My only complaint is that the worms and nests are too smooth, as others have mentioned too.
The train GUI looks great, but I'd have the option to collapse the condition list for each station.
Search found 225 matches
- Mon Jan 28, 2019 5:56 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 30884
- Sun Nov 04, 2018 9:12 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 20383
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
The tags seem very useful, especially the map ping. I'll finally be able to precisely point out which block of instant noodles I'm complaining about to my friend.
Also, petition to bring back the pickaxe.
Also, petition to bring back the pickaxe.
- Fri Sep 28, 2018 6:54 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 23508
Re: Friday Facts #262 - Hello my name is: Compilatron
I like how Compilatron has a little floppy drive on the front.
It is also adorable, and I hope it will exist in freeplay.
Now we just need the spidertron.
It is also adorable, and I hope it will exist in freeplay.
Now we just need the spidertron.
- Mon Aug 20, 2018 5:00 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 214
- Views: 46122
Re: [MOD 0.16] Realistic Reactors
That one does look a lot better indeed.
I didn't even remember pipe shadows were a thing...
I didn't even remember pipe shadows were a thing...
- Sat Aug 18, 2018 3:12 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 214
- Views: 46122
Re: [MOD 0.16] Realistic Reactors
Can you tell what was better in it, other than the sharpness?ownlyme wrote:hmm the first hr version was better i think... (and also sharper)
Also, this one should be just as sharp.
- Wed Aug 15, 2018 7:07 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 214
- Views: 46122
Re: [MOD 0.16] Realistic Reactors
I have made some tweaks to the hr-sprite for the tower, now it looks a lot better:
On a side note, guess who remembered to save the original blender file and now only has a 720x720 render of the tower to work with.
On a side note, guess who remembered to save the original blender file and now only has a 720x720 render of the tower to work with.
- Tue Aug 14, 2018 5:56 pm
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 214
- Views: 46122
Re: [MOD 0.16] Realistic Reactors
the substructure of the normal resolution tower looks better somehow. I know, I'm not quite sure what is off with the high-res one, but will try to fix it at some point. i made images for the reactor and breeder reactor by layering the vanilla reactor onto it. maybe it's not perfect but i would lov...
- Sun Aug 12, 2018 11:29 am
- Forum: Mods
- Topic: [MOD 0.16] Realistic Reactors
- Replies: 214
- Views: 46122
Re: [MOD 0.16] Realistic Reactors
Here is a cooling tower I just made for you, feel free to use:
Note that it's a bit low-res, will make a high-res one soon
EDIT: High-Res version with slightly fixed shadows:
Note that it's a bit low-res, will make a high-res one soon
EDIT: High-Res version with slightly fixed shadows:
- Fri Aug 03, 2018 1:35 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 37010
Re: Friday Facts #254 - No research queue for you
I disagree with the removal of the queue.
For older players with 800+ hours, it is just tedious selecting each research manually.
Also, Spidertron when?
For older players with 800+ hours, it is just tedious selecting each research manually.
Also, Spidertron when?
- Sat Jun 23, 2018 10:31 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 151676
Re: Uranium Power
Shame, it was way better than that vanilla nuclear.SunTroll wrote:RIP one of the best mods.
- Wed Jun 20, 2018 7:08 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 862
- Views: 280723
Re: [MOD 0.14] AAI Programmable Vehicles
Just a quick question, how did you make the textures for your models?
- Fri Jun 08, 2018 1:34 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 28343
Re: Friday Facts #246 - The GUI update (Part 3)
Very nice! I like that you got the button order the correct way.
The exchange string window looks a bit off on top of the adjustments IMO
The exchange string window looks a bit off on top of the adjustments IMO
- Tue Jun 05, 2018 6:21 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 29670
Re: Friday Facts #245 - Campaign concept
Just a quick question; Will we finally get the spidertron?
- Sun Jun 03, 2018 6:19 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 29670
Re: Friday Facts #245 - Campaign concept
The line between production 2 and engine has a one pixel offset. As a hobbyist graphics guy, this would make the game literally unplayable. On a (more) serious note, I like the fact that you will research the science packs separately, and that you won't have to restart in the campaign. I might even ...
- Fri May 25, 2018 4:24 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 28503
Re: Friday Facts #243 - New GUI tileset
We were actually also taught to write the seven like that, so the thing with one makes even less sensekovarex wrote:How could you read 1 as 7, when 7 is written like this? https://commons.wikimedia.org/wiki/File ... tten_7.svg
Oh, and thanks to this thread all my future websites will be way more responsive
- Thu May 24, 2018 7:14 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 28503
Re: Friday Facts #243 - New GUI tileset
People who write uppercase I and lowercase l the same are doing it out of brevity, and they tend to write the number 1 the same way. Fun fact: in elementary school we were taught that you should write the number 1 without the little mark so it doesn't get confused with 7... Needless to say, I start...
- Thu May 24, 2018 4:12 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 28503
Re: Friday Facts #243 - New GUI tileset
A seven segment font looks really factorio-y for the numbers. This one is a bit odd with text though.
Might be great with monospace for the text?
Might be great with monospace for the text?
- Thu May 24, 2018 2:31 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 28503
Re: Friday Facts #243 - New GUI tileset
Gotta try that at some point toomrvn wrote:You should have used a dot-matrix font: https://www.google.com/search?q=dot+matrix+fontSigma1 wrote:Here you go!Dev-iL wrote:Pics or it didn't happen!Sigma1 wrote:BTW Factorio looks incredibly good with monospace as the font everywhere!
Ignore the mods and me being in cheat mode
- Thu May 24, 2018 1:14 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 28503
Re: Friday Facts #243 - New GUI tileset
Here you go!Dev-iL wrote:Pics or it didn't happen!Sigma1 wrote:BTW Factorio looks incredibly good with monospace as the font everywhere!
Ignore the mods and me being in cheat mode
- Wed May 23, 2018 4:29 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 12122
Re: New Achievement Ideas
Carpet Bombing: Fire 25 artillery shells within 25 tiles of each other