Search found 5 matches
- Thu Jan 26, 2017 3:53 am
- Forum: Ideas and Suggestions
- Topic: Worms and turrets
- Replies: 1
- Views: 1293
Worms and turrets
This is a small tweak that I think will help bring more of a meaning to worms, and nerf turret creep. Instead of having worms spit one single projectile that homes in on one enemy, how about instead it launches a giant spitball that causes the splash damage, and applies the slow down. This slow down...
- Tue Dec 20, 2016 1:40 pm
- Forum: Resolved Problems and Bugs
- Topic: Graphical Glitchs
- Replies: 2
- Views: 1298
Re: Graphical Glitchs
Please post your Log File . See also solutions 2 and 4 from this thread: https://forums.factorio.com/viewtopic.php?f=7&t=9300 Thank you daniel34 solution 2 worked for me! Here is the log file just in case you wanted it anyway 0.010 2016-12-19 11:38:35; Factorio 0.14.21 (build 25327, win64, stea...
- Mon Dec 19, 2016 4:28 pm
- Forum: Resolved Problems and Bugs
- Topic: Graphical Glitchs
- Replies: 2
- Views: 1298
Graphical Glitchs
I have encountered a very weird graphical glitch that is affecting all my saves. Recently I had gotten a new laptop with better specs than my old one, and downloaded Factorio on it. To my surprise, all my saves from the old laptop were on the new one,(thanks devs), but when I went to create a new wo...
- Mon Nov 21, 2016 11:48 pm
- Forum: Ideas and Suggestions
- Topic: Combat Improvements
- Replies: 5
- Views: 3386
Re: Combat Improvements
Enemies: I think the suggestions in this group would be too much of a hassle in respect to the added benefit to the gameplay. Scanners: - Scanners do work together, in the area they cover they scan the tile that was not scanned the longest. - I like the idea of scanners enabling turrets to target e...
- Mon Nov 14, 2016 5:19 pm
- Forum: Ideas and Suggestions
- Topic: Combat Improvements
- Replies: 5
- Views: 3386
Combat Improvements
Hello, let me start off saying that I'm new to the forums and this is my first post so sorry if its very bad. I'll try to keep it as simple and open ended as possible. Anyway I think that with the game being so close to completion, that combat really needs to be addressed and tweaked. Here are some ...