Search found 231 matches
- Sat Oct 05, 2024 12:39 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 39743
Re: Friday Facts #431 - Gleba & Captivity
okay, i really like the whole biter egg thing, especially it having an actual risk if things go wrong; something i find to be lacking in, well, most factory building games really; plus i really like the idea of repurposing the biter nests rather than just making some brand new machine, it really ...
- Fri Apr 12, 2024 11:48 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 40417
Re: Friday Facts #406 - Space Age Music
i'm very much loving all of these, especially how well they convey the vibe of each environment. my only real criticism is that Fulgora's music, while good in itself, kinda feels too.. techno-y? and could do with maybe being slowed down a bit; the clearer rhythm feels more like combat music than ...
- Fri Dec 01, 2023 8:20 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 61000
Re: Friday Facts #387 - Swimming in lava
very big fan of the big machines (pun not intended), they really hit the industrial vibes of the game much better imo than the older small ones, especially the foundry. i'm also loving the idea of molten metal handling, and i hope it'll get used for more complex production chains, turning scaling ...
- Fri Nov 10, 2023 12:27 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 85839
Re: Friday Facts #384 - Combinators 2.0
big fan of the new UI, and especially the AND and OR in the decider, and the selector also seems useful
however since this stuff is being worked on, most of the times i work with complex circuits, the biggest problem tends to be following the wires, so some type of overlay thingy that shows wires ...
however since this stuff is being worked on, most of the times i work with complex circuits, the biggest problem tends to be following the wires, so some type of overlay thingy that shows wires ...
- Fri Aug 25, 2023 7:48 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 110535
Re: Friday Facts #373 - Factorio: Space Age
haven't been here in a while, this was definitely interesting enough that i have some thoughts however
first off, the expansion looks great, seems like it fits the Factorio visual style well, and is concise enough to not have my main issue with the SE mod, which is that it's incredibly long-winded ...
first off, the expansion looks great, seems like it fits the Factorio visual style well, and is concise enough to not have my main issue with the SE mod, which is that it's incredibly long-winded ...
- Sun Jul 11, 2021 11:13 pm
- Forum: Mod portal Discussion
- Topic: GitLab support
- Replies: 13
- Views: 5181
Re: GitLab support
+1 for gitlab support, although any arbitrary git support would be even nicer since git is decentralised by nature (despite MSFT/github trying to make it not), and some selfhost their git or use platforms such as codeberg or Framagit (which I use)
As TheOddler said, it could even be a generic URL ...
As TheOddler said, it could even be a generic URL ...
- Mon Jan 28, 2019 5:56 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 90302
Re: Friday Facts #279 - Train GUI & Modern Spitter
My only complaint is that the worms and nests are too smooth, as others have mentioned too.
The train GUI looks great, but I'd have the option to collapse the condition list for each station.
The train GUI looks great, but I'd have the option to collapse the condition list for each station.
- Sun Nov 04, 2018 9:12 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 54502
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
The tags seem very useful, especially the map ping. I'll finally be able to precisely point out which block of instant noodles I'm complaining about to my friend.
Also, petition to bring back the pickaxe.
Also, petition to bring back the pickaxe.
- Fri Sep 28, 2018 6:54 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 60788
Re: Friday Facts #262 - Hello my name is: Compilatron
I like how Compilatron has a little floppy drive on the front.
It is also adorable, and I hope it will exist in freeplay.
Now we just need the spidertron.
It is also adorable, and I hope it will exist in freeplay.
Now we just need the spidertron.
- Mon Aug 20, 2018 5:00 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 122805
Re: [MOD 0.16] Realistic Reactors
That one does look a lot better indeed.
I didn't even remember pipe shadows were a thing...
I didn't even remember pipe shadows were a thing...
- Sat Aug 18, 2018 3:12 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 122805
Re: [MOD 0.16] Realistic Reactors
Can you tell what was better in it, other than the sharpness?ownlyme wrote:hmm the first hr version was better i think... (and also sharper)
Also, this one should be just as sharp.
- Wed Aug 15, 2018 7:07 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 122805
Re: [MOD 0.16] Realistic Reactors
I have made some tweaks to the hr-sprite for the tower, now it looks a lot better:
On a side note, guess who remembered to save the original blender file and now only has a 720x720 render of the tower to work with.
On a side note, guess who remembered to save the original blender file and now only has a 720x720 render of the tower to work with.
- Tue Aug 14, 2018 5:56 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 122805
Re: [MOD 0.16] Realistic Reactors
the substructure of the normal resolution tower looks better somehow.
I know, I'm not quite sure what is off with the high-res one, but will try to fix it at some point.
i made images for the reactor and breeder reactor by layering the vanilla reactor onto it.
maybe it's not perfect but i would ...
I know, I'm not quite sure what is off with the high-res one, but will try to fix it at some point.
i made images for the reactor and breeder reactor by layering the vanilla reactor onto it.
maybe it's not perfect but i would ...
- Sun Aug 12, 2018 11:29 am
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 220
- Views: 122805
Re: [MOD 0.16] Realistic Reactors
Here is a cooling tower I just made for you, feel free to use:
Note that it's a bit low-res, will make a high-res one soon
EDIT: High-Res version with slightly fixed shadows:
Note that it's a bit low-res, will make a high-res one soon
EDIT: High-Res version with slightly fixed shadows:
- Fri Aug 03, 2018 1:35 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 97198
Re: Friday Facts #254 - No research queue for you
I disagree with the removal of the queue.
For older players with 800+ hours, it is just tedious selecting each research manually.
Also, Spidertron when?
For older players with 800+ hours, it is just tedious selecting each research manually.
Also, Spidertron when?
- Sat Jun 23, 2018 10:31 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 247365
Re: Uranium Power
Shame, it was way better than that vanilla nuclear.SunTroll wrote:RIP one of the best mods.
- Wed Jun 20, 2018 7:08 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 608866
Re: [MOD 0.14] AAI Programmable Vehicles
Just a quick question, how did you make the textures for your models?
- Fri Jun 08, 2018 1:34 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 71691
Re: Friday Facts #246 - The GUI update (Part 3)
Very nice! I like that you got the button order the correct way.
The exchange string window looks a bit off on top of the adjustments IMO
The exchange string window looks a bit off on top of the adjustments IMO
- Tue Jun 05, 2018 6:21 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 71363
Re: Friday Facts #245 - Campaign concept
Just a quick question; Will we finally get the spidertron?
- Sun Jun 03, 2018 6:19 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 71363
Re: Friday Facts #245 - Campaign concept
The line between production 2 and engine has a one pixel offset. As a hobbyist graphics guy, this would make the game literally unplayable.
On a (more) serious note, I like the fact that you will research the science packs separately, and that you won't have to restart in the campaign. I might even ...
On a (more) serious note, I like the fact that you will research the science packs separately, and that you won't have to restart in the campaign. I might even ...