Search found 19 matches

by Sigor
Thu Nov 29, 2018 7:30 pm
Forum: Ideas and Requests For Mods
Topic: Train turret mod
Replies: 5
Views: 2339

Re: Train turret mod

Is it ok if the laser turret is placed on an internal grid (like power armor personal defense turret)? This would be very customisable, you could alter the turrets/batteries ratio, use different sources of energy or even ditch the batteries completly and run on a fusion generator. Pretty easy to imp...
by Sigor
Thu Nov 29, 2018 7:06 pm
Forum: Modding discussion
Topic: Real-time chat translation
Replies: 2
Views: 1548

Real-time chat translation

To start this post, I really don't like nation-specific servers. How many times have you seen a perfect server in the public games list just to realise that it is JUST CZ or NUR FÜR DE or ТОЛЬКО RU? I surely did quite often. I usually just tried pasting a "hello" in the language of the ser...
by Sigor
Fri Oct 19, 2018 2:24 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 121
Views: 53926

Re: Friday Facts #265 - Nomenclature & Steam networking

Is the survey working for anyone? I can't access it because "I don't have permission".

EDIT: it works now
by Sigor
Mon Jan 22, 2018 11:01 am
Forum: Yuoki Industries
Topic: If it's not a feature - it's maybe a Bug ?
Replies: 97
Views: 43105

Re: If it's not a feature - it's maybe a Bug ?

Is it intentional that the research center consumes 220MW of power? Seems a bit too big.
by Sigor
Sun Jan 07, 2018 4:43 pm
Forum: Modding help
Topic: Generating electricity from a fluid other than steam?
Replies: 3
Views: 1302

Re: Generating electricity from a fluid other than steam?

Thanks, I thought I had done just that, but turns out it wasn't the case.
by Sigor
Sun Jan 07, 2018 2:41 pm
Forum: Modding help
Topic: Generating electricity from a fluid other than steam?
Replies: 3
Views: 1302

Generating electricity from a fluid other than steam?

I wanted to use generator entity type for that but turns out it only works with steam. Can I do it without scripting or is a script the only option here?
by Sigor
Wed May 31, 2017 2:22 pm
Forum: Modding help
Topic: Setting a value for multiple items in a grid
Replies: 1
Views: 833

Setting a value for multiple items in a grid

How to get to all equipment with the same name in a vehicle grid and read/set their energy?
by Sigor
Mon May 29, 2017 9:22 pm
Forum: Modding help
Topic: I think I made an obvious mistake in control.lua
Replies: 4
Views: 1577

I think I made an obvious mistake in control.lua

--control.lua require "util" script.on_event({defines.events.on_tick}, function (e) if game.player.character.vehicle.name ~= nil then if game.player.character.vehicle.name == "car" and game.player.character.vehicle.grid.avabile_in_batteries == 0 then game.player.character.vehicl...
by Sigor
Tue May 23, 2017 1:33 pm
Forum: Ideas and Requests For Mods
Topic: A Mountain of Ideas
Replies: 9
Views: 9843

Re: A Mountain of Ideas

The modules on vehicles seem right.. I'll give it a shot.
by Sigor
Tue May 23, 2017 1:25 pm
Forum: Modding help
Topic: trouble with infinite-use wires
Replies: 7
Views: 2989

Re: trouble with infinite-use wires

@Roblin I disagree with the post written by mrvn who wrote the following: Sorry to be unhelpful. I don't know the modding API. But this spiked some thoughts so I wanted to reply. I think the way copper wires are free when you place power poles is wrong. Which, I believe, is also why removing a wire ...
by Sigor
Mon May 22, 2017 2:42 pm
Forum: Modding help
Topic: trouble with infinite-use wires
Replies: 7
Views: 2989

Re: trouble with infinite-use wires

That's why I don't agree with you:
Imagine such a situation:
Image
(sry for the quality)
by Sigor
Mon May 22, 2017 2:32 pm
Forum: Modding help
Topic: Updating a Mod from 1.2 to 1.5
Replies: 4
Views: 1831

Re: Updating a Mod from 1.2 to 1.5

Post the mod, so we can help you.
by Sigor
Mon May 22, 2017 2:22 pm
Forum: Modding help
Topic: Fluid storage in train/car entity
Replies: 2
Views: 1676

Re: Fluid storage in train/car entity

Thanks! I think I can work around it though.
by Sigor
Sun May 21, 2017 7:47 pm
Forum: Modding help
Topic: Locale strings from data.lua
Replies: 9
Views: 3066

Re: Locale strings from data.lua

Oh, i see... I don't know if that's possible in Factorio or not, but in C++ (on which the game is based) you can do many entities from a prototype, with some values shared (max health, damage, etc.) and some other different for each entity (current health or your "power level"). Maybe you...
by Sigor
Sun May 21, 2017 7:35 pm
Forum: Modding help
Topic: delayed effect
Replies: 3
Views: 1445

Re: delayed effect

Try using a lua function, the busy wait solution.
http://lua-users.org/wiki/SleepFunction
I have no idea if it's correct, but try it.
by Sigor
Sun May 21, 2017 3:52 pm
Forum: Modding help
Topic: Locale strings from data.lua
Replies: 9
Views: 3066

Re: Locale strings from data.lua

Could you specify what kind of mod you are making?
Making entities undistinguishable from ones already in game is usually pretty stupid...
You can make shortcuts, like the "mods" folder.
by Sigor
Sun May 21, 2017 1:46 pm
Forum: Modding help
Topic: Fluid storage in train/car entity
Replies: 2
Views: 1676

Fluid storage in train/car entity

I would like to add fluid capacity to a locomotive ( not to a wagon), so it gets consumed as the train moves. The "consume" part will probably be easier, so I only ask for help with the "fluid capacity" part. Adding total_capacity = x or fluid_capacity = x in the code does nothin...
by Sigor
Sun Nov 20, 2016 5:13 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500321

Re: Simple Questions and Short Answers

I'm in peaceful mode. Can an alien attack be triggered by pollution?

Go to advanced search