Search found 37 matches
- Fri Aug 09, 2024 11:31 am
- Forum: 1 / 0 magic
- Topic: [raiguard] [1.1.105] [Linux/Wayland/Gnome] Switching away from maximized window resizes game
- Replies: 3
- Views: 844
Re: [raiguard] [1.1.105] [Linux/Wayland/Gnome] Switching away from maximized window resizes game
Unfortunately, I can still reproduce it. Factorio 1.1.109 (build 62320, linux64, full) Debian 12.6 (bookworm) GNOME Version 43.9 on Wayland EDIT: To be clear, on my setup (as listed above) this happens every single time when running the game with SDL_VIDEODRIVER=wayland ./bin/x64/factorio It's not r...
- Tue Mar 26, 2024 7:18 am
- Forum: Not a bug
- Topic: [0.17.12] [Linux] Game froze when I was placing belts
- Replies: 3
- Views: 1431
Re: [0.17.12] [Linux] Game froze when I was placing belts
I am sorry for resurrecting this, but I only now noticed it's still as "Pending".
Turned out that PC had bad RAM and I replaced it a few years ago. I no longer have access to it, and haven't seen anything like this in the last few years either.
Turned out that PC had bad RAM and I replaced it a few years ago. I no longer have access to it, and haven't seen anything like this in the last few years either.
- Tue Mar 26, 2024 7:11 am
- Forum: 1 / 0 magic
- Topic: [0.17.4] [Linux] corrupted size vs. prev_size on first start
- Replies: 4
- Views: 1921
Re: [0.17.4] [Linux] corrupted size vs. prev_size on first start
I am sorry for resurrecting this, but I only now noticed it's still as "Pending".
Turned out that PC had bad RAM and I replaced it a few years ago. I no longer have access to it, and haven't seen anything like this in the last few years either.
Turned out that PC had bad RAM and I replaced it a few years ago. I no longer have access to it, and haven't seen anything like this in the last few years either.
- Mon Mar 25, 2024 7:54 am
- Forum: 1 / 0 magic
- Topic: [raiguard] [1.1.105] [Linux/Wayland/Gnome] Switching away from maximized window resizes game
- Replies: 3
- Views: 844
[raiguard] [1.1.105] [Linux/Wayland/Gnome] Switching away from maximized window resizes game
When running the game using
When I maximize the game window, then switch to a different window (on second monitor) the game window resizes. This only happens when using Wayland.
Code: Select all
SDL_VIDEODRIVER=wayland ./bin/x64/factorio
- Mon Mar 25, 2024 7:38 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.77] Wayland missing window decorations
- Replies: 9
- Views: 5038
Re: [raiguard][1.1.77] Wayland missing window decorations
Thanks for fixing this! The window decorations are now present, and I can resize and maximize the window, even though they look different than the rest of the windows. I'm perfectly OK with this, just wanted to leave a note about this. wayland.jpg I don't know if that's related to this, but sometime...
- Mon Jul 31, 2023 6:07 am
- Forum: Not a bug
- Topic: [1.1.88] Very slow missing materials counting
- Replies: 6
- Views: 1201
Re: [1.1.88] Very slow missing materials counting
Thanks for the clarifications!
As for the alert not saying what I think it does - that is not relevant, because that was exactly how that alert is used. Until Friday morning, I was not aware of any better method of answering the question "How many items am I still missing?".
As for the alert not saying what I think it does - that is not relevant, because that was exactly how that alert is used. Until Friday morning, I was not aware of any better method of answering the question "How many items am I still missing?".
- Fri Jul 28, 2023 8:02 am
- Forum: Not a bug
- Topic: [1.1.88] Very slow missing materials counting
- Replies: 6
- Views: 1201
Re: [1.1.88] Very slow missing entities counting
I am aware of the performance optimizations, that is why I was not surprised to have the wrong number the first time around, and not shocked when it was wrong the second time around. But it just felt like this was wrong too many times this time. I did not expect it to take over a minute to find the ...
- Fri Jul 28, 2023 6:38 am
- Forum: Not a bug
- Topic: [1.1.88] Very slow missing materials counting
- Replies: 6
- Views: 1201
Re: [1.1.88] Very slow missing entities counting
Forgot to attach my local version of uranium logistics mod. It doesn't do much and I don't think I even used them in this save yet at all, but might be needed to load the save.
