Search found 36 matches

by Ayamari
Tue Mar 26, 2024 7:18 am
Forum: Not a bug
Topic: [0.17.12] [Linux] Game froze when I was placing belts
Replies: 3
Views: 1045

Re: [0.17.12] [Linux] Game froze when I was placing belts

I am sorry for resurrecting this, but I only now noticed it's still as "Pending".
Turned out that PC had bad RAM and I replaced it a few years ago. I no longer have access to it, and haven't seen anything like this in the last few years either.
by Ayamari
Tue Mar 26, 2024 7:11 am
Forum: 1 / 0 magic
Topic: [0.17.4] [Linux] corrupted size vs. prev_size on first start
Replies: 4
Views: 1523

Re: [0.17.4] [Linux] corrupted size vs. prev_size on first start

I am sorry for resurrecting this, but I only now noticed it's still as "Pending".
Turned out that PC had bad RAM and I replaced it a few years ago. I no longer have access to it, and haven't seen anything like this in the last few years either.
by Ayamari
Mon Mar 25, 2024 7:54 am
Forum: Assigned
Topic: [raiguard] [1.1.105] [Linux/Wayland/Gnome] Switching away from maximized window resizes game
Replies: 1
Views: 192

[raiguard] [1.1.105] [Linux/Wayland/Gnome] Switching away from maximized window resizes game

When running the game using

Code: Select all

SDL_VIDEODRIVER=wayland ./bin/x64/factorio
When I maximize the game window, then switch to a different window (on second monitor) the game window resizes. This only happens when using Wayland.
Screencast from 2024-03-25 08-42-21.mp4
Maximized window resizes when I click on a different window
(6.84 MiB) Downloaded 20 times
by Ayamari
Mon Mar 25, 2024 7:38 am
Forum: Resolved Problems and Bugs
Topic: [raiguard][1.1.77] Wayland missing window decorations
Replies: 9
Views: 1846

Re: [raiguard][1.1.77] Wayland missing window decorations

Thanks for fixing this! The window decorations are now present, and I can resize and maximize the window, even though they look different than the rest of the windows. I'm perfectly OK with this, just wanted to leave a note about this. wayland.jpg I don't know if that's related to this, but sometime...
by Ayamari
Mon Jul 31, 2023 6:07 am
Forum: Not a bug
Topic: [1.1.88] Very slow missing materials counting
Replies: 6
Views: 805

Re: [1.1.88] Very slow missing materials counting

Thanks for the clarifications!

As for the alert not saying what I think it does - that is not relevant, because that was exactly how that alert is used. Until Friday morning, I was not aware of any better method of answering the question "How many items am I still missing?".
by Ayamari
Fri Jul 28, 2023 8:02 am
Forum: Not a bug
Topic: [1.1.88] Very slow missing materials counting
Replies: 6
Views: 805

Re: [1.1.88] Very slow missing entities counting

I am aware of the performance optimizations, that is why I was not surprised to have the wrong number the first time around, and not shocked when it was wrong the second time around. But it just felt like this was wrong too many times this time. I did not expect it to take over a minute to find the ...
by Ayamari
Fri Jul 28, 2023 6:38 am
Forum: Not a bug
Topic: [1.1.88] Very slow missing materials counting
Replies: 6
Views: 805

Re: [1.1.88] Very slow missing entities counting

Forgot to attach my local version of uranium logistics mod. It doesn't do much and I don't think I even used them in this save yet at all, but might be needed to load the save.
by Ayamari
Fri Jul 28, 2023 5:57 am
Forum: Not a bug
Topic: [1.1.88] Very slow missing materials counting
Replies: 6
Views: 805

[1.1.88] Very slow missing materials counting

It seems that the latest version of Factorio is a lot slower at counting ghost entities that need construction materials. It gets there eventually, but seems to take a lot longer. I did what I usually do, placed a bunch of ghost miners, walked around, tooltip said ~200 miners missing, went back home...
by Ayamari
Fri Mar 10, 2023 7:53 am
Forum: Resolved Problems and Bugs
Topic: [raiguard][1.1.77] Wayland missing window decorations
Replies: 9
Views: 1846

