Search found 21 matches

by rapus
Thu Dec 12, 2024 10:10 am
Forum: Ideas and Suggestions
Topic: Output more fluid when using higher quality recipes (i.e. for Holmium Solution)
Replies: 19
Views: 2724

Re: Output more fluid when using higher quality recipes (i.e. for Holmium Solution)




What we really need is quality fluids! So you use legendary holmium solution to make legendary holmium plates. (or is that going to cause to much hell with fluid mixing?)
But yes, I like the idea of quality just changing the output of fluids, this would be great.
Quality modules could also ...
by rapus
Wed Dec 04, 2024 10:28 pm
Forum: Ideas and Suggestions
Topic: Output more fluid when using higher quality recipes (i.e. for Holmium Solution)
Replies: 19
Views: 2724

Re: Output more fluid when using higher quality recipes (i.e. for Holmium Solution)


What we really need is quality fluids! So you use legendary holmium solution to make legendary holmium plates. (or is that going to cause to much hell with fluid mixing?)
But yes, I like the idea of quality just changing the output of fluids, this would be great.
Quality modules could also effect ...
by rapus
Sun Nov 24, 2024 3:47 am
Forum: This Forum
Topic: [Fixed] Can't paste images from clipboard anymore
Replies: 13
Views: 1329

Re: Can't paste images from clipboard anymore

Same issue for me. Very annoying. Changes the option to use images from "nice for explanation" to "wow, cumbersome".

As a temporary workaround on windows, have a look at a small tool I just found, pasteintofile (https://github.com/EslaMx7/PasteIntoFile)
by rapus
Sat Nov 23, 2024 11:30 pm
Forum: Ideas and Suggestions
Topic: Circuits - options for ANY quality / SUM of quality / IGNORE quality?
Replies: 4
Views: 4507

Re: Circuits - options for ANY quality / SUM of quality / IGNORE quality?


Quality is poised to be something you need to keep tight control over in a base since it potentially causes a lot of disruption if intermingled into normal production. One reason is that regular counts will no longer work. E.g. stacks get split (no full trains), recipes become incompatible ...
by rapus
Thu Nov 21, 2024 4:00 pm
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 51
Views: 6812

Re: Please, PLEASE make circuit connection behavior configurable per wire



Clicking with a wire to change a signals color seems interesting. But wires themself are items/signals too and clicking a signal selector box with an item picks the corresponding signal. So it would normally change the signal to red/green wire, not change the color of the signal. Selecting a red ...
by rapus
Wed Nov 20, 2024 2:11 pm
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 51
Views: 6812

Re: Please, PLEASE make circuit connection behavior configurable per wire


[...]
That's basically asking for a new feature for read content like option to be able to choose what signals to read as one part. The other part is just cosmetic, to have the R/G checkboxes instead be background color behind the signal and to be selected nested one level deeper. Too much stuff ...
by rapus
Wed Nov 20, 2024 2:06 am
Forum: Ideas and Suggestions
Topic: Display Aquilo heating value in tooltips
Replies: 10
Views: 2907

Re: Display Aquilo heating value in tooltips

I LOVE the idea of being able to click a heat pipe to show consumers and producers. At the same time I'd love to get the mechanic of fluid pipes which show all connected pipes with an overlay. Sometimes it's quite difficult to find out if all heat pipes are connected to the same big grid or if a ...
by rapus
Wed Nov 20, 2024 1:35 am
Forum: Releases
Topic: Version 2.0.20
Replies: 45
Views: 18033

Re: Version 2.0.20



Please change the icons back. They look ugly and I can't revert my save file to an older version.
I'm doing an acheivement run without mods otherwise I'd install a cosmetic mod.
11-20-2024, 01-49-33.png

Can you be more specific? I was actually recently approving these, and I find it to be an ...
by rapus
Tue Nov 19, 2024 10:22 pm
Forum: Ideas and Suggestions
Topic: Please, PLEASE make circuit connection behavior configurable per wire
Replies: 51
Views: 6812

Re: Please, PLEASE make circuit connection behavior configurable per wire



I'd like to suggest an alternative implementation of the same goal.

