Search found 7 matches

by Schmogel
Wed Dec 13, 2017 2:25 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Replies: 61
Views: 26349

Re: [0.16.0][Linux][Headless] Server crash on map generation

Code: Select all

*** Error in `./factorio': free(): invalid pointer: 0x00000000018b3b60 ***
Seems to be the same issue as this

viewtopic.php?f=7&t=54540
by Schmogel
Wed Dec 13, 2017 1:52 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Replies: 61
Views: 26349

Re: [0.16.0][Linux] Freeze on start after "Loading mod core.."

Loewchen wrote:Does anyone have this issue with a brand new installation?
Does rightclick -> uninstall make it a clean installation or do I have to delete some other files, too? I did that and the crash still happens.

Another question : Is there anyone on Linux running 0.16.0 without issues?
by Schmogel
Wed Dec 13, 2017 1:37 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Replies: 61
Views: 26349

Re: [0.16.0][Linux] Freeze on start after "Loading mod core.."

0.000 2017-12-13 14:30:15; Factorio 0.16.0 (build 34159, linux64, steam) 0.064 Operating system: Linux (LinuxMint 18) 0.064 Program arguments: "/home/schmogel/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 0.064 Read data path: /home/schmogel/.local/share/Steam/steamapps/c...
by Schmogel
Wed Dec 13, 2017 1:24 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd][Linux] Freeze on start after "Loading mod core.."
Replies: 61
Views: 26349

Re: [16.0] Crash on start after "Loading mod core 0.0.0"

Same here, Linux. Stuck at 2%, slowly increasing memory footprint. Doesn't react to any input. Only killing the process works.
by Schmogel
Thu Nov 24, 2016 5:37 pm
Forum: Mods
Topic: [MOD 0.13.0+] {0.0.5} CredoTimeLapseMod
Replies: 2
Views: 4643

Re: [MOD 0.13.0+] {0.0.5} CredoTimeLapseMod

It might be in factorio/script-output
by Schmogel
Sat Nov 12, 2016 2:01 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107134

Re: Friday Facts #164 - Nuclear power

I wish automated asteroid mining would still be on the agenda for 1.0 Radioactive space rocks :) It'd close the loop so perfectly, we'd get rid of the open ended mysterious satellites that go nowhere and in turn we have an endgame energy solution. Just a few rare nuclear fuel ore deposits (meteor cr...

Go to advanced search