Why isn't there a simple 'x' button on the window to close it?
I've played this game for years, and I still had to come to the forum to find a way to close it... Turning off tutorial notices ought to have done it at least, but even that's not enough.
Search found 13 matches
- Sat Nov 28, 2020 3:07 pm
- Forum: Gameplay Help
- Topic: Where/how do I close the "New tips" window
- Replies: 7
- Views: 19785
- Sat Jun 13, 2020 10:36 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 73694
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Nice! I was a bit scared about what the beacon will end up looking like after the last proposal.. but you guys did a great job listening to feedback and coming up with something very good!
- Thu Apr 09, 2020 1:54 pm
- Forum: Releases
- Topic: Version 0.18.18
- Replies: 52
- Views: 26614
Re: Version 0.18.18
I don't know if Roboports have a new sound or are just louder... but, man, they give me a headache .. I can't stand being close to one for more than a few seconds.
- Fri Mar 20, 2020 4:15 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 90070
Re: Friday Facts #339 - Beacon HR + Redesign process
I usually love the redesigns, so I was excited about the new beacon, hoping to replace the bulky current thing... but, man, that new design is... strange. It totally dominates the attention, even without any animation... if you add in the sparks, it'll be insane. After reading the intro, I was hopin...
- Sat Apr 14, 2018 9:05 pm
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 55782
Re: Friday Facts #238 - The GUI update (Part II)
I personally had problem understanding, that the Queue button is actually a button on a first glance. Agreed, I actually had to read the FFF a second time (this time thoroughly and comparing the images) to find the Queue button since it's visually not very distinguishable from the other states. It'...
- Wed Jan 03, 2018 7:23 pm
- Forum: General discussion
- Topic: Defending your base is just to easy!
- Replies: 123
- Views: 35997
Re: Defending your base is just to easy!
Mods aren't a thing for me. Mod's have the big problem, that the GUI style will be destroyed through the mods. All of the added stuff feels wrong (overpowered stuff, items (GUI) are to different, for me it feels wrong. Not compatible with the vanilla style in my opinion). If u use different mods......
- Sun Dec 17, 2017 8:00 pm
- Forum: Technical Help
- Topic: [0.16.4] Error when loading map
- Replies: 4
- Views: 6061
Re: [0.16.4] Error when loading map
I've got the same problem when loading on 16.4. Both manual save and the previous autosave crash the same way.
This game was started on 16.0, but I played it along the way on each version. It's been running on 16.4 for a bit today.
This game was started on 16.0, but I played it along the way on each version. It's been running on 16.4 for a bit today.
- Tue May 02, 2017 3:39 am
- Forum: General discussion
- Topic: Sharing blueprints between saves?
- Replies: 1
- Views: 8466
Sharing blueprints between saves?
How do I get the blueprints into shared storage that I can use between saves? I can create blueprints and put them into shared area for the game, but they are not visible from other saves. One of the FF articles showed "user's storage" section in the blueprint library, but I can't figure o...
- Wed Feb 15, 2017 4:59 am
- Forum: Bob's mods
- Topic: Are there still any gem ores?
- Replies: 3
- Views: 2287
Re: Are there still any gem ores?
So it is just through crushed gem seeds and crushing geodes?Nexela wrote:Angels changes the way you get gems.
I see that 'unsorted gem ore' is still in there as a recipe, so I thought there must be a way to still get to it.
- Wed Feb 15, 2017 4:06 am
- Forum: Bob's mods
- Topic: Are there still any gem ores?
- Replies: 3
- Views: 2287
Are there still any gem ores?
I'm playing with all of Bob's mods, all of Angel's (except for petrochem), and RSO. I've seen some older posts saying that gems randomly pop out of miners (they don't for me) or that there are green dots on the map where I can mine them -- I can't find any... and I've gone really far out. I see in t...
- Tue Dec 27, 2016 3:22 am
- Forum: General discussion
- Topic: Why are rails and trainstops required to be on even squares?
- Replies: 17
- Views: 8592
Re: Why are rails and trainstops required to be on even squares?
OK, well if you don't like that answer, then, the top station is for dedicated trains which move ore from various outposts, at an irregular rate. The bottom station accommodates a steady stream of identical trains which quickly distribute the ore in a standardized way to a number of storage and sme...
- Sat Nov 26, 2016 8:24 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 63749
Re: Friday Facts #166 - Combat Revisit
I just finished building a walled area big enough to take almost a minute on a train to go side to side. It was fun setting up automation for trains to deliver wall resources (walls, turrets, poles, roboports, repair kits) to far away parts of the map.... However, the cleanup of biters inside the wa...
- Fri Nov 11, 2016 11:45 pm
- Forum: Releases
- Topic: Version 0.14.19
- Replies: 27
- Views: 23600
Re: Version 0.14.19
Is there a summary of changes somewhere between 0.14.18/19 and the previous stable release (0.13.something)?
I know I can read each of the 20 release posts, but many of them are bug fixes and it'd be nice to just see a condensed list of changes / new features.
I know I can read each of the 20 release posts, but many of them are bug fixes and it'd be nice to just see a condensed list of changes / new features.