Search found 6 matches
- Tue Mar 05, 2019 4:43 am
- Forum: Campaign / Scenario suggestions
- Topic: [0.17] New Tutorial Scenario Feedback
- Replies: 2
- Views: 2854
Re: [0.17] New Tutorial Scenario Feedback
I ended up very confused that I was asked to produce an assembly machine, and was able to do it in-hand, despite not being able to craft green circuits in-hand. Only upon playing it a second time did I realize I had green circuits from the wreckage. I assume the repaired assembly machines have uncha...
- Sun Jan 01, 2017 10:33 pm
- Forum: Implemented Suggestions
- Topic: Ability to see turrets range as green circle
- Replies: 4
- Views: 3350
Re: Ability to see turrets range as green circle
This has been implemented - can someone move it to Implemented Suggestions please?
- Sun Jan 01, 2017 6:14 am
- Forum: Multiplayer / Dedicated Server
- Topic: [Linux] Autosave Rollback
- Replies: 0
- Views: 1509
[Linux] Autosave Rollback
After a traumatic death getting stuck on a tree while clearing alien nests I wrote a web app admins can set up and share with their players (because non-admins die too) to roll back to an autosave without the hassle of opening a terminal. Repo: https://github.com/Thynix/factorio_rollback License: BS...
- Fri Dec 30, 2016 4:58 am
- Forum: Not a bug
- Topic: [13.6] Construction robots take long to respond (too many open jobs) MR
- Replies: 21
- Views: 17405
Re: [0.13.6] Personal Roboport delay before bots repond.
Would it be practical to put player expectations in check by adding the out-of-range ghost count similar to the missing robot/supplies notification? If it's clear there's a large list to work through the behavior could be less surprising.
- Wed Dec 28, 2016 8:53 am
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 38670
Re: Friday Facts #170 - Blueprint library GUI design and redesign
Welcome, Norbert!
In the hope it helps, one problem I've noticed with the blueprint GUI is that when editing a blueprint name, clicking the save button for the blueprint (not the save button for the blueprint name) does not save the changes to the blueprint name.
In the hope it helps, one problem I've noticed with the blueprint GUI is that when editing a blueprint name, clicking the save button for the blueprint (not the save button for the blueprint name) does not save the changes to the blueprint name.
- Fri Dec 02, 2016 6:18 am
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 70962
Re: Friday Facts #166 - Combat Revisit
I just got Factorio. It's fun! It's been prompting me to stay up way too late. It's late now so this is rambly but hopefully helpful feedback. I was having a blast with the campaign until hitting New Hope mission 3, so I'm glad to see y'all focusing on combat at least a little. Attacking a base, eve...