Search found 7 matches

by Peacoq
Thu Jan 11, 2018 5:50 am
Forum: Ideas and Suggestions
Topic: Nerfing Requester / Provider chests
Replies: 2
Views: 1124

Nerfing Requester / Provider chests

TL;DR By increasing the size of Requester / Provider chest and reducing the amount of elements per chest will force bot designs to be bigger, while at the same time making bot a very bad solution for some factory recipes. What ? Increase the size of Provider / Requester chest to 3x3. Reduce the num...
by Peacoq
Sun Oct 08, 2017 5:07 pm
Forum: Not a bug
Topic: Big Electric Pole Fails To Connect [15.35]
Replies: 3
Views: 1918

Re: Big Electric Pole Fails To Connect [15.35]

Nice to know.
Would we worth to add it to the wiki. (I would do it but dont have the rights to).
by Peacoq
Sun Oct 08, 2017 7:59 am
Forum: Not a bug
Topic: Big Electric Pole Fails To Connect [15.35]
Replies: 3
Views: 1918

Big Electric Pole Fails To Connect [15.35]

Big electric pole fail to connect to another big electric pole to supply power.
See:
Gif describing the situation
Gif describing the situation
BigElectricPoleFail.gif (9.16 MiB) Viewed 1918 times
by Peacoq
Mon Apr 10, 2017 7:18 am
Forum: General discussion
Topic: Why use concrete?
Replies: 13
Views: 22483

Re: Why use concrete?

Apart from increasing movement speed, it makes the game nicer. There are several mods, which give all kind of different concrete, enabling you to make your base even nicer. Time it takes to put concrete is irrelevant. Assuming you have a large enough base covered by robo-ports, you can simply create...
by Peacoq
Sun Nov 20, 2016 8:28 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 132688

Re: [0.12.x][v0.12.10] Bob's Modules.

What I do is not using modules actively. Actively means: I never put them anywhere. Modules are quite complex to make and add an extra dimension to the game. I feel ignoring them would remove tons of fun. so, if you want to remove trivialisation, try disable all merged module options too, leaving y...
by Peacoq
Sat Nov 19, 2016 10:16 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 132688

Re: [0.12.x][v0.12.10] Bob's Modules.

Can anybody give me some advice as what modules to use in order to have a fun and balanced game without trivializing the gameplay.

From my understanding i should just ignore all productivity modules and beacons. Anything else?
by Peacoq
Sat Nov 19, 2016 4:38 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1415518

Re: Bugs & FAQ

Aluminium in Angel Smelting requires Manganese for Molten Aluminium.
Could not find recipe for manganese anywhere, so i guess it is an artifact.

Angel Smelting v 0.1.2
MoltenAluminium.png
MoltenAluminium.png (42.29 KiB) Viewed 7425 times

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