Search found 21 matches

by masneoquil
Fri Jan 19, 2018 7:27 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 363499

Re: [0.16.x] Bob's Mods: General Discussion

So you have Thorium and Infinite turned on, I'll take a look at that on my end when I can. EDIT: Was nothing to do with thorium, or even the bobores mod at all. I missed something in the library. It has been updated, changes as below. library 0.16.3: Changes to autoplace broke infinite ores. I chan...
by masneoquil
Fri Jan 19, 2018 2:26 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 363499

Re: [0.16.x] Bob's Mods: General Discussion

Strange... Can you also tell me your bob ores mod settings? is thorium enabled, do you have infinite ores enabled etc? I would love to, the problem is that now since I can't load bobores, I also can't see the options for it. Is there a way I can rollback to the previous version? Looking at the mod-...
by masneoquil
Fri Jan 19, 2018 2:18 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 363499

Re: [0.16.x] Bob's Mods: General Discussion

bobingabout wrote: Strange... Can you also tell me your bob ores mod settings? is thorium enabled, do you have infinite ores enabled etc?
I would love to, the problem is that now since I can't load bobores, I also can't see the options for it. Is there a way I can rollback to the previous version?
by masneoquil
Fri Jan 19, 2018 1:44 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 363499

Re: [0.16.x] Bob's Mods: General Discussion

Hello Bob

With the last update I'm having this error when starting up the game: Error while loading entity prototype "thorium-ore"(resource): An infinite resource cant' have a minimum amount of 0.
Bob.jpg
Bob.jpg (28.45 KiB) Viewed 8771 times
Thanks for all you do.
by masneoquil
Sat Jul 01, 2017 3:51 pm
Forum: Resolved Problems and Bugs
Topic: [15.25]Crash when bots are building
Replies: 4
Views: 1925

Re: [15.25]Crash when bots are building

Rseding91 wrote:
Loewchen wrote:Does this still happen in 15.26?
It should be fixed in 0.15.26. If it happens again in 0.15.26 please make a new bug report :)

Hi

Just to report back that it is fixed. No crash at all. The bots completed the blueprint completely.

Thanks!!!
by masneoquil
Fri Jun 30, 2017 7:19 pm
Forum: Resolved Problems and Bugs
Topic: [15.25]Crash when bots are building
Replies: 4
Views: 1925

[15.25]Crash when bots are building

Hello Guys I'm having a crash that I was able to replicate several times at the same moment. I have a big bluprint that I use to build factories with everything set, and at the same point every time I have a crash. Here is the link to a dropbox folder, with the save, the error log and the mods. I'm ...
by masneoquil
Fri Jun 16, 2017 12:50 pm
Forum: General discussion
Topic: Factorio 2 dev
Replies: 37
Views: 16744

Re: Factorio 2 dev

Koub wrote:The true question is : Is Factorio 3 a thing yet ? when is it due ?
Also, it's time to start thinking about Factorio 28.

Wait ... What about letting the devs finish their game first ? :mrgreen:
Whait!! Factorio 3.... 3?... mmmm HalfLife 3 confirmed!!!
by masneoquil
Fri Jun 02, 2017 4:26 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 320732

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.1

But before LTN wasn't creating a line until there is enough items to meet the requester threshold, now it keeps making lines for 1000 item as soon as there are on the providers. Maybe you changed it, and I'm ok with that. I just wanted to know to change my setup accordingly Edit: Just to make mysel...
by masneoquil
Fri Jun 02, 2017 1:52 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 320732

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.1

Hello Optera First let me say thank you for this mod. It's great!! With the latest version and the new Provider Threshold all deliveries are being made of 1001/1002 items. The requester threshold it is configures to for example 4500 but it keep making 1000 items trips. Is this intended and I should...
by masneoquil
Fri Jun 02, 2017 12:06 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 320732

Re: [Mod 0.14/0.15] Logistic Train Network 1.3.1

Hello Optera First let me say thank you for this mod. It's great!! With the latest version and the new Provider Threshold all deliveries are being made of 1001/1002 items. The requester threshold it is configures to for example 4500 but it keep making 1000 items trips. Is this intended and I should ...
by masneoquil
Thu Jun 01, 2017 12:56 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 428714

Re: [MOD 0.15.13+] Creative Mode 0.3.7 - Old mystery solved!

