Search found 17 matches

by KingWut117
Wed May 03, 2017 10:00 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282646

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.1

Is the mod broken right now? I currently have two stations set up with an extra depot station and a train. The first station is getting an input of -10k iron into the lamp. The second station is getting an input of 19k iron from a bunch of chests into the lamp. I have a 1-2 train on automatic mode w...
by KingWut117
Mon Mar 27, 2017 3:22 am
Forum: Mods
Topic: [MOD 0.14.x] UPS-up
Replies: 41
Views: 22800

Re: [MOD 0.14.x] UPS-up

Can I install this partway through a save file to help with lag? Or should i only start fresh saves with it?
by KingWut117
Tue Feb 14, 2017 9:31 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217937

Re: Bugs & FAQ - Natural Gas not spawning, retrogen? RE

So I've just started a new game. I guess I probably messed something up when adding mods the first time, i added a couple after starting but I know i had petrochem installed on the first time around.

New game, all the mods are up to date now, I have all the resources
by KingWut117
Tue Feb 14, 2017 9:29 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217937

Re: Bugs & FAQ - Infinite Coal Patches?

This is how natural gas looks like: the light green cyan dots. http://games-mods.weebly.com/uploads/4/0/3/1/4031732/natural-gas-yield_orig.jpg With RSO there should be 3 oil and 3 gas near your spawn. I know what it looks like, it doesnt exist on my map, did you read my post? U can get gas from mul...
by KingWut117
Tue Feb 14, 2017 2:18 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1217937

Re: Bugs & FAQ - Natural Gas not spawning, retrogen?

Hey! So I've put in a good 10-12 hours on my bob's angels campaign, and I'm trying to get set up for some electronic circuit boards. (I know, I'm slow) Problem is, my plastic production is completely gimped because I have to rely on the raw gas from my multiphase oil refining for my natural gas. I c...
by KingWut117
Sat Apr 02, 2016 8:52 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65508

Re: Friday Facts #132 - Side Project

I got REALLY upset for a moment xD
by KingWut117
Fri Mar 18, 2016 3:46 am
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 135008

Re: Friday Facts #129 - The late game

Personally I'm not a big fan of having to deal with the locals - optimizing production and solving the logistic puzzles is what's fun for me - and for me it's a nuisance having to go deal with the hives just to keep them under control and getting their balls... ...I don't want the game turning into...
by KingWut117
Fri Mar 18, 2016 3:37 am
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 135008

Re: Friday Facts #129 - The late game

Awesome! Do you guys have plans to implement s steam Workshop and multiplayer support through steam?
by KingWut117
Mon Feb 22, 2016 2:16 am
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107832

Re: Friday Facts #124 - Steam Status I

Great news! :D I was a little confused about the keys... When you said everyone would have a possibility of getting a key if they are already a member, does that mean that only some people will randomly get keys? Or does it mean we all have the option of generating one if we want? Can't wait to add ...
by KingWut117
Tue Aug 05, 2014 10:29 pm
Forum: Gameplay Help
Topic: Pipe Throughput
Replies: 3
Views: 2187

Re: Pipe Throughput

Hmm... I guess they are just running out. I am feeding plastics, sulfur, and sulfuric acid with one oil refinery so... I will work on getting adv. refining and get 2 refineries up. Seeing as I have 5 reasonably high yield derricks and all =D thanks!
by KingWut117
Tue Aug 05, 2014 10:28 pm
Forum: Gameplay Help
Topic: Terrain Segmentation?
Replies: 2
Views: 1443

Re: Terrain Segmentation?

ok, thanks!
by KingWut117
Tue Aug 05, 2014 10:27 pm
Forum: Texture Packs
Topic: Can someone please make this?
Replies: 2
Views: 8259

Re: Can someone please make this?

Oh... thanks!
by KingWut117
Tue Aug 05, 2014 9:58 pm
Forum: Gameplay Help
Topic: Pipe Throughput
Replies: 3
Views: 2187

Pipe Throughput

Help! My pipes are too slow! I have a backup of petroleum in my tanks, but it still trickles in very slowly to my chemical plant, and my plastics are suffering for it. Is there any way to increase the throughput of pipes? I have tried pumps, but the problem remains the same. The Petrol just trickles...
by KingWut117
Tue Aug 05, 2014 2:56 am
Forum: Gameplay Help
Topic: Terrain Segmentation?
Replies: 2
Views: 1443

Terrain Segmentation?

What does this option mean when you are creating a new world? Does it have something to do with water/islands/archipelagos etc? If so then what does it mean if it is high or low?
Thanks!
by KingWut117
Tue Aug 05, 2014 2:39 am
Forum: Balancing
Topic: is effectivity module op?
Replies: 39
Views: 31144

Re: is effectivity module op?

Balinor wrote:I don't use production modules simply because the whole concept feels too gamey to me.
But... It's a game. Isn't it supposed to be gamey? I didn't realize gamers were looking for real life in video games...
by KingWut117
Mon Aug 04, 2014 5:00 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Zerg Invasion!
Replies: 0
Views: 2164

[Request] Zerg Invasion!

I think a mod that replaced the biter threat with zerg would be fantastic! even as much as changing biter nests into hatcheries with spawning pools and spine crawlers etc nearby. I would love anyone that could do this.
An SCV skin for your character would also be fantastic =D
by KingWut117
Mon Aug 04, 2014 4:46 pm
Forum: Texture Packs
Topic: Can someone please make this?
Replies: 2
Views: 8259

Can someone please make this?

I think a texture pack that replaced biters with zerglings, and nests with spawning pools would be amazing =D

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