Search found 60 matches
- Tue Sep 01, 2020 10:27 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1688906
Re: Development and Discussion
Ohh okay, I wasn't aware of that. Thanks for the heads up! Usually every major upgrade broke all the mods.
- Tue Sep 01, 2020 10:09 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1688906
Re: Development and Discussion
Hey guys, just quickly wanted to get some info, when Infinite Ores will be updated to 1.0?
- Wed Apr 11, 2018 8:07 pm
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 49365
Re: [MOD 0.16.x] MadClown01's Nuclear Extension
I'm looking forward to it. I'm currently doing a Let's Play series with some of your mods included.
- Tue Apr 03, 2018 10:20 am
- Forum: Mods
- Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
- Replies: 97
- Views: 49365
Re: [MOD 0.16.x] MadClown01's Nuclear Extension
![Image](https://image.prntscr.com/image/aTdWyJDVRuqDAPAb29SR8w.png)
Version 1.1.3 gives me this error. It wasn't there with version 1.1.0
- Tue Mar 13, 2018 7:41 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 385997
Re: [0.16.x] Bob's Mods: General Discussion
Seablock has no raw wood at all. The only options are styrene + butadiene directly into rubber or from the liquid resin chain (urea + formaldehyde being the only one pre-blue). That said, I don't see why not add both recipes. Seablock can then just disable the rubber one.
Honestly this is an ...
- Tue Mar 13, 2018 6:41 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 385997
Re: [0.16.x] Bob's Mods: General Discussion
Not changing belt speeds make sense, but please give Trainwreck heads up before changing yellow to require rubber as it is mid-tech in seablock. It's late in green science but really should count as blue as it requires somewhat elaborate petrochem setup (urea+formaldehyde exists but that won't ...
- Sun Mar 11, 2018 9:31 pm
- Forum: Mods
- Topic: [MOD] [1.1] SigmaOne's Nuclear
- Replies: 25
- Views: 15107
Re: [MOD] [0.15.X] SigmaOne's Nuclear
It's called Fluorite. I'm not sure whether it's the same thing but the names are very similar.
- Sun Mar 11, 2018 12:17 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 385997
Re: [0.16.x] Bob's Mods: General Discussion
The one jarring part of the change for me is getting used to seeing colour changes, as I look at them scattered around and think they're the wrong ones when they're right. Especially seeing blue inserters thinking they're fast and not express, or more commonly not thinking they're filter inserters ...
- Sun Mar 11, 2018 9:52 am
- Forum: Mods
- Topic: [MOD] [1.1] SigmaOne's Nuclear
- Replies: 25
- Views: 15107
Re: [MOD] [0.15.X] SigmaOne's Nuclear
Does it work with the fluorite from Angel's Refining mod?
- Sun Mar 11, 2018 9:35 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1688906
Re: Development and Discussion
When does Angel's Logistics get updated to 0.16?
- Thu Nov 09, 2017 12:30 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1688906
Re: Development and Discussion
Zinc is used to make brass which you need a ton of to make the higher tier buildings.BlakeMW wrote: Zinc is also of rather limited usefulness
- Tue Nov 07, 2017 1:23 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1688906
Re: Development and Discussion
I tend to agree, as you said I tend to rush for iron/copper direct smelting as early as possible because it is quite simple to set up if you have easy access to Jiv/Cron.
I agree for the most part. But what I really don't like is the components used to make the catalysts. So for the sorting ...
- Mon Sep 25, 2017 12:22 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1688906
Re: Development and Discussion
I am very much looking forward to dive into that, whatever it's gonna be.Arch666Angel wrote:
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Mon Sep 11, 2017 3:48 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 417568
Re: [0.15.x] Bob's Mods: General Discussion
Well the confusing thing for me is that I haven't seen it been mentioned in any of the patch notes.mrvn wrote: Isn't that intentional since you should use the more complex Angels smelting? What I wonder is why the now (so far?) useless furnace and tech isn't disabled altogether.
- Fri Sep 08, 2017 8:20 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 417568
Re: [0.15.x] Bob's Mods: General Discussion
https://cdn.discordapp.com/attachments/164794742893182976/354675279740010496/unknown.png
I saw those recipes. But those are for your own buildings. I was wondering about the recipe in the metal mixing furnace that seems to be gone since the update. The "What is it used for?" mod still shows me ...
- Tue Sep 05, 2017 4:03 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 711119
Re: [MOD 0.15.x] pY Coal Processing
It was supposed to be like that. This game will be hard in the beginning, as soon as you automate basic stuff it´s flows better and you can focus in more important stuff, like energy generation for example. :)
About the soil washing, i recommend use some loader mod together, will make things more ...
- Tue Sep 05, 2017 3:44 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 417568
Re: [0.15.x] Bob's Mods: General Discussion
I just have the normal Angel's Smelting installed and none of the fix/extended mods. So it must be removed in the base mod?
- Mon Sep 04, 2017 9:06 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 711119
Re: [MOD 0.15.x] pY Coal Processing
I had my first test of the mod today. Here are some things I feel need improvement:
- Too large quantities. Washing soil uses 30 soil which requires a gazillion inserters to transfer which leads to power poles everywhere early in the game. In later stages this wouldn't be an issue since inserters ...
- Too large quantities. Washing soil uses 30 soil which requires a gazillion inserters to transfer which leads to power poles everywhere early in the game. In later stages this wouldn't be an issue since inserters ...
- Mon Sep 04, 2017 9:04 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 417568
Re: [0.15.x] Bob's Mods: General Discussion
Running Bobs/Angels and I have updated all mods recently mid game. I can't find the smelting recipe for Bronze anymore in the metal mixing furnace. It was there prior to the update. Anyone know what happened?
- Wed Aug 30, 2017 11:49 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1688906
Re: Development and Discussion
So they're iron sheet coils are basically compressed iron, that you have to uncompress again to get access to it? But they don't provide any benefits otherwise?