Search found 13 matches

by pulzar
Sat Nov 28, 2020 3:07 pm
Forum: Gameplay Help
Topic: Where/how do I close the "New tips" window
Replies: 7
Views: 19785

Re: Where/how do I close the "New tips" window

Why isn't there a simple 'x' button on the window to close it?

I've played this game for years, and I still had to come to the forum to find a way to close it... Turning off tutorial notices ought to have done it at least, but even that's not enough.
by pulzar
Sat Jun 13, 2020 10:36 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 73694

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Nice! I was a bit scared about what the beacon will end up looking like after the last proposal.. but you guys did a great job listening to feedback and coming up with something very good!
by pulzar
Thu Apr 09, 2020 1:54 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 26614

Re: Version 0.18.18

I don't know if Roboports have a new sound or are just louder... but, man, they give me a headache :(.. I can't stand being close to one for more than a few seconds.
by pulzar
Fri Mar 20, 2020 4:15 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 90070

Re: Friday Facts #339 - Beacon HR + Redesign process

I usually love the redesigns, so I was excited about the new beacon, hoping to replace the bulky current thing... but, man, that new design is... strange. It totally dominates the attention, even without any animation... if you add in the sparks, it'll be insane. After reading the intro, I was hopin...
by pulzar
Sat Apr 14, 2018 9:05 pm
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55782

Re: Friday Facts #238 - The GUI update (Part II)

I personally had problem understanding, that the Queue button is actually a button on a first glance. Agreed, I actually had to read the FFF a second time (this time thoroughly and comparing the images) to find the Queue button since it's visually not very distinguishable from the other states. It'...
by pulzar
Wed Jan 03, 2018 7:23 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 35997

Re: Defending your base is just to easy!

Mods aren't a thing for me. Mod's have the big problem, that the GUI style will be destroyed through the mods. All of the added stuff feels wrong (overpowered stuff, items (GUI) are to different, for me it feels wrong. Not compatible with the vanilla style in my opinion). If u use different mods......
by pulzar
Sun Dec 17, 2017 8:00 pm
Forum: Technical Help
Topic: [0.16.4] Error when loading map
Replies: 4
Views: 6061

Re: [0.16.4] Error when loading map

I've got the same problem when loading on 16.4. Both manual save and the previous autosave crash the same way.

This game was started on 16.0, but I played it along the way on each version. It's been running on 16.4 for a bit today.
by pulzar
Tue May 02, 2017 3:39 am
Forum: General discussion
Topic: Sharing blueprints between saves?
Replies: 1
Views: 8466

Sharing blueprints between saves?

How do I get the blueprints into shared storage that I can use between saves? I can create blueprints and put them into shared area for the game, but they are not visible from other saves. One of the FF articles showed "user's storage" section in the blueprint library, but I can't figure o...
by pulzar
Wed Feb 15, 2017 4:59 am
Forum: Bob's mods
Topic: Are there still any gem ores?
Replies: 3
Views: 2287

Re: Are there still any gem ores?

Nexela wrote:Angels changes the way you get gems.
So it is just through crushed gem seeds and crushing geodes?

I see that 'unsorted gem ore' is still in there as a recipe, so I thought there must be a way to still get to it.
by pulzar
Wed Feb 15, 2017 4:06 am
Forum: Bob's mods
Topic: Are there still any gem ores?
Replies: 3
Views: 2287

Are there still any gem ores?

I'm playing with all of Bob's mods, all of Angel's (except for petrochem), and RSO. I've seen some older posts saying that gems randomly pop out of miners (they don't for me) or that there are green dots on the map where I can mine them -- I can't find any... and I've gone really far out. I see in t...
by pulzar
Tue Dec 27, 2016 3:22 am
Forum: General discussion
Topic: Why are rails and trainstops required to be on even squares?
Replies: 17
Views: 8592

Re: Why are rails and trainstops required to be on even squares?

OK, well if you don't like that answer, then, the top station is for dedicated trains which move ore from various outposts, at an irregular rate. The bottom station accommodates a steady stream of identical trains which quickly distribute the ore in a standardized way to a number of storage and sme...
by pulzar
Sat Nov 26, 2016 8:24 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63749

Re: Friday Facts #166 - Combat Revisit

I just finished building a walled area big enough to take almost a minute on a train to go side to side. It was fun setting up automation for trains to deliver wall resources (walls, turrets, poles, roboports, repair kits) to far away parts of the map.... However, the cleanup of biters inside the wa...
by pulzar
Fri Nov 11, 2016 11:45 pm
Forum: Releases
Topic: Version 0.14.19
Replies: 27
Views: 23600

Re: Version 0.14.19

Is there a summary of changes somewhere between 0.14.18/19 and the previous stable release (0.13.something)?

I know I can read each of the 20 release posts, but many of them are bug fixes and it'd be nice to just see a condensed list of changes / new features.

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