https://lua-api.factorio.com/latest/classes/LuaGuiElement.html#raise_hover_events
https://lua-api.factorio.com/latest/events.html#on_gui_hover
https://lua-api.factorio.com/latest/events.html#on_gui_leave
Took me a minute to troubleshoot why I couldn't get these events
Be sure to mention that these ...
Search found 5 matches
- Sun Oct 13, 2024 4:01 am
- Forum: Resolved Requests
- Topic: raise_hover_events is not mentioned as a requirment for on_gui_hover and/or on_gui_leave
- Replies: 1
- Views: 436
- Thu Oct 07, 2021 3:33 pm
- Forum: Logistic Train Network
- Topic: [Implemented] Space Exploration Space Elevator Compatibility? (IE LTN between surfaces)
- Replies: 14
- Views: 11822
[Implemented] Space Exploration Space Elevator Compatibility? (IE LTN between surfaces)
Earendel is releasing a space elevator that allows transmission of power, circuit network, and Physical Trains between game surfaces. My question to you, is it possible for different surfaces to interact in LTN?
- Sun Oct 27, 2019 12:09 am
- Forum: News
- Topic: Friday Facts #318 - New Tooltips
- Replies: 118
- Views: 62879
Re: Friday Facts #318 - New Tooltips
Perhaps combine the bot improvements with the closest first mod?
https://mods.factorio.com/mod/ClosestFirst
https://mods.factorio.com/mod/ClosestFirst
- Sun Sep 15, 2019 4:32 pm
- Forum: News
- Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
- Replies: 144
- Views: 86649
Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain
While we are on fluid mixing... perhaps we should talk about water vs steam. This is not fluid mixing and gets in the way of nuclear power when you want to bootstrap your steam production.
- Thu Oct 11, 2018 12:40 am
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 50045
Re: Friday Facts #263 - Trains in blueprints
THIS. Do thisSerenity wrote: Fri Oct 05, 2018 3:14 pm Looks great
Also consider adding the cargo wagon filtersThe last tweak I'm considering is to allow blueprints to contain the fuel insertion info