Search found 12 matches
- Sun Apr 14, 2024 4:00 am
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 145
- Views: 16755
Re: Friday Facts #406 - Space Age Music
Listening to the soundtrack, I think the last two planets are: 1) some kinds of glass / crystals; 2) oceanic / water world.
- Fri Oct 20, 2023 4:48 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 41887
- Wed Feb 20, 2019 6:22 pm
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 84010
Re: Friday Facts #282 - 0.17 in sight
Loving the development ways of Factorio. Is it just my imagination or Factorio is acquiring more and more similarities to the first StarCraft? Would love to play StarCraft on Factorio map, though. Or a symbiosis of both games taking landscape+automation from Factorio and unit controls + fight mechan...
- Mon Feb 26, 2018 8:25 pm
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 45505
Re: Friday Facts #231 - Belt compression & Crash log uploading
To the devs.
You might add an option allowing people to add their email address to the log file if they wish so.
I'd gladly provide my email address for cases when devs need some additional information from me.
You might add an option allowing people to add their email address to the log file if they wish so.
I'd gladly provide my email address for cases when devs need some additional information from me.
- Thu Jan 05, 2017 11:50 pm
- Forum: Resolved Problems and Bugs
- Topic: Factorio Won't Star Now Ubuntu 16
- Replies: 17
- Views: 10333
Re: Factorio Won't Star Now Ubuntu 16
Had similar issue (were 2 monitors, removed one and tried to play on the remaining which was "1").
helped.
Thank you!
Code: Select all
preferred-screen-index=0
Thank you!
- Mon Dec 05, 2016 1:08 am
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 460548
Re: Movie Player
Holy crap, 34 megabytes of memory! With that you could store the entirety of Doom 1 and 2 and still have 8MB to spare. That's seriously impressive! Next challenge: Port Doom 1 and 2 to Factorio circuit network. :D Theoretically.. it might be possible. Well, not a shooter game but some minimalistic ...
- Mon Nov 21, 2016 1:07 am
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 63252
Re: Mirroring blueprints
There are a few instances which make this a bad idea. Factories with fluids: currently, all factories which have more than one fluid input, or output have them hard wired to a specific pipe, if you flip this, the pipes will be swapped around. This is probably okay if your blueprint only had that fa...
- Sun Nov 20, 2016 1:06 am
- Forum: Implemented Suggestions
- Topic: Blueprints: Mirror/flip
- Replies: 97
- Views: 63252
Mirroring blueprints
Subject speaks for itself.
Please make buttons in blueprint editing window which would mirror the blueprint horizontally or vertically. Mere rotation is not usable in some cases because it changes directions of items like belts and splitters.
Mirroring would be perfect for this purpose.
Please make buttons in blueprint editing window which would mirror the blueprint horizontally or vertically. Mere rotation is not usable in some cases because it changes directions of items like belts and splitters.
Mirroring would be perfect for this purpose.
- Thu Nov 17, 2016 1:53 pm
- Forum: Ideas and Suggestions
- Topic: Multilevel construction
- Replies: 8
- Views: 2791
Re: Multilevel construction
Could you please move this thread to the appropriate location? Or should I just duplicate it there (feels like a bad idea)?ssilk wrote: And again: Don't forget it's a proposal
- Sun Nov 13, 2016 2:01 am
- Forum: Ideas and Suggestions
- Topic: Multilevel construction
- Replies: 8
- Views: 2791
Re: Multilevel construction
Interesting. But my idea focuses on underground construction, not landscape.
- Sat Nov 12, 2016 2:50 pm
- Forum: Ideas and Suggestions
- Topic: Multilevel construction
- Replies: 8
- Views: 2791
Multilevel construction
Essense: multilevel 2D construction with cross-level connection points. Reason: game-depth, realism, more flexible and efficient territory usage. Details: 1) Elevators and vertical pipes to connect the levels. 2) Switching between the levels could be done using just 2 hotkeys and/or couple of button...
- Sat Nov 12, 2016 2:14 pm
- Forum: Ideas and Suggestions
- Topic: Multiplayer lobby
- Replies: 4
- Views: 2388
Re: Multiplayer lobby
I'd like to see some starcraft-broodwar-ish pvp ladder with divisions.