Search found 250 matches
- Sun May 03, 2020 7:32 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
So do you "early" game bases look like the attachment? Angel's has come a long way since the last time I built "big" and there are so many things to produce and so much complexity. This is my second base with Angel's Industries. The first one was an over-engineered mess, with a g...
- Sun May 03, 2020 7:22 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
Thanks for the help guys i really appreciate it :D What is the end game best way of producing iron, copper and the other core metals I want to know what I’m aiming for not just bumbleing about with my sorters Also what’s the path for liquid resin I’ve been trying to figure it out for a while and ca...
- Sat May 02, 2020 2:09 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
So having a small problem relating to crushed stone, im about 30 hours into my save and i have over 5million crushed stone..... :| I have no idea how to get rid of it Anyone have any ideas? Thanks, Thomas Make bricks and pave the world! If not then you can create mineral water and just void it with...
- Thu Apr 30, 2020 5:42 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
I'm thinking of solving the excess crushed stone problem by converting it to cellulose fiber and the burning wood pellets or charcoal. I'm assuming it is better than burning coal and I'm assuming the process is energy positive, including growing the algae and converting them to the final burnable? ...
- Tue Apr 28, 2020 7:00 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
I'm thinking of solving the excess crushed stone problem by converting it to cellulose fiber and the burning wood pellets or charcoal. I'm assuming it is better than burning coal and I'm assuming the process is energy positive, including growing the algae and converting them to the final burnable? ...
- Tue Apr 28, 2020 5:34 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
I'm thinking of solving the excess crushed stone problem by converting it to cellulose fiber and the burning wood pellets or charcoal. I'm assuming it is better than burning coal and I'm assuming the process is energy positive, including growing the algae and converting them to the final burnable? H...
- Mon Apr 27, 2020 11:34 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 153900
Re: [MOD 0.18] KRASTORIO^2
- Sat Apr 25, 2020 8:51 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
I wonder if some of those mods that deconstruct items and return ingredients wouldn't work with Angel's buildings. Need to test it. If now I'll gladly put all the old un-upgradable items in a chest and destroy it. It is not worth the pain of mining returning components. Perhaps a script would allow...
- Fri Apr 24, 2020 10:05 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
Hi lovely_santa! 1. Plastic Industries requires bio, so you can't play it without bio, I'm sure you have bio installed. And yes, you require to make an early bio plastic setup for orange science. Mid game you'll move towards a petrochem setup and engame you'll supply some more from bio again. Your s...
- Fri Apr 24, 2020 3:46 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
...snip... Wow, there is a lot to unpack there, especially regarding 1toN sorting, but I don't want to get sidetracked and instead let's focus on blocks. At first I didn't like them and was considering turning off the option (and seeing if the base can be recovered), but now I'm 75 hours in and fee...
- Thu Apr 23, 2020 1:25 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
That method with the Slag is not cheating at all. That's the way to supplement your production if it is not enough. Well true. It is within the possibilities of the mod. :D But it isn't exactly the fine and clean method either. It surely messes up the production statistics of fluids when there is l...
- Thu Apr 23, 2020 7:50 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
Hmmm, is there no way to get plastic without Bio? It requires orange science which requires plastic. A loop. Also bio-plastic from trees is a trap. Don't go for it! You need 1 swamp tree for one plastic producer, they are limited like swamp gardens, but there is no handy tech to get more with a 5% ...
- Wed Apr 22, 2020 9:23 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
Hmmm, is there no way to get plastic without Bio?
It requires orange science which requires plastic. A loop.
It requires orange science which requires plastic. A loop.
- Wed Apr 22, 2020 8:08 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
So how do you guys produce paper early-ish game (pre blue/orange science)? In older versions, producing paper was a massive pain in the ass. It wasn't balanced at all IMHO, you needed close to 100 algae farms in "early" game. Now the balancing for paper is better, not sure if enough, becau...
- Wed Apr 22, 2020 7:53 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
Bob' version has the advantage of allowing you to recycle all your stone bricks, which you have hundreds of thousands by now... Well for some reason I am almost always out of stone in late game BA. It is like my most hated enemy. I don't know exactly why this happens. Probably I am not using enough...
- Wed Apr 22, 2020 5:45 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
Bob' version has the advantage of allowing you to recycle all your stone bricks, which you have hundreds of thousands by now...
- Tue Apr 21, 2020 9:41 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
So which is the intended way to get concrete/reinforced concrete? There is the vanilla/Bob way and the Angel way based on molted concrete. Are they meant to coexist and be up to personal choice or is there a "meant to" way to get concrete, like with wood, where the Angel meant to way is to...
- Sat Apr 18, 2020 9:49 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1526148
Re: Development and Discussion
Holly Molly!
A new update!
And not just that, but Angel's Industries!
Started a new map and will be definitely launching a rocket or two.
Do you want feedback/observations based on my play-testing?
A new update!
And not just that, but Angel's Industries!
Started a new map and will be definitely launching a rocket or two.
Do you want feedback/observations based on my play-testing?
- Wed Apr 15, 2020 5:19 pm
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 153900
- Wed Apr 15, 2020 11:53 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 153900
Re: [MOD 0.18] KRASTORIO^2
So how do you get Biomass?
I need military science for power armor mk2, which requires biomass, which requires bio-processing, which requires military science.
That is a loop...
I need military science for power armor mk2, which requires biomass, which requires bio-processing, which requires military science.
That is a loop...