Search found 113 matches

by MicFac
Fri Nov 08, 2019 10:41 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 173
Views: 11717

Re: Friday Facts #320 - Color correction

I like most of the changes, but I think the new night is way too blue. Also, some of the brighter parts on inserters and assembling machines seem a little too bright in the new version.
by MicFac
Sun Oct 27, 2019 10:49 am
Forum: Ideas and Suggestions
Topic: Make save game overwrites less dangerous
Replies: 38
Views: 4214

Re: Make save game overwrites less dangerous

One year later, this is still a thing. And another year later, it's still flawed. Apparently now (I'm currently on 0.17.74) instead of defaulting the save name to the last saved file, it defaults to the last loaded file. However, overwriting another file than the one you loaded still doesn't give a...
by MicFac
Sun Oct 27, 2019 9:56 am
Forum: News
Topic: Friday Facts #318 - New Tooltips
Replies: 116
Views: 9560

Re: Friday Facts #318 - New Tooltips

The tooltips look great! I think there should definitely be a tooltip on recipes with catalysts (I think that's only Coal Liquefaction and Kovarex Enrichment Process in vanilla) saying that they have catalysts and what that means. Also it might be useful having a tooltip that shows when productivity...
by MicFac
Sat Sep 14, 2019 9:06 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 18368

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Unlikely to have any impact. The game basically draws entities top to bottom so entities lower on the screen appear before those further up. To cope with entities reaching down, like an inserter in north-south direction, graphics are also put in layers (or to handle trains being over rails even if ...
by MicFac
Sat Sep 14, 2019 9:03 am
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 18368

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Now that you're doing things with lanfill... how about making a way to remove ladfill? I hate having to be scared of placing one bit of landfill wrong when I build my nuclear reactors, having to load a save if I mess up and then having to place all of it again. What about having some sort of miner s...
by MicFac
Fri Sep 06, 2019 10:01 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 8947

Re: Friday Facts #311 - New remnants 3

I like how the new remnants look, though I think the pipes still look a tiny bit repetitive in the picture. Because the window part of the pipes is so dark, it looks a little bit like they contain Crude Oil. Those are just tiny issues though. Also, I think the underground belts look a bit weird. Why...
by MicFac
Sat Aug 24, 2019 4:26 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 21862

Re: Friday Facts #309 - Controversial opinions

I have another "controversial opinion": Belt balancing is too hard and should somehow be made simpler. I think the main reason why I don't enjoy building large belt-based factories is that belt balancing is so hard. balancers for 2^x belts aren't too hard, though making them compact can be a long pr...
by MicFac
Sat Aug 24, 2019 4:08 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 21862

Re: Friday Facts #309 - Controversial opinions

Loewchen wrote:
Fri Aug 23, 2019 1:56 pm
You need to retire the we can not change it now, people are already used to it argument, if you genuinely believe a change makes the game better, not changing it is wrong.
I totally agree.
by MicFac
Sat Aug 10, 2019 6:34 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 11595

Re: Friday Facts #307 - 0.17 stable candidate

You're saying that there's not much major stuff left to do before calling factorio finished, but what about the "Possible future content" section on your "Content" page ? There's a lot of stuff there that I think could be awesome additions, especially the space platforms. I think this could add a wh...
by MicFac
Fri Aug 09, 2019 1:14 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 154
Views: 13441

Re: Friday Facts #306 - Experimental Demo

I tried out the new Indtroduction scenario right after I had updated to 0.17 and I got completely destroyed by all of the biters. I couldn't even make it by loading autosaves to better prepare for the waves. After I read the spoiler warning in this Friday Facts, I decided to try out the Introduction...
by MicFac
Sat Jul 27, 2019 8:07 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 50195

Re: Friday Facts #305 - The Oil Changes

There have always been a lot of green science technologies that felt like "fake green technologies" to me because they required oil processing, so I really like the planned technology changes.
by MicFac
Sun Jul 21, 2019 2:55 pm
Forum: Mods
Topic: [MOD 0.13] Afraid of the dark - lights, lamps & vision.
Replies: 72
Views: 38845

Re: [MOD 0.13] Afraid of the dark - lights, lamps & vision.

Hello, the mod is not working after updating to 0.17.35. It shows the following error Screenshot (13).png Please Fix it Thanks for the mod The same is happening for me in 0.17.58. It first happened when I wanted to play with Afraid of the dark, Crafting Speed Research, Even Distribution and Inbuilt...
by MicFac
Fri Jul 19, 2019 6:20 pm
Forum: Fan Art
Topic: Thinking about making a new mob type
Replies: 2
Views: 2461

Re: Thinking about making a new mob type

Reminds me of the huge worms from Osiris: New Dawn (I think that's what the game is called). These could be a bit creepy but interesting. good work!
by MicFac
Fri Jul 19, 2019 6:05 pm
Forum: Gameplay Help
Topic: Fish: what's useful with that ?
Replies: 5
Views: 403

Re: Fish: what's useful with that ?

Fish are a great way to heal while in combat. You don't start naturally regenerating health until a few seconds after you stopped taking damage, but you can eat fish to instantly get back a big amount of health. To eat fish, you need to have it on your cursor (left click the item in your inventory o...
by MicFac
Fri Jul 19, 2019 5:56 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 43923

Re: Friday Facts #304 - Small bugs; Big changes

I will be honest I do not like the change for the basic oil recipe. My biggest gripe is it teaching a bad lesson about how you make solid fuel efficiently. The new oil recipe forces you to make solid fuel from Petroleum until you have researched Advanced Oil Processing. As it already is a lot of pe...
by MicFac
Fri Jul 19, 2019 5:43 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 43923

Re: Friday Facts #304 - Small bugs; Big changes

just logged in to say that I hated the oil recipe change. there is no challenge left in oil processing. Since the changes are just on basic oil processing, I don't think it's too simple. You need Advanced Oil processing for heavy Oil to be able to keep progressing in the game, meaning the challenge...
by MicFac
Fri Jul 19, 2019 5:38 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 43923

Re: Friday Facts #304 - Small bugs; Big changes

On the oil change: The refinery now looks weird with new basic processing, it looks impractically big. It would be better to have 2 refineries: a basic one and advanced one. The former should be small and it should have a flare stack, while an advanced one shouldn't have a flare stack, but otherwis...
by MicFac
Wed Apr 17, 2019 8:44 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.31] Asymmetric rail signal positions on symmetric rails
Replies: 4
Views: 608

Re: [0.17.31] Asymmetric rail signal positions on symmetric rails

I had a similar situation but could still place a signal there, despite the green square not being displayed.
Image The chain signal is placeable although the tile is not marked with a green square.
by MicFac
Mon Mar 18, 2019 4:21 pm
Forum: Ideas and Suggestions
Topic: Evolution Diagram
Replies: 1
Views: 111

Evolution Diagram

TL;DR I would like there being a graph for evolution. What ? I would like to be able to open a graph for evolution. This should not only show the evolution factor over time but also the percentage of time, spawner kills and pollution that contributed to the evolution. https://i.imgur.com/4eql7A9.pn...
by MicFac
Mon Mar 18, 2019 4:03 pm
Forum: Ideas and Suggestions
Topic: Change Factorio's numeric versionning system
Replies: 38
Views: 917

Re: Change Factorio's numeric versionning system

This is how many games do it, including minecraft for example. How should they do the version numbers istead?

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