Search found 16 matches

by slaxer
Fri Jun 01, 2018 2:48 pm
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 11933

Re: Friday Facts #244 - Localised plurals & Modernisation progress

I would really like to try out the new rendering engine since I have a huge base running on HD3000 at around 8fps. Is there any way to get to this new "unreleased" release?
by slaxer
Sat Feb 03, 2018 11:00 pm
Forum: Bob's mods
Topic: Who is Bob??
Replies: 2
Views: 1067

Who is Bob??

Are you someone from the actual dev team?
Why are your mods so good and huge?
What education do you have?

Thank you for these massive game-extending marvelous modifications
:D :)
by slaxer
Sat Dec 17, 2016 12:23 pm
Forum: Mods
Topic: New Soundtrack - MOON
Replies: 10
Views: 2396

Re: New Soundtrack - MOON

every kind of music is atmospheric, dont be stupid to use fancy wordplay here isolation? i have my robots and i dont have to care about anyone, its fucking paradise. even if the false illusion of being lonely comes up, i can visit a lousy and weak enemy base and enjoy them hugging me while im on inv...
by slaxer
Fri Dec 02, 2016 7:19 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 155690

Re: [MOD 0.14.13+] Creative Mode 0.2.3 - Super robots

wasnt there a wireless power transmission mod somewhere? i am fairly certain that i've seen a description which said something like "items wont need power poles anymore". this was like ~4 months ago. looked thru both the old and the new mod pages but didnt find anything except the "powered entities"...
by slaxer
Fri Dec 02, 2016 2:33 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 677
Views: 155690

Re: [MOD 0.14.13+] Creative Mode 0.2.3 - Super robots

hello, its me with the mod lagging while hovering over items. the mod Better Infrastructure was the one that caused this, my power pole area multiplier was on 20x, reduced it to 5x and it still dropped a bit. did realize that you already had the large-area power poles so i removed the power pole mul...
by slaxer
Wed Nov 30, 2016 12:30 pm
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 95
Views: 37173

Re: [MOD 0.13] Time Tools (& Clock Combinator)

when i cleaned up the base to lower the stress and make the mod functional again, i noticed that before the cleanup, the clock was running 64x even tho the game was only in 1x, time was affected anyways, but not the reality #tripped :)
by slaxer
Wed Nov 30, 2016 11:04 am
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 95
Views: 37173

Re: [MOD 0.13] Time Tools (& Clock Combinator)

binbinhfr wrote:
too big
thats what she said!

you are correct, running on a cheap i3 and only 4G ram!
by slaxer
Wed Nov 30, 2016 6:08 am
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 95
Views: 37173

Re: [MOD 0.13] Time Tools (& Clock Combinator)

speeding up time stops working on my very big map with a lot of items, mostly tons of replicators.
ive removed like half of them and the time-speedup suddenly works

:?: :?: :?:
by slaxer
Tue Nov 29, 2016 7:36 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 305
Views: 132682

Re: Uranium Power

fatmice, i wish you'd quit/finish :evil: your education and develop assembly machines / chemical plants with more than 2 inputs&outputs and recreate all reprocessing techniques available INSTEAD :lol: :lol:
by slaxer
Tue Nov 29, 2016 6:46 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 90910

Re: Support - Uranium Power

i suspected that you moved me but that doesnt explain how i got here to see the reply when i bookmarked the general thread where i originally posted, i am spooked by this
by slaxer
Tue Nov 29, 2016 5:44 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 90910

Re: Support - Uranium Power

lol4.PNG
lol4.PNG (156.43 KiB) Viewed 3066 times
these burned up in less than 30 sec
:twisted: :twisted: :twisted: :twisted: :twisted: :twisted:
i hope this doesn't make you shake your head and burn your soul (if u have one)
lol5.PNG
lol5.PNG (4.45 KiB) Viewed 3066 times
edit: posted in wrong thread, dont know how i got here
by slaxer
Tue Nov 29, 2016 4:43 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 90910

Re: Uranium Power

how long time do the fuel assemblies last (4.7%)?
does the higher %-age increase the time an assembly will last?
where can i change the value so it burns up quicker?
by slaxer
Mon Nov 28, 2016 3:29 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 305
Views: 132682

Re: Uranium Power

:twisted: :twisted: :twisted:
by slaxer
Mon Nov 28, 2016 11:08 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 305
Views: 132682

Re: Uranium Power

Light wrote: Technically you are just by playing it.
true!
Light wrote: Just kind of makes me wish chemistry class was more engaging like this, might have actually stayed in it rather than the cute nerdy girl being the only incentive. :lol:
girls = chemistry
I don't see a loss here :D
by slaxer
Mon Nov 28, 2016 8:38 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 305
Views: 132682

Re: Uranium Power

Fatmice wrote:My background is in biochemistry.
i wish i could steal your knowledge
by slaxer
Mon Nov 28, 2016 5:54 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 305
Views: 132682

Re: Uranium Power

To Fatmice: What is your and your friends degree? or, how can you make this in so deep detail, eg. with what background-knowledge? Finding this mod extremely interesting, especially the reprocessing part. I do not doubt that this mod is The best demonstration of this technology. My instinct dies ove...

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