## Search found 59 matches

Sat Feb 25, 2017 2:08 pm
Forum: Energy Production
Topic: 25:21 Solar with Roboport (200:168)
Replies: 10
Views: 9108

### Re: 25:21 Solar with Roboport (200:168)

Nich wrote:Substations and poles are wasted space. Cant count those definitely want to minimize their usage. I would argue the roboport is even wasted space and can not be counted
poles are excluded from the last calculation
Sun Feb 05, 2017 7:09 pm
Topic: 1 belt red-green science production with balance
Replies: 5
Views: 3534

### Re: 1 belt red-green science production with balance

Well you can maximize the speed of production, but the ratios will keep the same. This is the concept of production that doesn't rely on splitters or assembler amount, the memory cell counts and keeps ratios.
Sun Feb 05, 2017 6:26 pm
Topic: 1 belt red-green science production with balance
Replies: 5
Views: 3534

### 1 belt red-green science production with balance

Simple way to balance production. 1belt_production.gif Sub-ingredients amount calculation: Max items = 198 Belt speed = 400 / 60 = 6.66.. items/sec 1 Green bottle = 6 sec / 0.75 speed = 8 sec 6.66 items/ sec * 8 sec = 53.33.. ingredients on the belt for 8 sec delay. Then ingredients are distributed ...
Sat Feb 04, 2017 3:19 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: JAFA Furnace setup
Replies: 3
Views: 4553

### Re: JAFA Furnace setup

Hey, your setup is interesting. Here is another way to make it more compact: 70_el_furnance.gif But this build is viable only with energy efficiency modules. No speed, nor production modules. (2400 plates/ 60 sec) / ((1 plate / 3.5 sec) * (2 el. furnance speed)) = 70 furnances 70_el_furnance_red.gif...
Fri Feb 03, 2017 12:38 pm
Forum: Combinator Creations
Topic: Balanced Ordering Service
Replies: 5
Views: 2455

### Re: Balanced Ordering Service

I couldn't completely understand your build, but luckly came up with the same method to place it on the belt. As recipe is used 1 pulse generator(it could be based on clock or looped with autoreset when cycle ends with memory=0). Subtracting items from the belt with integer overflow. Smart_factory_p...
Thu Feb 02, 2017 6:11 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Very early r/g science factories
Replies: 24
Views: 27465

### Re: Very early r/g science factories

I meant the one between the cable and green plants. You can probably get away with a yellow inserter there, but the long handed one surprised me. Also, doesn't the lower gear plant need an extra blue inserter to get enough plates input? Well there is an explanation actually. 1 copper needs every 0....
Wed Feb 01, 2017 3:51 pm
Forum: Combinator Creations
Topic: Balanced Ordering Service
Replies: 5
Views: 2455

### Re: Balanced Ordering Service

That solves the smart factory from chest(warehouse) with rate control. Very nice.
Wed Feb 01, 2017 3:11 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Very early r/g science factories
Replies: 24
Views: 27465

### Re: Very early r/g science factories

more compact and balanced Why the long-handed inserters where normal inserters would work as well? Also, for 6 science assemblers, do you actually need the extra gear+cable? i had 2 belts from 1 side, you can place in line and use normal inserters from the other side, but it's just the way it is in...
Tue Jan 31, 2017 8:33 pm
Forum: Combinator Creations
Topic: Any Idea ? ;x Clock...
Replies: 6
Views: 2240

### Re: Any Idea ? ;x Clock...

Found this thread today: https://forums.factorio.com/viewtopic.php?f=80&t=19987 It should be very interesting for you. nvm it's just ideas and suggestions. That clock is made from the basic explanation of counters. I'm really happy to see more people that are eager to automate with combinators ...
Tue Jan 31, 2017 4:10 pm
Forum: Railway Setups
Topic: Compact tileable 1-belt unload station
Replies: 39
Views: 14870

