Search found 21 matches
- Fri Jan 19, 2018 7:27 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 363499
Re: [0.16.x] Bob's Mods: General Discussion
So you have Thorium and Infinite turned on, I'll take a look at that on my end when I can. EDIT: Was nothing to do with thorium, or even the bobores mod at all. I missed something in the library. It has been updated, changes as below. library 0.16.3: Changes to autoplace broke infinite ores. I chan...
- Fri Jan 19, 2018 2:26 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 363499
Re: [0.16.x] Bob's Mods: General Discussion
Strange... Can you also tell me your bob ores mod settings? is thorium enabled, do you have infinite ores enabled etc? I would love to, the problem is that now since I can't load bobores, I also can't see the options for it. Is there a way I can rollback to the previous version? Looking at the mod-...
- Fri Jan 19, 2018 2:18 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 363499
Re: [0.16.x] Bob's Mods: General Discussion
I would love to, the problem is that now since I can't load bobores, I also can't see the options for it. Is there a way I can rollback to the previous version?bobingabout wrote: Strange... Can you also tell me your bob ores mod settings? is thorium enabled, do you have infinite ores enabled etc?
- Fri Jan 19, 2018 1:44 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 363499
Re: [0.16.x] Bob's Mods: General Discussion
Hello Bob
With the last update I'm having this error when starting up the game: Error while loading entity prototype "thorium-ore"(resource): An infinite resource cant' have a minimum amount of 0. Thanks for all you do.
With the last update I'm having this error when starting up the game: Error while loading entity prototype "thorium-ore"(resource): An infinite resource cant' have a minimum amount of 0. Thanks for all you do.
- Sat Jul 01, 2017 3:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.25]Crash when bots are building
- Replies: 4
- Views: 1925
Re: [15.25]Crash when bots are building
Rseding91 wrote:It should be fixed in 0.15.26. If it happens again in 0.15.26 please make a new bug reportLoewchen wrote:Does this still happen in 15.26?
Hi
Just to report back that it is fixed. No crash at all. The bots completed the blueprint completely.
Thanks!!!
- Fri Jun 30, 2017 7:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.25]Crash when bots are building
- Replies: 4
- Views: 1925
[15.25]Crash when bots are building
Hello Guys I'm having a crash that I was able to replicate several times at the same moment. I have a big bluprint that I use to build factories with everything set, and at the same point every time I have a crash. Here is the link to a dropbox folder, with the save, the error log and the mods. I'm ...
- Fri Jun 16, 2017 12:50 pm
- Forum: General discussion
- Topic: Factorio 2 dev
- Replies: 37
- Views: 16744
Re: Factorio 2 dev
Whait!! Factorio 3.... 3?... mmmm HalfLife 3 confirmed!!!Koub wrote:The true question is : Is Factorio 3 a thing yet ? when is it due ?
Also, it's time to start thinking about Factorio 28.
Wait ... What about letting the devs finish their game first ?
- Fri Jun 02, 2017 4:26 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 320732
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.1
But before LTN wasn't creating a line until there is enough items to meet the requester threshold, now it keeps making lines for 1000 item as soon as there are on the providers. Maybe you changed it, and I'm ok with that. I just wanted to know to change my setup accordingly Edit: Just to make mysel...
- Fri Jun 02, 2017 1:52 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 320732
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.1
Hello Optera First let me say thank you for this mod. It's great!! With the latest version and the new Provider Threshold all deliveries are being made of 1001/1002 items. The requester threshold it is configures to for example 4500 but it keep making 1000 items trips. Is this intended and I should...
- Fri Jun 02, 2017 12:06 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 320732
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.1
Hello Optera First let me say thank you for this mod. It's great!! With the latest version and the new Provider Threshold all deliveries are being made of 1001/1002 items. The requester threshold it is configures to for example 4500 but it keep making 1000 items trips. Is this intended and I should ...
- Thu Jun 01, 2017 12:56 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 428714
Re: [MOD 0.15.13+] Creative Mode 0.3.7 - Old mystery solved!
