Search found 53 matches
- Wed Jun 13, 2018 10:47 pm
- Forum: Angels Mods
- Topic: [0.16.x] Geode to anything ?
- Replies: 4
- Views: 4420
Re: [0.16.x] Geode to anything ?
Hello :) I noticed some weird stuff using bob+angel + other mods, basically, i was able to make a total autonomous geode to crystal slurry to mineral sludge farm, leading to infinite resources at the expanse of space / energy (but without ore patch, which is kind of cool, okay only coal for filteri...
- Sun Jun 10, 2018 5:50 pm
- Forum: Angels Mods
- Topic: Fixed now: angelssmelting did previously fail in linie 83
- Replies: 0
- Views: 1139
Fixed now: angelssmelting did previously fail in linie 83
I am playing with angels + bobs mods except for the one in alpha/beta and today after updating all my mods I get this error: Failed to load mods: __angelssmelting__/data-final-fixes.lua:1:__angelssmelting__/prototypes/smelting-override-global.lua:83: Attempty to index field 'electrum-alloy' (a nil v...
- Wed Apr 25, 2018 12:01 pm
- Forum: Angels Mods
- Topic: How do you make mud?
- Replies: 10
- Views: 19173
Re: How do you make mud?
This took me 2 hours of trying out with a friend I'm playing with. We were totally stumped by this problem. Thanks for telling us about the seafloor pump. I would never have figured this out. Arch666Angel : WE NEED WIKI/DOCU!!!!!!! Personally I use this one: https://factorio.rotol.me/pack/bobsangel...
- Tue Apr 24, 2018 11:13 pm
- Forum: Angels Mods
- Topic: Any way to use slag, without needing oil research
- Replies: 7
- Views: 7747
Re: Any way to use slag, without needing oil research
Its in resource processing, it has crushed stone icon iirc, and its not only seablock since its there in my normal angelbob game, i do have all angels stuff enabled though. I really recommend installing "what it is really used for" mod to see how to use everything. Sorry you are right, it...
- Tue Apr 24, 2018 2:09 pm
- Forum: Angels Mods
- Topic: Any way to use slag, without needing oil research
- Replies: 7
- Views: 7747
Re: Any way to use slag, without needing oil research
Slag to crushed stone, crushed stone to mineralized water. I don't have any Slag to crushed stone. Where should it be? It is neither in the crusher, sorter or factory. I think that ability is not included in any of the standard Bob+Angel mods? I think it require "Seablock" but I have no c...
- Mon Apr 23, 2018 5:06 pm
- Forum: Angels Mods
- Topic: Any way to use slag, without needing oil research
- Replies: 7
- Views: 7747
Any way to use slag, without needing oil research
Is there any way to handle/use slag, without needing "Sulfuric acid"? Because right now I can't use any ore sorting until i have "Sulfuric acid", which require quite some red/green research when playing on marathon settings. I play with the full setup of angel+pop except for the ...
- Sun Apr 01, 2018 12:26 am
- Forum: Bob's mods
- Topic: Transport belts reverted back to basic, with no base trans
- Replies: 13
- Views: 5640
Re: Transport belts reverted back to basic, with no base trans
Default on or Default off is a big question. Considering the reaction when I first made the changes, I decided that for now the default should be off. And you can't really detect if the items exist in the game because by the time you have script control, the game engine has already deleted existing...
- Sun Apr 01, 2018 12:10 am
- Forum: Bob's mods
- Topic: Transport belts reverted back to basic, with no base trans
- Replies: 13
- Views: 5640
Re: Transport belts reverted back to basic, with no base trans
Default on or Default off is a big question. Considering the reaction when I first made the changes, I decided that for now the default should be off. And you can't really detect if the items exist in the game because by the time you have script control, the game engine has already deleted existing...
- Sat Mar 31, 2018 11:43 pm
- Forum: Bob's mods
- Topic: Transport belts reverted back to basic, with no base trans
- Replies: 13
- Views: 5640
Re: Transport belts reverted back to basic, with no base trans
Default on or Default off is a big question. Considering the reaction when I first made the changes, I decided that for now the default should be off. And you can't really detect if the items exist in the game because by the time you have script control, the game engine has already deleted existing...
- Sat Mar 31, 2018 10:31 pm
- Forum: Bob's mods
- Topic: Transport belts reverted back to basic, with no base trans
- Replies: 13
- Views: 5640
Re: Transport belts reverted back to basic, with no base trans
Oh, it seems default just changed to not include the updated bob belts. But I really like the new belt design, so switching back to bob belts :) This change of defaults can really mess things up for you when loading a game created before the change of default because it removes all base transport be...