### Re: Compact tileable 1-belt unload station

As you can see, you don't need splitters to compress the belt. There are splitters at the top, that are balancing between belts, but it doesn't help to compress it. Top is Loading station(B), at the bottom are 2 Unloading stations (A). TopA has even balance for input and output inserters, BottomA ha...
Tue Jan 31, 2017 6:16 am
Forum: Combinator Creations
Topic: Any Idea ? ;x Clock...
Replies: 6
Views: 2240

### Re: Any Idea ? ;x Clock...

Basically that's how basic independent 24h clock counter look like: clock.gif The only good usage is to feel how real time warps when you play on another planet. H4sIAAAAAAAA/+WXTW/iMBCG/wry2axIgO5Kre9cOLG3ahW5zgCjTezIcVCjKP99JwldtVUNSRpWlZYTyJmv95kZh9jMEqNkMotEBdqhQ8hFVWmZgmAxKIzB zpVJn1BLZyzjmcnpI...
Tue Jan 31, 2017 5:28 am
Topic: 6:7:14 Compact Autobalancing Science 2.1v
Replies: 5
Views: 4443

### Re: 6:7:14 Compact Autobalancing Science 2.1v

DerivePi wrote:Wow - well balanced.
Hey, thank you for numbers. Where did you get those?
Tue Jan 31, 2017 5:23 am
Forum: Energy Production
Topic: Max solar power per tile with roboport, tilable, seamless
Replies: 3
Views: 3281

### Re: Max solar power per tile with roboport, tilable, seamless

PanTobi wrote:Nice looking Solars ^_^

but 4 what this roboport ? ugh xDD
your production is less than can be ;/...
just to make it
Bottom is for changing accus to panels and placing provider chest.
Mon Jan 30, 2017 9:09 pm
Forum: Combinator Creations
Topic: Simple and dynamic belt compression counter
Replies: 0
Views: 1115

### Simple and dynamic belt compression counter

The idea is to track the compression rate of the belt in real-time. Details below the picture. Cons: Limited to full compressed belt. precise_tracker.jpg Belt pattern repeats every 9 cells and consists 32 items per side. Yellow belt = 800 items per min Red belt = 1600 items per min Blue belt = 2400 ...
Sun Jan 29, 2017 3:13 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Demand rebalancer/inverse rebalancer
Replies: 61
Views: 59420

### Re: Demand rebalancer/inverse rebalancer

Untitled Project.gif (1.11 MiB) Viewed 8132 times
Splitter? Never heard of it..
Fri Jan 27, 2017 9:15 pm
Forum: Mechanical Throughput Magic (circuit-free)
Replies: 13
Views: 13281

It looks very attractive. I was trying to get rid from sub-ingredients as well. At the end I've managed to place on the belt only iron, copper and plastic. Here: 8gon_loop.gif I like how synchronized those builds work. Your build inspired me to make looped version. H4sIAAAAAAAA/61c7W6rOBB9lSq/wyqYL0...
Fri Jan 27, 2017 2:30 pm
Forum: Mechanical Throughput Magic (circuit-free)
Replies: 13
Views: 13281

I must say that only one reason for 4 inserters is just becouse it looks nice :D (well, maybe not so becouse its not fully symetric). However i dont like using stack inserters for fast operations between machines and belts (i use it for machine-machine tranports only). Stack inserters remains freez...
Thu Jan 26, 2017 5:39 pm
Forum: Railway Setups
Topic: Compact tileable 1-belt unload station
Replies: 39
Views: 14870

### Re: Compact tileable 1-belt unload station

LazyLoneLion wrote:
mrvn wrote:I think the most important part is to have a faster belt at the inserters.
Or you might just ignore all that circuitry and balancing and use cheap red belts. And have fully compressed belt of ore and the same train unloading time.
Yeah, more space for additional stations!
Thu Jan 26, 2017 3:59 pm
Forum: Mechanical Throughput Magic (circuit-free)
Replies: 13
Views: 13281