Hello Mooncat
I don't know if this is intended, but with the latest version the Creative Mode category disappeared from the build menu.
It's a bug o I'm missing something?
Thanks!!
I don't know if this is intended, but with the latest version the Creative Mode category disappeared from the build menu.
It's a bug o I'm missing something?
Thanks!!
- Wed May 31, 2017 3:20 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 342160
Re: Foreman 0.1.9 - A factory optimisation tool.
i'm getting "System.DllNotFoundException: Unable to load DLL 'lua52': The specified module could not be found. (Exception from HRESULT: 0x8007007E)" error when loading. I can see the lua52.dll in the foreman folder..so I'm confused :D Any ideas? Ok I didn't realise it had to be VC++ 2012 ...
- Tue May 30, 2017 1:15 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 40487
Re: Friday Facts #192 - One million
oohh man I wish I could be there!!
Congratz on a great and adictive game. I can't stop playing, and I've another 200 games to play.
For 1 millon more!!
Congratz on a great and adictive game. I can't stop playing, and I've another 200 games to play.
For 1 millon more!!
- Thu May 11, 2017 3:12 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 48158
Re: [0.15.*] Feedback topic
Thanks orzelek!! I tried again with the latest RSO version and i had the error again. The line it is showing me is 1251. I leave you here the link to the shared dropbox folder with the save and the mods I'm using. There are 2 angels mods that are not compatible with 0.15 but they are diabled. https...
- Wed May 10, 2017 2:45 am
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 48158
Re: [0.15.*] Feedback topic
Marcontian wrote: Getting this error today. Is it something to do with the move to random generation? RSO version 3.1.0. Factorio build 0.15.5 Code: Select all Error while running event rso-mod::on_chunk_generated (ID 12) __rso-mod__/control.lua:1248: bad argument #2 to 'rng' (interval is empty) It...
- Mon May 08, 2017 11:25 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 48158
Re: [0.15.*] Feedback topic
Marcontian wrote: Getting this error today. Is it something to do with the move to random generation? RSO version 3.1.0. Factorio build 0.15.5 Code: Select all Error while running event rso-mod::on_chunk_generated (ID 12) __rso-mod__/control.lua:1248: bad argument #2 to 'rng' (interval is empty) It...
- Tue Mar 14, 2017 6:46 pm
- Forum: News
- Topic: Friday Facts #181 - Calm before the storm
- Replies: 77
- Views: 41527
Re: Friday Facts #181 - Calm before the storm
I disagree with this argument that revoking keys only hurts the final buyer. It's because final buyers choose to purchase from shady sellers that this happens. Educate them and you fix the issue. You mean hit the customers to the head hard enough that they learn what exactly? I dont think you know ...
- Tue Jan 10, 2017 4:53 pm
- Forum: Ideas and Suggestions
- Topic: Micromanagment anyone?
- Replies: 4
- Views: 1774
Re: Micromanagment anyone?
Yeah, perhaps I'm asking too much. I can see easily enough how much processing the game already have.
I'm using bob mods and angel mods, and I don't seem to have enough.
I'm using bob mods and angel mods, and I don't seem to have enough.
- Tue Jan 10, 2017 1:15 pm
- Forum: Ideas and Suggestions
- Topic: Micromanagment anyone?
- Replies: 4
- Views: 1774
Micromanagment anyone?
Hello Guys I don't post too often but do read a lot. By reading all of this great ideas, I thought of something I would like to do in Factorio. Don't get me wrong, I think it is already great, but maybe we could get some more advanced management. I was thinking that all the entities like Assembling ...
- Tue Dec 20, 2016 8:26 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1408686
Re: Bugs & FAQ
Hello Angel
By any chance did you saw my last post?.
The fluid splitter it is not working with molten copper. Maybe it is intended.
Thanks
By any chance did you saw my last post?.
The fluid splitter it is not working with molten copper. Maybe it is intended.
Thanks