Search found 7 matches
- Thu Jan 11, 2018 5:50 am
- Forum: Ideas and Suggestions
- Topic: Nerfing Requester / Provider chests
- Replies: 2
- Views: 1124
Nerfing Requester / Provider chests
TL;DR By increasing the size of Requester / Provider chest and reducing the amount of elements per chest will force bot designs to be bigger, while at the same time making bot a very bad solution for some factory recipes. What ? Increase the size of Provider / Requester chest to 3x3. Reduce the num...
- Sun Oct 08, 2017 5:07 pm
- Forum: Not a bug
- Topic: Big Electric Pole Fails To Connect [15.35]
- Replies: 3
- Views: 1918
Re: Big Electric Pole Fails To Connect [15.35]
Nice to know.
Would we worth to add it to the wiki. (I would do it but dont have the rights to).
Would we worth to add it to the wiki. (I would do it but dont have the rights to).
- Sun Oct 08, 2017 7:59 am
- Forum: Not a bug
- Topic: Big Electric Pole Fails To Connect [15.35]
- Replies: 3
- Views: 1918
Big Electric Pole Fails To Connect [15.35]
Big electric pole fail to connect to another big electric pole to supply power.
See:
See:
- Mon Apr 10, 2017 7:18 am
- Forum: General discussion
- Topic: Why use concrete?
- Replies: 13
- Views: 22483
Re: Why use concrete?
Apart from increasing movement speed, it makes the game nicer. There are several mods, which give all kind of different concrete, enabling you to make your base even nicer. Time it takes to put concrete is irrelevant. Assuming you have a large enough base covered by robo-ports, you can simply create...
- Sun Nov 20, 2016 8:28 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Modules.
- Replies: 205
- Views: 132688
Re: [0.12.x][v0.12.10] Bob's Modules.
What I do is not using modules actively. Actively means: I never put them anywhere. Modules are quite complex to make and add an extra dimension to the game. I feel ignoring them would remove tons of fun. so, if you want to remove trivialisation, try disable all merged module options too, leaving y...
- Sat Nov 19, 2016 10:16 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Modules.
- Replies: 205
- Views: 132688
Re: [0.12.x][v0.12.10] Bob's Modules.
Can anybody give me some advice as what modules to use in order to have a fun and balanced game without trivializing the gameplay.
From my understanding i should just ignore all productivity modules and beacons. Anything else?
From my understanding i should just ignore all productivity modules and beacons. Anything else?
- Sat Nov 19, 2016 4:38 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1415518
Re: Bugs & FAQ
Aluminium in Angel Smelting requires Manganese for Molten Aluminium.
Could not find recipe for manganese anywhere, so i guess it is an artifact.
Angel Smelting v 0.1.2
Could not find recipe for manganese anywhere, so i guess it is an artifact.
Angel Smelting v 0.1.2