- Fri Jul 28, 2023 5:57 am
- Forum: Not a bug
- Topic: [1.1.88] Very slow missing materials counting
- Replies: 6
- Views: 1201
[1.1.88] Very slow missing materials counting
It seems that the latest version of Factorio is a lot slower at counting ghost entities that need construction materials. It gets there eventually, but seems to take a lot longer. I did what I usually do, placed a bunch of ghost miners, walked around, tooltip said ~200 miners missing, went back home...
- Fri Jul 28, 2023 5:40 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.77] Wayland missing window decorations
- Replies: 9
- Views: 5038
Re: [raiguard][1.1.77] Wayland missing window decorations
Thanks for the update!
- Fri Mar 10, 2023 7:53 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.77] Wayland missing window decorations
- Replies: 9
- Views: 5038
[raiguard][1.1.77] Wayland missing window decorations
I tried using the new SDL_VIDEODRIVER=wayland setting and it's missing all window decorations - there is no title bar, the window cannot be moved or resized.
- Sat Jul 27, 2019 8:51 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 330022
Re: Friday Facts #305 - The Oil Changes
First of all thank you Wube for taking the time to explain your thoughts and considering community feedback! Second, thank you very much V453000 for the Oil-changes mod, having this option to try out the changes provides a very good base for discussion and is really appreciated! Would it be possible...
- Tue Mar 19, 2019 8:52 am
- Forum: Not a bug
- Topic: [0.17.12] [Linux] Game froze when I was placing belts
- Replies: 3
- Views: 1431
Re: [0.17.12] [Linux] Game froze when I was placing belts
I played over 15 hours of 0.17.14 during the weekend, and there were no freezes. This morning I played around 1.5 hours of 0.17.15 and there was a noticeable hitch for around 2 seconds (which was not an autosave, autosave triggered around 30 seconds later), but no freezes. I'll post updates if I get...
- Fri Mar 15, 2019 6:45 am
- Forum: Not a bug
- Topic: [0.17.12] [Linux] Game froze when I was placing belts
- Replies: 3
- Views: 1431
[0.17.12] [Linux] Game froze when I was placing belts
I wasn't doing anything complicated, just laying down another line of belts when the game froze. I waited a few seconds, thinking it's just the usual save game hitch, but when nothing happened, I tried to minimize the window to see if it would react. The window resized, but Factorio remained frozen....
- Thu Mar 14, 2019 5:20 pm
- Forum: Won't fix.
- Topic: [0.17.11] Incorrect ghost image of copy-pasted assembly machine
- Replies: 2
- Views: 1288
Re: [0.17.11] Incorrect ghost image of copy-pasted assembly machine
Ok, thanks for the explanation!
- Thu Mar 14, 2019 6:57 am
- Forum: Won't fix.
- Topic: [0.17.11] Incorrect ghost image of copy-pasted assembly machine
- Replies: 2
- Views: 1288
[0.17.11] Incorrect ghost image of copy-pasted assembly machine
I copy-pasted an Assembly Machine 2 making Processing Units, and the ghost image had two pipes instead of one, as if the rotated and default positions were combined into a single ghost.
- Fri Mar 08, 2019 7:05 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.7] Train Inactivity condition still capped at 120s
- Replies: 6
- Views: 3638
Re: [0.17.7] Train Inactivity condition still capped at 120s
I can confirm this on 0.17.8. Time passed is uncapped and works as expected, but time of inactivity is capped at 120s.
- Fri Mar 08, 2019 6:07 am
- Forum: Not a bug
- Topic: [0.17.7 or 8?] Hardly taking any damage
- Replies: 2
- Views: 1085
Re: [0.17.7 or 8?] Hardly taking any damage
I can reproduce this on unmodded 0.17.8. With modular armor, small biters do no damage.
- Fri Mar 08, 2019 6:06 am
- Forum: Not a bug
- Topic: Atomic Bomb not working
- Replies: 5
- Views: 1499
Re: Atomic Bomb not working
Cannot reproduce on unmodded 0.17.8. The atomic bomb correctly creates the area of effect for me.
- Sat Mar 02, 2019 5:43 pm
- Forum: 1 / 0 magic
- Topic: [0.17.4] [Linux] corrupted size vs. prev_size on first start
- Replies: 4
- Views: 1921
Re: [0.17.4] [Linux] corrupted size vs. prev_size on first start
No, the settings were from a previous 0.17.2 install.