Hello all. I just realized how much I miss proper vB/phpBB forums... Anyway, I wanted to post a few tidbits of discoveries I made whilst writing my first mod, Hand Crank . Some of these might seem obvious to seasoned modders but definitely weren't to me - at least, not at first. This isn't a guide, ...
https://i.imgur.com/oMvBIJ0.gif Hello all :) This is my first mod and first submission, so hello! This is a simple hand crank generator that can be used by continually running into the front of it. Produces 10kW while in use. https://i.imgur.com/k6wktAo.mp4 It isn't much, but I have run into situat...
Aha, never mind. Turns out the animation runs based on the current value of power_production. I needed to turn my animation speed wayyyy down to around 0.004 (!!!) in order to get it to work and look nice. It was doing the animation fine, but it was going so ridiculously fast that it looked stationa...
I have an electric-energy-interface entity that I'm writing that has a three layer animation, but the animation is stuck at the first frame. Here is the spec: data:extend{{ type = 'electric-energy-interface', name = 'hand-crank', icon = '__base__/graphics/icons/accumulator.png', icon_size = 32, flag...
Please add support for blueprints and re-configuration. Having to reconfigure a bazillion force field walls makes this mod a tease since it's very fun but kind of unusable.