- Sat Mar 31, 2018 10:30 pm
- Forum: Bob's mods
- Topic: Optional features, on the way out or in?
- Replies: 2
- Views: 1682
Re: Optional features, on the way out or in?
The main reason the new settings are off by default is because people complain. The new options in Logistics mod are all in development settings and will be set to true at a later date. I really like the new belt design, so switching back to bob belts :) But note that this change of defaults really...
- Sat Mar 31, 2018 10:13 pm
- Forum: Bob's mods
- Topic: Transport belts reverted back to basic, with no base trans
- Replies: 13
- Views: 5640
Transport belts reverted back to basic, with no base trans
I just updated all my bob+angel mods and it seems like the transport belt all changed. I have no more basic belts so half my factory is not connected to anything. And the recipient for all other belt types went back to vanilla. So now express belts again require lube, instead of cobalt steel. And no...
- Sat Mar 31, 2018 10:10 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 356937
Re: [0.16.x] Bob's Mods: General Discussion
hmmm Science have changed a lot. as it is now our giant factorie gone on halt because all the science recipes have changed back to vanilla. is there a fix for this so that we again have the complicated science or does we have to wait till the mods have been updated again? and is it a problem in Bob...
- Thu Mar 29, 2018 8:02 pm
- Forum: Bob's mods
- Topic: I have ultimate inserter, but logistic science uses filter
- Replies: 1
- Views: 1623
I have ultimate inserter, but logistic science uses filter
I am using what I think is the full set of angel + bob mods(With the exception of the angel garden beta thing). I can build an ultimate inserter. That is: the one requiring titanium and which used to be called the "express inserter" But the production science still require a filter inserte...
- Sat Jan 13, 2018 11:50 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 417170
Re: Friday Facts #225 - Bots versus belts (part 2)
How about letting bots use up a resource other then power. Something lubricant based such as a "robot cleanup kit"* would be the obvious choice. That way you can still build a robots only base, but robots would not seem like the obviously best choice for anything. Ps: Personally I play wit...
- Tue Jan 09, 2018 12:41 am
- Forum: Angels Mods
- Topic: 0.16: Missing "Nodule Processing"
- Replies: 2
- Views: 2416
Re: 0.16: Missing "Nodule Processing"
nodules are gone in 0.16. you now get magnesium and chrome from ferrous ore processing Oh thanks. I can see it require Jivolite which makes things much more difficult then before. So I guess no more nodules for an early easy to use doubling of steel production. So back to using silicon :) I always ...
- Mon Jan 08, 2018 9:50 pm
- Forum: Angels Mods
- Topic: 0.16: Missing "Nodule Processing"
- Replies: 2
- Views: 2416
0.16: Missing "Nodule Processing"
I am playing factorio 0.16 with all bob and angel mods except "Angels components and tech" and "Angels logistics". (Because they don't support 0.16 yet). And I seems to be missing the "Nodule Processing" research. It is not below washing 2, and a search for nodule in th...
- Wed Jan 03, 2018 1:45 am
- Forum: Angels Mods
- Topic: Updated to v16 today and all ore infinite
- Replies: 5
- Views: 3155
Re: Updated to v16 today and all ore infinite
Infinite ore is also buggy without any other mods. If you install it alone with 0.16.12 and generate a map with all standard settings, 90% of coal, iron stone and copper will be infinite ore. But that got me thinking. Playing on a map where all ores not in starting area are infinite ores might be an...
- Tue Jan 02, 2018 7:32 pm
- Forum: Angels Mods
- Topic: Updated to v16 today and all ore infinite
- Replies: 5
- Views: 3155
Re: Updated to v16 today and all ore infinite
I think something is not working with the frequency settings. Here is a mapstring for a map, containing only rubyte(Set to very high frequency) and infinite rubyte(set to very low frequency). But If I load it in the sandbox, and then just scroll up, and count the number of different patches, there a...
- Tue Jan 02, 2018 3:31 pm
- Forum: Angels Mods
- Topic: Updated to v16 today and all ore infinite
- Replies: 5
- Views: 3155
Re: Updated to v16 today and all ore infinite
It looks like something went wrong in migrating mod settings. Try going to mod settings and look there for infinite ores option or just reset them and set up from scratch. I have the same issue. I have installed Bobs and Angels mods with the exception of Bio Precessing. Smething like 80% of all min...