Search found 6 matches

by Thynix
Tue Mar 05, 2019 4:43 am
Forum: Campaign / Scenario suggestions
Topic: [0.17] New Tutorial Scenario Feedback
Replies: 2
Views: 2659

Re: [0.17] New Tutorial Scenario Feedback

I ended up very confused that I was asked to produce an assembly machine, and was able to do it in-hand, despite not being able to craft green circuits in-hand. Only upon playing it a second time did I realize I had green circuits from the wreckage. I assume the repaired assembly machines have uncha...
by Thynix
Sun Jan 01, 2017 10:33 pm
Forum: Implemented Suggestions
Topic: Ability to see turrets range as green circle
Replies: 4
Views: 3022

Re: Ability to see turrets range as green circle

This has been implemented - can someone move it to Implemented Suggestions please?
by Thynix
Sun Jan 01, 2017 6:14 am
Forum: Multiplayer / Dedicated Server
Topic: [Linux] Autosave Rollback
Replies: 0
Views: 1313

[Linux] Autosave Rollback

After a traumatic death getting stuck on a tree while clearing alien nests I wrote a web app admins can set up and share with their players (because non-admins die too) to roll back to an autosave without the hassle of opening a terminal. Repo: https://github.com/Thynix/factorio_rollback License: BS...
by Thynix
Fri Dec 30, 2016 4:58 am
Forum: Not a bug
Topic: [13.6] Construction robots take long to respond (too many open jobs) MR
Replies: 21
Views: 15577

Re: [0.13.6] Personal Roboport delay before bots repond.

Would it be practical to put player expectations in check by adding the out-of-range ghost count similar to the missing robot/supplies notification? If it's clear there's a large list to work through the behavior could be less surprising.
by Thynix
Wed Dec 28, 2016 8:53 am
Forum: News
Topic: Friday Facts #170 - Blueprint library GUI design and redesign
Replies: 70
Views: 34848

Re: Friday Facts #170 - Blueprint library GUI design and redesign

Welcome, Norbert!

In the hope it helps, one problem I've noticed with the blueprint GUI is that when editing a blueprint name, clicking the save button for the blueprint (not the save button for the blueprint name) does not save the changes to the blueprint name.
by Thynix
Fri Dec 02, 2016 6:18 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63458

Re: Friday Facts #166 - Combat Revisit

I just got Factorio. It's fun! It's been prompting me to stay up way too late. It's late now so this is rambly but hopefully helpful feedback. I was having a blast with the campaign until hitting New Hope mission 3, so I'm glad to see y'all focusing on combat at least a little. Attacking a base, eve...

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