Search found 14 matches
- Fri Mar 22, 2024 2:40 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 40308
Re: Friday Facts #403 - Train stops 2.0
Copying the colour of existing stops is nice, but it would have been great if it set the train limit to 0 instead. Another option is to have a menu setting that changes the default train limit.
Since it uses the train limit of the train stop where its set the lowest. It should be possible to ...
- Fri Sep 29, 2023 1:58 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 135143
Re: Friday Facts #378 - Trains on another level
They said it would be the same as the base game in a earlier fff.
- Fri Oct 19, 2018 3:15 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 66280
Re: Friday Facts #265 - Nomenclature & Steam networking
Loader confirmed??
- Sat Oct 06, 2018 8:09 pm
- Forum: Ideas and Suggestions
- Topic: Add a (Production - Consumption) Graph
- Replies: 26
- Views: 11165
- Fri Jun 22, 2018 10:17 pm
- Forum: News
- Topic: Friday Facts #248 - Not Saturday Facts
- Replies: 71
- Views: 39052
Re: Friday Facts #248 - Not Saturday Facts
are things like FFF-228 and FFF-191 still going to be implemented or are they in the same place as spidertron? 

- Tue Jun 12, 2018 7:21 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 75676
Re: Friday Facts #246 - The GUI update (Part 3)
I have a request -- currently the Map Exchange string is copy-able to the clipboard. Could you make it so that we can save it to a preset of our own? (So that it appears in the drop down menu). With very few exceptions, I always generate maps with the exact same settings, and it would be soooooo ...
- Fri Apr 13, 2018 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Add parentheses in wait condition
- Replies: 11
- Views: 4293
Re: Add parentheses in wait condition
+1
hopefully with the new ui update
hopefully with the new ui update

- Sun Apr 08, 2018 8:19 pm
- Forum: Ideas and Suggestions
- Topic: ingame calculator
- Replies: 12
- Views: 9109
ingame calculator
TL;DR
An ingame calculator to stop the alt-tabing.
What ?
An ingame calculator for simple calculations (+, -, *, /). It can be a simple GUI but i would be happy with a chat based thing.
And with the upcoming "Rich & interactive text" ( fff-237 ):
calculator.jpg
it could magicly change into ...
An ingame calculator to stop the alt-tabing.
What ?
An ingame calculator for simple calculations (+, -, *, /). It can be a simple GUI but i would be happy with a chat based thing.
And with the upcoming "Rich & interactive text" ( fff-237 ):
calculator.jpg
it could magicly change into ...
- Sat Apr 07, 2018 5:35 pm
- Forum: Ideas and Suggestions
- Topic: Show requested items available amount from logistics menu
- Replies: 2
- Views: 1504
- Sat Apr 07, 2018 10:07 am
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 44533
Re: Friday Facts #237 - Rich & interactive text
+1bNarFProfCrazy wrote:Also please add an option to trigger an control/mod command.
Something like:
Code: Select all
Choose your proffession. [command=mymod-profession("miner")]Miner[/command], [command=mymod-profession("smith")]Smith[/command]...
- Fri Apr 06, 2018 5:03 pm
- Forum: Ideas and Suggestions
- Topic: Add a (Production - Consumption) Graph
- Replies: 26
- Views: 11165
- Mon Jan 22, 2018 8:47 pm
- Forum: Ideas and Suggestions
- Topic: Programming Bots
- Replies: 3
- Views: 1904
Re: Programming Bots
+1
I think it wold also be cool if you cold use some sort of "real" programming langues. I mean keep your system so everyone can use it. but also give the tools for more advanced users. This ,I think, will lead to some very cool creations.
I think it wold also be cool if you cold use some sort of "real" programming langues. I mean keep your system so everyone can use it. but also give the tools for more advanced users. This ,I think, will lead to some very cool creations.
- Sat May 20, 2017 12:45 pm
- Forum: Ideas and Suggestions
- Topic: make achievements world connected.
- Replies: 1
- Views: 1335
make achievements world connected.
TL;DR
When you get an achievement on one world it will not show up on a other world.
What ?
You wolould have 2 difrent achievment taps. One universel and One only for a specific world.
In the universe achievement tap you would see all your achievements you ever got on any world. This tap will ...
When you get an achievement on one world it will not show up on a other world.
What ?
You wolould have 2 difrent achievment taps. One universel and One only for a specific world.
In the universe achievement tap you would see all your achievements you ever got on any world. This tap will ...
- Fri May 12, 2017 7:20 pm
- Forum: News
- Topic: Friday Facts #190 - The quiet days
- Replies: 68
- Views: 44263
Re: Friday Facts #190 - The quiet days
could it be possible to make achievements world connected. So when you get an achievement on one world it will not show up on a other world. Steam achievements will stay the same.