Search found 6 matches

by mperrdev
Sun Nov 27, 2016 4:09 am
Forum: Ideas and Suggestions
Topic: factorio interface design (including mainmenu)
Replies: 2
Views: 1160

Re: factorio interface design (including mainmenu)

I'll probably rewrite this later, with the formatting of all this it kinda reminds me of the design notes I use in my own projects on notebook paper. Must've been completely distracted or something. Not the worst, just hard on the eyes at a glance. Will rewrite in the morning. and have a better look...
by mperrdev
Sun Nov 27, 2016 2:49 am
Forum: Ideas and Suggestions
Topic: factorio interface design (including mainmenu)
Replies: 2
Views: 1160

factorio interface design (including mainmenu)

For the suggested research tree, FIRST LINK! Right now, factorio's interface is easily for me the weakest part of the game by a significant portion. Even the controls are pretty good in comparison and I still haven't really gotten the hang of those entirely yet despite a full controls screen. At the...
by mperrdev
Thu Nov 24, 2016 10:23 pm
Forum: General discussion
Topic: How the hell? - TECHNICAL
Replies: 8
Views: 5730

Re: How the hell? - TECHNICAL

You should check out the devs' blog, the Factorio Friday Facts: https://www.factorio.com/blog Every Friday they make a post about what they are working on currently, how planned features will work, and most interestingly (at least for me): how it is all implemented. Before 0.12 items on belts were ...
by mperrdev
Thu Nov 24, 2016 7:41 pm
Forum: General discussion
Topic: How the hell? - TECHNICAL
Replies: 8
Views: 5730

Re: How the hell? - TECHNICAL

I am just a normal person, but I have an idea how that thing with the items on a belt could work. The logic behind that could be some sort of grid just like a dynamic list/array. And the only information that will be remembered there would be an item ID. The program checks the position of a grid an...
by mperrdev
Thu Nov 24, 2016 6:41 pm
Forum: General discussion
Topic: How the hell? - TECHNICAL
Replies: 8
Views: 5730

Re: How the hell? - TECHNICAL

Do you have experience in programming? Yes in c# and c++, and lua (although lua isn't really programming...) But aside from languages (any idiot can learn some syntax and play around with code long enough to "learn it") I'd like to think I have a pretty good understanding of programming i...
by mperrdev
Thu Nov 24, 2016 6:20 pm
Forum: General discussion
Topic: How the hell? - TECHNICAL
Replies: 8
Views: 5730

How the hell? - TECHNICAL

Wondering how the hell they managed to optimize the thousands of items going across a belt at once, merging together, moving 30mph, not having collision issues at that high speeds and also how it keeps track of each item along the belt, and how they are put into memory and organized. All I really th...

Go to advanced search