Splendid!
Soon as in today?
Search found 7 matches
- Wed Dec 13, 2017 5:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 31613
- Wed Dec 13, 2017 2:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 31613
Re: [0.16.0][Linux][Headless] Server crash on map generation
Code: Select all
*** Error in `./factorio': free(): invalid pointer: 0x00000000018b3b60 ***
viewtopic.php?f=7&t=54540
- Wed Dec 13, 2017 1:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 31613
Re: [0.16.0][Linux] Freeze on start after "Loading mod core.."
Does rightclick -> uninstall make it a clean installation or do I have to delete some other files, too? I did that and the crash still happens.Loewchen wrote:Does anyone have this issue with a brand new installation?
Another question : Is there anyone on Linux running 0.16.0 without issues?
- Wed Dec 13, 2017 1:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 31613
Re: [0.16.0][Linux] Freeze on start after "Loading mod core.."
0.000 2017-12-13 14:30:15; Factorio 0.16.0 (build 34159, linux64, steam)
0.064 Operating system: Linux (LinuxMint 18)
0.064 Program arguments: "/home/schmogel/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio"
0.064 Read data path: /home/schmogel/.local/share/Steam/steamapps/common ...
0.064 Operating system: Linux (LinuxMint 18)
0.064 Program arguments: "/home/schmogel/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio"
0.064 Read data path: /home/schmogel/.local/share/Steam/steamapps/common ...
- Wed Dec 13, 2017 1:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
- Replies: 61
- Views: 31613
Re: [16.0] Crash on start after "Loading mod core 0.0.0"
Same here, Linux. Stuck at 2%, slowly increasing memory footprint. Doesn't react to any input. Only killing the process works.
- Thu Nov 24, 2016 5:37 pm
- Forum: Mods
- Topic: [MOD 0.13.0+] {0.0.5} CredoTimeLapseMod
- Replies: 2
- Views: 5071
Re: [MOD 0.13.0+] {0.0.5} CredoTimeLapseMod
It might be in factorio/script-output
- Sat Nov 12, 2016 2:01 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 135203
Re: Friday Facts #164 - Nuclear power
I wish automated asteroid mining would still be on the agenda for 1.0
Radioactive space rocks :)
It'd close the loop so perfectly, we'd get rid of the open ended mysterious satellites that go nowhere and in turn we have an endgame energy solution. Just a few rare nuclear fuel ore deposits (meteor ...
Radioactive space rocks :)
It'd close the loop so perfectly, we'd get rid of the open ended mysterious satellites that go nowhere and in turn we have an endgame energy solution. Just a few rare nuclear fuel ore deposits (meteor ...