Search found 220 matches

by Zyrconia
Mon May 18, 2020 5:36 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

Will there ever be an option in bio processing to turn off the requirement for the biter chain to progress down the modules and ultimately the rest of the science chain (similar to how you can turn off the "components" piece)? I mentioned it before here when I first noticed it: https://forums.facto...
by Zyrconia
Mon May 11, 2020 6:59 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

OK, unless I did a mistake first time using Hellmod, getting wire from wire coil is significantly more efficient, both resource and power wise.

There is always something new to build...
silver coil.png
silver coil.png (28.95 KiB) Viewed 1257 times
by Zyrconia
Sun May 10, 2020 9:45 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3368
Views: 440706

Re: Bugs & FAQ

Found another bug though... this time with casting motor casings with reusable mold. I don't know if that was intended but the recipe for the reusable mold doesn't show up in the Strand casting machines like they probably should. Instead they appear in the normal casting machines but can't be selec...
by Zyrconia
Sat May 09, 2020 4:49 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 35065

Re: [MOD 0.12.26] Picker: Easily select items from inventory

Hi! I'd like to report a bug: with Bob's and Angel's at least, when moving items with the dolly system, it works fine 99% of the time, but sometimes after moving them 5-10 times, you get the error message "item does not support moving". Happens I think only with items with fluid-box. Additionally, w...
by Zyrconia
Sat May 09, 2020 4:11 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

Today hopefully I unlock modules at around the 100 hour mark. They are a bit hard to get, but probably because I'm doing it for the first time. But I have a question: why are Factorian fish so bad? They produce a net 0.75 fish/minute. While all other fish like Levac produce 4.125/minute. They all un...
by Zyrconia
Sat May 09, 2020 11:03 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

The "Automation" research costs 64 x (1x "Red Science Analyzer" + 2x "Basic Datacore") and I'm not able to complete it. I have access to all Basic Technologies 1 and their labs, which can be researched in the "Tech Archive 2". However, I'm not finding a research building able to accept both "Red Sc...
by Zyrconia
Thu May 07, 2020 7:23 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

OMG finally!

1080 silver/minute. A big step up from the original 240 and then the 360!

Now hopefully I only have minor bottlenecks, can research in peace and salvage this base because it became quite the unmanageable mess. That will be the hard part.
by Zyrconia
Thu May 07, 2020 10:46 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

Supplement it with nitric acid from nitrogen from air separation. Nitric acid is the easiest acid to come by literally out of thin air (it requires some metal catalyst unless you want to do some massive blue algae farming, but that only consumes a tiny fraction of your ore). Oh wow, thank you! I mi...
by Zyrconia
Thu May 07, 2020 9:15 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

OK, what am I missing here: I have a 100% up-time Rubyte Chunk producer feed into a perfectly balanced Rubyte Crystal producer and I'm processing 100% of the byproduct of Nitric Waste water into 4.5/s Sodium Nitrate. Yet Crystals require 90/s Nitric Acid and there are two ways to produce it, one tha...
by Zyrconia
Wed May 06, 2020 2:11 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

So what is a good and scalable way to get liquid resin from petrochem. The Bio stuff isn't cutting it anymore and liquid resin is my main bottleneck (besides everything else). I'm just about to get Blue science from Angel's industries and I have absolutely no oil processing in the base yet. I haven'...
by Zyrconia
Sun May 03, 2020 7:32 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

So do you "early" game bases look like the attachment? Angel's has come a long way since the last time I built "big" and there are so many things to produce and so much complexity. This is my second base with Angel's Industries. The first one was an over-engineered mess, with a grid structure. This ...
by Zyrconia
Sun May 03, 2020 7:22 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

Thanks for the help guys i really appreciate it :D What is the end game best way of producing iron, copper and the other core metals I want to know what I’m aiming for not just bumbleing about with my sorters Also what’s the path for liquid resin I’ve been trying to figure it out for a while and ca...
by Zyrconia
Sat May 02, 2020 2:09 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

So having a small problem relating to crushed stone, im about 30 hours into my save and i have over 5million crushed stone..... :| I have no idea how to get rid of it Anyone have any ideas? Thanks, Thomas Make bricks and pave the world! If not then you can create mineral water and just void it with...
by Zyrconia
Thu Apr 30, 2020 5:42 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

I'm thinking of solving the excess crushed stone problem by converting it to cellulose fiber and the burning wood pellets or charcoal. I'm assuming it is better than burning coal and I'm assuming the process is energy positive, including growing the algae and converting them to the final burnable? ...
by Zyrconia
Tue Apr 28, 2020 7:00 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

I'm thinking of solving the excess crushed stone problem by converting it to cellulose fiber and the burning wood pellets or charcoal. I'm assuming it is better than burning coal and I'm assuming the process is energy positive, including growing the algae and converting them to the final burnable? ...
by Zyrconia
Tue Apr 28, 2020 5:34 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

I'm thinking of solving the excess crushed stone problem by converting it to cellulose fiber and the burning wood pellets or charcoal. I'm assuming it is better than burning coal and I'm assuming the process is energy positive, including growing the algae and converting them to the final burnable? H...
by Zyrconia
Mon Apr 27, 2020 11:34 am
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 187
Views: 66113

Re: [MOD 0.18] KRASTORIO^2

Linver wrote:
Mon Apr 27, 2020 3:26 am
Zyrconia wrote:
Wed Apr 15, 2020 5:19 pm
Zyrconia wrote:
Wed Apr 15, 2020 11:53 am
So how do you get Biomass?

I need military science for power armor mk2, which requires biomass, which requires bio-processing, which requires military science.

That is a loop...
Found the Creep Collector!

Cheers!
When u have this kind of doubts, read the wiki :D
There is a wiki? :)
by Zyrconia
Sat Apr 25, 2020 8:51 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

I wonder if some of those mods that deconstruct items and return ingredients wouldn't work with Angel's buildings. Need to test it. If now I'll gladly put all the old un-upgradable items in a chest and destroy it. It is not worth the pain of mining returning components. Perhaps a script would allow...
by Zyrconia
Fri Apr 24, 2020 10:05 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

Hi lovely_santa! 1. Plastic Industries requires bio, so you can't play it without bio, I'm sure you have bio installed. And yes, you require to make an early bio plastic setup for orange science. Mid game you'll move towards a petrochem setup and engame you'll supply some more from bio again. Your s...
by Zyrconia
Fri Apr 24, 2020 3:46 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3645
Views: 663055

Re: Development and Discussion

...snip... Wow, there is a lot to unpack there, especially regarding 1toN sorting, but I don't want to get sidetracked and instead let's focus on blocks. At first I didn't like them and was considering turning off the option (and seeing if the base can be recovered), but now I'm 75 hours in and fee...

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