Instead of adding red/green UI everywhere, make "red", "green", and into modifiers that apply overtop existing signals, selectable in the signal selection UI, in the same way that you can apply quality overtop an existing ...
by rapus
Fri Nov 08, 2024 10:57 am
Forum: Ideas and Suggestions
Topic: Add option to filter what is shown by layers
Replies: 4
Views: 567

Re: Add option to filter what is shown by layers

I wonder if being able to toggle clipping the entity/tile rendering to it's actual ground coordinates would already solve this. (Aka cutting off anything that would hide a different entity/tile, but entirely implemented in the renderer) Might not be the most beautiful solution, but it keeps showing ...
by rapus
Sun May 14, 2017 1:14 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] Frame Layout screwed up after leaving graphics menu
Replies: 1
Views: 2566

[Twinsen] Frame Layout screwed up after leaving graphics menu

When pausing the game and entering the graphics sub menu in options, the paused-frame moves upwards. That's fine so far. But once you leave the sub menu the paused-frame moves in front of the menu. In the attachement you can see the problem. So far that happend only when leaving the graphics sub menu.
by rapus
Sun Dec 25, 2016 8:00 pm
Forum: Ideas and Suggestions
Topic: Dynamic train schedules based upon circuit results
Replies: 0
Views: 893

Dynamic train schedules based upon circuit results

I'm not sure if that was meant with the "dynamic stations" that were meant to allow some sort of schedule controlling and were mentioned in FFF#138:
Example:
I've a delivery train that delivers some type of resources like copper plates.
If one station reports that it doesn't need copper then the ...
by rapus
Sun Dec 25, 2016 7:39 pm
Forum: Ideas and Suggestions
Topic: Train-IDs for the circuit network
Replies: 10
Views: 7941

Train-IDs for the circuit network

In order to allow tracking of special trains it'd be cool if trains could send a configurable (constant) signal on a configurable channel.
How i'd use it: coal trains:
Are you train 22? -> default inserters, don't do anything, coal inserters, extract coal from the other side
otherwise -> default ...
by rapus
Sun Dec 25, 2016 7:27 pm
Forum: Ideas and Suggestions
Topic: Train station: reorder schedule and condition lists
Replies: 0
Views: 936

Train station: reorder schedule and condition lists

It'd be neat to have some up/down buttons at both lists to reorder the entries, since:
for the schedule: one wants to reorder given entries to increase the overall network performance (manually solving traveling salesman) and you don't want to recreate all conditions for a given station
for the ...
by rapus
Tue Dec 20, 2016 11:37 pm
Forum: Resolved Problems and Bugs
Topic: Fps drop when viewing energy network or production overview
Replies: 1
Views: 1263

Fps drop when viewing energy network or production overview

@performance-devs
at medium zoom in a normal factory i have 59-60 fps but once i open the energy network overview by clicking any pole i drops to slightly above 40 fps
my laptop also begins to slightly decrease its fps to 50-53 when least zoomed in (far away, depending on where i stand, in factory ...
by rapus
Wed Nov 30, 2016 10:49 pm
Forum: Not a bug
Topic: [0.14.21] Electric furnace doesn't smelt stone properly
Replies: 2
Views: 1883

Re: [0.14.21] Electric furnace doesn't smelt stone properly

well sorry & thanks then
by rapus
Wed Nov 30, 2016 10:00 pm
Forum: Not a bug
Topic: [0.14.21] Electric furnace doesn't smelt stone properly
Replies: 2
Views: 1883

[0.14.21] Electric furnace doesn't smelt stone properly

I've a setup that has an input for iron ore. Sometimes (due to mixed fields and because i wouldn't care) there are some stones between the iron ore. So the stones get fed into the electric furnace. But instead of smelting the stone to stone bricks the furnace doesn't do anything anymore... (neither ...
by rapus
Mon Nov 28, 2016 2:52 am
Forum: Duplicates
Topic: [0.14.14] Landfill can fill in an offshore pump
Replies: 7
Views: 3929

Re: [0.14.14] Landfill can fill in an offshore pump

I totally agree that some way to re-place pumps after they got destroyed by accident or by enemies would be nice (rather than having to redesign the whole setup because you can't place them where they have been before)
though building far away from the water won't be a problem anymore once we can ...
by rapus
Sun Nov 27, 2016 9:08 pm
Forum: Won't fix.
Topic: [14.20] Fish without water.
Replies: 6
Views: 4422

Re: [14.20] Fish without water.

Are the wells "won't fix" aswell? Shall i start a new top for them? :)

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