Search found 12 matches
- Mon Jul 10, 2017 6:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
- Replies: 12
- Views: 6554
Re: [0.15.28] Mutiplayer - blueprints don't download
I have spent 10+ hours on that server. And not even one blueprint was downloaded. Joined when was 10+ people online (don't remember how much really) and 8 hours of uptime.
- Mon Jul 10, 2017 6:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
- Replies: 12
- Views: 6554
Re: [0.15.28] Mutiplayer - blueprints don't download
In total lots of people.
But it doesn't matter how much is currently online - even when just 2 online nothing will be downloaded.
But it doesn't matter how much is currently online - even when just 2 online nothing will be downloaded.
- Mon Jul 10, 2017 2:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.15.28] Mutiplayer - blueprints don't download
- Replies: 12
- Views: 6554
[Oxyd] [0.15.28] Mutiplayer - blueprints don't download
At the start of server when there's not many people playing transfer seems to be working fine. But for big servers with few hours of play time blueprints library is impossible to use - it will not download anything. bp.jpg This is what I get when I try to download any blueprint, even smallest - with...
- Fri Feb 17, 2017 7:38 pm
- Forum: News
- Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
- Replies: 43
- Views: 25278
Re: Friday Facts #178 - Minimal mode and Mini-tutorials
First tutorial should show that Inserter can extract too, not just insert.
- Sat Jan 21, 2017 4:33 pm
- Forum: Ideas and Suggestions
- Topic: Stat sheets and books
- Replies: 2
- Views: 1761
Stat sheets and books
When building distributed factory or just playing multiplayer, production/consumption stats are frequently becoming next to useless, because its a total of everything. It would be nice to have stat sheets and books, which works just like blueprints - you can select buildings, name sheet/book and whe...
- Sat Dec 10, 2016 10:21 am
- Forum: Not a bug
- Topic: [14.21] Multiplayer crash (on_player_respawned)
- Replies: 3
- Views: 1789
Re: [14.21] Multiplayer crash (on_player_respawned)
My game is vanilla, no mods or anything custom.
Does it pull scripts from a server? Would be nice to know, if bug somewhere on a server, and not on my side.
Does it pull scripts from a server? Would be nice to know, if bug somewhere on a server, and not on my side.
- Sat Dec 10, 2016 12:18 am
- Forum: Not a bug
- Topic: [14.21] Multiplayer crash (on_player_respawned)
- Replies: 3
- Views: 1789
[14.21] Multiplayer crash (on_player_respawned)
Multiplayer game crashed, seems like server have crashed too. Part of log file: 35340.663 Info ClientSynchronizer.cpp:255: Changing local latency from 13 to 12 (nextTickToSend: 5127310, ticksClientWillJumpOver: 0 {}) 35350.679 Info ClientSynchronizer.cpp:255: Changing local latency from 12 to 14 (ne...
- Tue Dec 06, 2016 3:25 pm
- Forum: Ideas and Suggestions
- Topic: Little Quirks
- Replies: 132
- Views: 47333
Re: Little Quirks
UI Window will center itself when you receive any message in mutiplayer. Really annoying.
You are building something and moved window out of the way of cursor? Next moment player joined and window will be centered
You are building something and moved window out of the way of cursor? Next moment player joined and window will be centered
- Mon Dec 05, 2016 5:28 pm
- Forum: Ideas and Suggestions
- Topic: programmable buildings (assembler, furnaces, plants)
- Replies: 53
- Views: 14981
Re: programmable buildings (assembler, furnaces, plants)
I think good "smart" assembler should work like this: It should have input and output connections, like combiners. In input you can set item to produce in case of multiple input signals assembler will go to error state, and for example some lamp will flash to indicate it. In output it will...
- Thu Nov 17, 2016 11:18 pm
- Forum: Balancing
- Topic: Are bitters too hard to kill in end game?
- Replies: 59
- Views: 52206
Re: Are bitters too hard to kill in end game?
Early game gun turrets is good enough. For Mid to early late game just get a tank, personal roboport, piercing rounds and 200+ repair packs. Shells are total crap, just ram everything, bots will repair your tank. It is working good for everything until you'll start encountering 5+ big worms. And fro...
- Wed Nov 16, 2016 4:27 pm
- Forum: Balancing
- Topic: portable solar panels
- Replies: 42
- Views: 18708
Re: portable solar panels
For me night vision and personal roboport is high priority. It will greatly speed up construction of railways and outposts. And to power it you'll need solar panels.
- Tue Nov 15, 2016 10:46 pm
- Forum: Combinator Creations
- Topic: [0.12] - tank contents display
- Replies: 7
- Views: 15770
Re: [0.12] - tank contents display
To display decimals you need to calculate like this: oil * 100 and then / 25. and you'll get for example 8536 for 85.36% I started with op's solution, then optimized display logic and added some functions. For example my version will change color to yellow when value is below 50% and then to red whe...