I've tested the game on a Windows Host <> Mac Client now. The game took longer to crash, although that may just be random luck. The map is the same as the previous save, and the desync report can be found at https://drive.google.com/file/d/1M7jWW8q6DLvSrT_itcP5HeKPRTx9iJzb/view?usp=sharing.
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Search found 3 matches
- Fri Jan 26, 2018 12:51 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.18] Desyncs while running
- Replies: 43
- Views: 16327
- Fri Jan 26, 2018 12:24 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.18] Desyncs while running
- Replies: 43
- Views: 16327
Re: [0.16.18] Desyncs while running
I am also having issues with Mac <> Windows desyncs. I have a desync report from a windows client with a mac host, if you would like I can test this the other way around to generate a desync report from a mac playing on a windows device. The game desyncs after the first minute or so after connecting ...
- Sun Apr 30, 2017 12:02 am
- Forum: Not a bug
- Topic: [0.15.4] Odd breakage of train gates
- Replies: 1
- Views: 1157
[0.15.4] Odd breakage of train gates
When driving a train, and crashing into gates owned by another force, the damage that occurs is odd. Only one of the two doors will take damage, and when repeated rams break the first one, only then will the second one take damage. When a train is rammed into the final gate to break it, the train is ...