Search found 16 matches
- Fri Jun 01, 2018 2:48 pm
- Forum: News
- Topic: Friday Facts #244 - Localised plurals & Modernisation progress
- Replies: 68
- Views: 34486
Re: Friday Facts #244 - Localised plurals & Modernisation progress
I would really like to try out the new rendering engine since I have a huge base running on HD3000 at around 8fps. Is there any way to get to this new "unreleased" release?
- Sat Feb 03, 2018 11:00 pm
- Forum: Bob's mods
- Topic: Who is Bob??
- Replies: 2
- Views: 2234
Who is Bob??
Are you someone from the actual dev team?
Why are your mods so good and huge?
What education do you have?
Thank you for these massive game-extending marvelous modifications
Why are your mods so good and huge?
What education do you have?
Thank you for these massive game-extending marvelous modifications
- Sat Dec 17, 2016 12:23 pm
- Forum: Mods
- Topic: New Soundtrack - MOON
- Replies: 10
- Views: 6174
Re: New Soundtrack - MOON
every kind of music is atmospheric, dont be stupid to use fancy wordplay here isolation? i have my robots and i dont have to care about anyone, its fucking paradise. even if the false illusion of being lonely comes up, i can visit a lousy and weak enemy base and enjoy them hugging me while im on inv...
- Fri Dec 02, 2016 7:19 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 428159
Re: [MOD 0.14.13+] Creative Mode 0.2.3 - Super robots
wasnt there a wireless power transmission mod somewhere? i am fairly certain that i've seen a description which said something like "items wont need power poles anymore". this was like ~4 months ago. looked thru both the old and the new mod pages but didnt find anything except the "po...
- Fri Dec 02, 2016 2:33 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 428159
Re: [MOD 0.14.13+] Creative Mode 0.2.3 - Super robots
hello, its me with the mod lagging while hovering over items. the mod Better Infrastructure was the one that caused this, my power pole area multiplier was on 20x, reduced it to 5x and it still dropped a bit. did realize that you already had the large-area power poles so i removed the power pole mul...
- Wed Nov 30, 2016 12:30 pm
- Forum: Mods
- Topic: [MOD 0.13] Time Tools (& Clock Combinator)
- Replies: 100
- Views: 75318
Re: [MOD 0.13] Time Tools (& Clock Combinator)
when i cleaned up the base to lower the stress and make the mod functional again, i noticed that before the cleanup, the clock was running 64x even tho the game was only in 1x, time was affected anyways, but not the reality #tripped
- Wed Nov 30, 2016 11:04 am
- Forum: Mods
- Topic: [MOD 0.13] Time Tools (& Clock Combinator)
- Replies: 100
- Views: 75318
Re: [MOD 0.13] Time Tools (& Clock Combinator)
thats what she said!binbinhfr wrote:
too big
you are correct, running on a cheap i3 and only 4G ram!
- Wed Nov 30, 2016 6:08 am
- Forum: Mods
- Topic: [MOD 0.13] Time Tools (& Clock Combinator)
- Replies: 100
- Views: 75318
Re: [MOD 0.13] Time Tools (& Clock Combinator)
speeding up time stops working on my very big map with a lot of items, mostly tons of replicators.
ive removed like half of them and the time-speedup suddenly works
ive removed like half of them and the time-speedup suddenly works
- Tue Nov 29, 2016 7:36 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 239697
Re: Uranium Power
fatmice, i wish you'd quit/finish your education and develop assembly machines / chemical plants with more than 2 inputs&outputs and recreate all reprocessing techniques available INSTEAD
- Tue Nov 29, 2016 6:46 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 221936
Re: Support - Uranium Power
i suspected that you moved me but that doesnt explain how i got here to see the reply when i bookmarked the general thread where i originally posted, i am spooked by this
- Tue Nov 29, 2016 5:44 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 221936
Re: Support - Uranium Power
i hope this doesn't make you shake your head and burn your soul (if u have one) edit: posted in wrong thread, dont know how i got here
- Tue Nov 29, 2016 4:43 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 221936
Re: Uranium Power
how long time do the fuel assemblies last (4.7%)?
does the higher %-age increase the time an assembly will last?
where can i change the value so it burns up quicker?
does the higher %-age increase the time an assembly will last?
where can i change the value so it burns up quicker?
- Mon Nov 28, 2016 3:29 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 239697
- Mon Nov 28, 2016 11:08 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 239697
Re: Uranium Power
true!Light wrote: Technically you are just by playing it.
girls = chemistryLight wrote: Just kind of makes me wish chemistry class was more engaging like this, might have actually stayed in it rather than the cute nerdy girl being the only incentive.
I don't see a loss here
- Mon Nov 28, 2016 8:38 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 239697
Re: Uranium Power
i wish i could steal your knowledgeFatmice wrote:My background is in biochemistry.
- Mon Nov 28, 2016 5:54 am
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 239697
Re: Uranium Power
To Fatmice: What is your and your friends degree? or, how can you make this in so deep detail, eg. with what background-knowledge? Finding this mod extremely interesting, especially the reprocessing part. I do not doubt that this mod is The best demonstration of this technology. My instinct dies ove...