[raiguard][1.1.77] Wayland missing window decorations

I tried using the new SDL_VIDEODRIVER=wayland setting and it's missing all window decorations - there is no title bar, the window cannot be moved or resized.
by Ayamari
Sat Jul 27, 2019 8:51 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279060

Re: Friday Facts #305 - The Oil Changes

First of all thank you Wube for taking the time to explain your thoughts and considering community feedback! Second, thank you very much V453000 for the Oil-changes mod, having this option to try out the changes provides a very good base for discussion and is really appreciated! Would it be possible...
by Ayamari
Tue Mar 19, 2019 8:52 am
Forum: Not a bug
Topic: [0.17.12] [Linux] Game froze when I was placing belts
Replies: 3
Views: 1045

Re: [0.17.12] [Linux] Game froze when I was placing belts

I played over 15 hours of 0.17.14 during the weekend, and there were no freezes. This morning I played around 1.5 hours of 0.17.15 and there was a noticeable hitch for around 2 seconds (which was not an autosave, autosave triggered around 30 seconds later), but no freezes. I'll post updates if I get...
by Ayamari
Fri Mar 15, 2019 6:45 am
Forum: Not a bug
Topic: [0.17.12] [Linux] Game froze when I was placing belts
Replies: 3
Views: 1045

[0.17.12] [Linux] Game froze when I was placing belts

I wasn't doing anything complicated, just laying down another line of belts when the game froze. I waited a few seconds, thinking it's just the usual save game hitch, but when nothing happened, I tried to minimize the window to see if it would react. The window resized, but Factorio remained frozen....
by Ayamari
Thu Mar 14, 2019 6:57 am
Forum: Won't fix.
Topic: [0.17.11] Incorrect ghost image of copy-pasted assembly machine
Replies: 2
Views: 1085

[0.17.11] Incorrect ghost image of copy-pasted assembly machine

I copy-pasted an Assembly Machine 2 making Processing Units, and the ghost image had two pipes instead of one, as if the rotated and default positions were combined into a single ghost.
blueprint-bug.png
blueprint-bug.png (367.67 KiB) Viewed 1085 times
by Ayamari
Fri Mar 08, 2019 7:05 am
Forum: Resolved Problems and Bugs
Topic: [0.17.7] Train Inactivity condition still capped at 120s
Replies: 6
Views: 3157

Re: [0.17.7] Train Inactivity condition still capped at 120s

I can confirm this on 0.17.8. Time passed is uncapped and works as expected, but time of inactivity is capped at 120s.
by Ayamari
Fri Mar 08, 2019 6:07 am
Forum: Not a bug
Topic: [0.17.7 or 8?] Hardly taking any damage
Replies: 2
Views: 910

Re: [0.17.7 or 8?] Hardly taking any damage

I can reproduce this on unmodded 0.17.8. With modular armor, small biters do no damage.
by Ayamari
Fri Mar 08, 2019 6:06 am
Forum: Not a bug
Topic: Atomic Bomb not working
Replies: 5
Views: 1210

Re: Atomic Bomb not working

Cannot reproduce on unmodded 0.17.8. The atomic bomb correctly creates the area of effect for me.
by Ayamari
Sat Mar 02, 2019 5:43 pm
Forum: 1 / 0 magic
Topic: [0.17.4] [Linux] corrupted size vs. prev_size on first start
Replies: 4
Views: 1523

Re: [0.17.4] [Linux] corrupted size vs. prev_size on first start

No, the settings were from a previous 0.17.2 install.
by Ayamari
Sat Mar 02, 2019 6:54 am
Forum: Pending
Topic: [0.17.4] Trains are silent
Replies: 2
Views: 1115

Re: [0.17.4] Trains are silent

Train sounds work fine for me on a full fresh install of 0.17.4, both repeated track sounds and the breaking steam sound play as they should and I can hear them just fine.

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