Search found 14 matches
- Tue Dec 20, 2016 12:45 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 320133
Re: [Mod 0.14] Logistic Train Network 0.5.0
snip For normal stations i don't really see a point as it's implicitly done through minimum Delivery Size anyways. For depots they would need unique names for each train length regardless, as I can't order trains to go to a certain stop id, only to a non unique name. Hance my focus on making train ...
- Mon Dec 19, 2016 6:27 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 320133
Re: [Mod 0.14] Logistic Train Network 0.5.0
snip To clarify, you want a way to set up depots for certain train lengths for easier refueling? Making Depots accept names like "Depot #L-CCC" would be simple enough. What bothers me about this solution is how it's forcing players to use certain names instead of sending a signal to depot...
- Sun Dec 18, 2016 5:05 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 320133
Re: [Mod 0.14] Logistic Train Network 0.5.0
It seems like there is a need for minimum train size at the stations/depots? Right now if I set a depot up to fuel and unload excess for a 8 wagon train, which wont work for a 3 wagon train the 3 wagon trains will still use that depot. Also my smaller trains will attempt the to get the big deliverie...
- Thu Aug 14, 2014 5:23 pm
- Forum: General discussion
- Topic: 4 belt balancer
- Replies: 12
- Views: 7989
Re: 4 belt balancer
So, I'm the noob here, and I know nothing, but ... why do you split the upper lane into two lanes before moving them down and recombine them? This serves no obvious purpose for me? I'm sure there is some smart reasoning behind it. I would just like to know... Probably because when items go around a...
- Sun Jul 20, 2014 6:10 pm
- Forum: Gameplay Help
- Topic: Why are my logistics robots standing still?
- Replies: 12
- Views: 13705
Re: Why are my logistics robots standing still?
I think your idea of an infinite charge cycle might be correct, or at least part way. In one Let's play I watched (I think he was on version 10.2 or 10.3 too), he had a situation that look identical to this. Tons of robots just hovering around his roboport, some carrying things, some not. For him, ...
- Sun Jul 20, 2014 3:37 pm
- Forum: Gameplay Help
- Topic: Why are my logistics robots standing still?
- Replies: 12
- Views: 13705
Re: Why are my logistics robots standing still?
If you can upload a save we might be able to work it out. I have had this a few times, but it can be a few things I think.
- Sun Jul 20, 2014 12:33 pm
- Forum: Gameplay Help
- Topic: Why are my logistics robots standing still?
- Replies: 12
- Views: 13705
Re: Why are my logistics robots standing still?
Are there any requesters or player logistics that are requesting more than you can fit or carry?
- Sun Jul 20, 2014 11:50 am
- Forum: Gameplay Help
- Topic: Why are my logistics robots standing still?
- Replies: 12
- Views: 13705
Re: Why are my logistics robots standing still?
They usually do it when they have nowhere to put their stuff. Are those storage chests at the bottom middle inside the orange part of the logistics overlay?
- Sat Jul 19, 2014 11:15 pm
- Forum: Gameplay Help
- Topic: How to connect robot network with logistic network?
- Replies: 20
- Views: 12373
Re: How to connect robot network with logistic network?
Well I guess that game really didn't have the idea of having factories far away from each other because the developers couldn't think of a reason why anyone would do that. Unless the person doing it didn't have trains or liked walking very far to get stuff. I don't know what to suggest though, circu...
- Sat Jul 19, 2014 11:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.3] Underground express belts do not require lubricant
- Replies: 7
- Views: 13420
Re: [0.10.3] Underground express belts do not require lubric
duuughh
I've never noticed, that is strange
I've never noticed, that is strange
- Sat Jul 19, 2014 10:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.3] Underground express belts do not require lubricant
- Replies: 7
- Views: 13420
Re: [0.10.3] Underground express belts do not require lubric
The express underground belts require express belts, which in turn require lubricant. So it does require lubricant
The underground belts only means you have got to dig a hole.
The underground belts only means you have got to dig a hole.
- Sat Jul 19, 2014 7:15 pm
- Forum: Ideas and Requests For Mods
- Topic: (Request) Higher research cost
- Replies: 13
- Views: 8999
Re: (Request) Higher research cost
I don't understand the request. You say you have 10 labs, and research goes too fast for you. Surely the simplest thing to do would be to gradually remove labs until you find a good balance? He means it's to easy to set up 10 labs a research everything in no time at all. Not sure how many hours it ...
- Sat Jul 19, 2014 2:43 pm
- Forum: Gameplay Help
- Topic: How to connect robot network with logistic network?
- Replies: 20
- Views: 12373
Re: How to connect robot network with logistic network?
I don't know why you don't just make sure you robotics network has 100% coverage.
Also a screenshot would help immensely in explaining exactly what you mean.
Also a screenshot would help immensely in explaining exactly what you mean.
- Sat Jun 21, 2014 3:21 pm
- Forum: Releases
- Topic: Version 0.10.1
- Replies: 36
- Views: 40542
Re: Version 0.10.1
Does anyone else experience huge fps drops whenever there is an update on saves from the previous update?