crushed Bobmonium looks like Bobmonium ore.
by Zyrconia
Thu Jan 28, 2021 1:01 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 799109

Re: Development and Discussion

OK, I hit a bit of a snag. […] Or maybe this balancing is intentional? Please be aware that you appear to be using the Technology overhaul that is still in alpha development phase, it is by no means final. Not all features are implemented yet, and balancing is not yet smoothed out. Be aware: I am n...
by Zyrconia
Thu Jan 28, 2021 3:39 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 799109

Re: Development and Discussion

OK, I hit a bit of a snag. I need Motors 2 and those require an ungodly amount of resin. First of all let me start by saying that this is my favorite and most played mod pack ever. But last time I played, getting motors 2 was a bit of ****move with the crazy amount of sand that was needed in early g...
by Zyrconia
Sun Jan 24, 2021 6:37 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 799109

Re: Development and Discussion

Hmmm, I prefer the garden crafting recipe where you put one in, get it back and there is a low chance of getting an extra one. But I'll try out this new system. But otherwise the mods are just a bit better balanced and flow better than they did in 0.18. Good job. I'm glad that most of my suggestions...
by Zyrconia
Thu Jan 21, 2021 6:24 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3725
Views: 799109

Re: Development and Discussion

I think it is that time of the year again: time for a new play-trough. Any change of angel's addons being updated for the latest Factorio? If not, I'll change the version numbers and see if that works. I had troubles with some mods but then I noticed that they are deprecated. going back in to clean...

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