Hello Mooncat

I don't know if this is intended, but with the latest version the Creative Mode category disappeared from the build menu.
It's a bug o I'm missing something?

Thanks!!
by masneoquil
Wed May 31, 2017 3:20 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 342160

Re: Foreman 0.1.9 - A factory optimisation tool.

i'm getting "System.DllNotFoundException: Unable to load DLL 'lua52': The specified module could not be found. (Exception from HRESULT: 0x8007007E)" error when loading. I can see the lua52.dll in the foreman folder..so I'm confused :D Any ideas? Ok I didn't realise it had to be VC++ 2012 ...
by masneoquil
Tue May 30, 2017 1:15 pm
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 40487

Re: Friday Facts #192 - One million

oohh man I wish I could be there!!

Congratz on a great and adictive game. I can't stop playing, and I've another 200 games to play.
For 1 millon more!!
by masneoquil
Thu May 11, 2017 3:12 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 48158

Re: [0.15.*] Feedback topic

Thanks orzelek!! I tried again with the latest RSO version and i had the error again. The line it is showing me is 1251. I leave you here the link to the shared dropbox folder with the save and the mods I'm using. There are 2 angels mods that are not compatible with 0.15 but they are diabled. https...
by masneoquil
Wed May 10, 2017 2:45 am
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 48158

Re: [0.15.*] Feedback topic

Marcontian wrote: Getting this error today. Is it something to do with the move to random generation? RSO version 3.1.0. Factorio build 0.15.5 Code: Select all Error while running event rso-mod::on_chunk_generated (ID 12) __rso-mod__/control.lua:1248: bad argument #2 to 'rng' (interval is empty) It...
by masneoquil
Mon May 08, 2017 11:25 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 48158

Re: [0.15.*] Feedback topic

Marcontian wrote: Getting this error today. Is it something to do with the move to random generation? RSO version 3.1.0. Factorio build 0.15.5 Code: Select all Error while running event rso-mod::on_chunk_generated (ID 12) __rso-mod__/control.lua:1248: bad argument #2 to 'rng' (interval is empty) It...
by masneoquil
Tue Mar 14, 2017 6:46 pm
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 41527

Re: Friday Facts #181 - Calm before the storm

I disagree with this argument that revoking keys only hurts the final buyer. It's because final buyers choose to purchase from shady sellers that this happens. Educate them and you fix the issue. You mean hit the customers to the head hard enough that they learn what exactly? I dont think you know ...
by masneoquil
Tue Jan 10, 2017 4:53 pm
Forum: Ideas and Suggestions
Topic: Micromanagment anyone?
Replies: 4
Views: 1774

Re: Micromanagment anyone?

Yeah, perhaps I'm asking too much. I can see easily enough how much processing the game already have.
I'm using bob mods and angel mods, and I don't seem to have enough.
by masneoquil
Tue Jan 10, 2017 1:15 pm
Forum: Ideas and Suggestions
Topic: Micromanagment anyone?
Replies: 4
Views: 1774

Micromanagment anyone?

Hello Guys I don't post too often but do read a lot. By reading all of this great ideas, I thought of something I would like to do in Factorio. Don't get me wrong, I think it is already great, but maybe we could get some more advanced management. I was thinking that all the entities like Assembling ...
by masneoquil
Tue Dec 20, 2016 8:26 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1408686

Re: Bugs & FAQ

Hello Angel

By any chance did you saw my last post?.

The fluid splitter it is not working with molten copper. Maybe it is intended.

Thanks

Go to advanced search